DEADPOINT
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
027 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
027 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | DEADPOINT HDRP Development Blog Hey Survivors! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.7. HDRP and Unity 6 Unity 6 has been released, and we realized that we could be missing out on new features and upgrades if we dont move to the HDRP pipeline, since the original built-in pipeline DEADPOINT is using is going to be deprecated. The migration to… | — | |
| Major update | PRE ALPHA 0.6 ADDED -New enemy : Scavengers -New area : School -New items : Vests, Wallet, Hat, -New vehicle : Sport bike -Water buoyancy physics -New gun : Veresk -Added damage screen and animation -Added storing carry items to vehicles -New environment models CHANGES -Improved fire fx -Improved car tire smoke fx -Items now use raycast instead of rigidbody to save performance -Changed wood log model -Change… | — | |
| Game update | Development Update #03 Hey Survivors, Happy New Year! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.6. INVENTORY SYSTEM (The inventory preview above is NOT FINAL, and still contains placeholder assets) Inventory system has been completely overhauled, now utilizing grid-based inventory. New inventory features has also been added (Item action… | — | |
| In-game event | PRE ALPHA 0.5.5 Hey Survivors! DEADPOINT Pre Alpha 0.5.5 is finally here! ADDED -Added invert x/y axis for mouse control -Added Weapon Attachments System -Added Skill System -New Weapon : VSS -RG-MK1 pistol have been replaced with XV-75 (cz-75) -Some interiorless apartment buildings are replaced with full interiored ones. -New vegetations -New vehicle model -Added UI for carrying items -Turn animation -New zom… | — | |
| Game update | Development Update #02 Hey Survivors, In this development update, we are going to share things that are planned for the next update, Pre Alpha 0.5.5 FIXES -Some performance fixes -Zombie loot bug fix. -Melee will slow down player in a short time, instead of locking them in position. -More small bugs will be fixed. -When opening inventory, player will now hold the gun in low ready. TWEAKS -Minor lighting/fog tweaks -S… | — | |
| In-game event | PRE ALPHA 0.5 Hey Survivors! DEADPOINT Pre Alpha 0.5 is finally here! ADDED -Added ragdolls to zombies -Added invert mouse toggle -Added highlight on hotbars/equip slots for equipable items(backpack, helmet, guns, weapons, etc.) -Added more vehicle props on roads. TWEAKS -Hunger and thist stat now decrease 3 times slower -Health will gradually decrease when hunger or thirst reaches 0 -Lighting tweaks -High g… | — | |
| Game update | Development Update #01 Hey Survivors, In this development update, we are going to share things that are planned for the next update, Pre Alpha 0.5 FIXES Based on recent feedbacks, players were having issues with the hunger and thirst reduction rate. Now, hunger and thirst will decrease 3 times slower. We planned to do an AI rework for Pre Alpha 0.5, redoing the whole AI system. Some models like prop vehicles, and bui… | — | |
| In-game event | Pre Alpha 0.4.5 Hey Survivors! DEADPOINT Pre Alpha 0.4.5 is finally here! ADDED -New Vehicle (4x4) -Swimming -New Zombie variant (Mutant) -New backpack (School backpack) -More environment details -New valuables (PC part) -Battery for flashlight -Night lights -New cooking item (Cooked noodle) -Added sfx when running over a zombie with a vehicle -Added sfx when drinking from water pump/sink FIXES AND TWEAKS -Obj… | 12235779 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.