Dominions 6
Playing now
334+12 vs. yesterday
18%of peak
All-time peak
1,881Jan 2024
Playing now
334+12 vs. yesterday
All-time peak
1,881Jan 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Dominions 6.33 Another mostly bug fix update. In addition to the bug fixes this version will also be able to render the map a bit quicker and be able to detect some minor cheats that were still possible to do without the host complaining. General · Improved map rendering performance · It was possible to equip barding on some mounts that had no barding slot · Better handling of corrupted saved gods · Laceratin… | — | |
| In-game event | Dominions 6.32 This is a minor update that mainly fixes a few issues with the previous version. Most notably Dominions could crash when mounted units cast faery trod or gateway rituals, this should no longer be a problem. In this update Nidavangr also got new nation specific longdeads. General · Mounted units doing faery trod or gateway could crash the game, fixed · Nation specific longdeads for Nidavangr · S… | — | |
| In-game event | Dominions 6.31 This update mostly fixes some bugs, but there are also a few new features and improved performance for turn generation. The regeneration ability has also been tweaked and is now accurate to the percentage value. Meaning it is no longer much better to have 11 HP instead of 10 HP, regarding regeneration. General · Fixed bug with Looming Hell and mounted units · Regeneration is now accurate to the… | — | |
| Major update | Dominions 6.30 A new nation called Zemaitia is now available for the late age. Zemaitia is a nation of Chudes and humans who have lived hidden in their forests since the Black Knights of Ulm conquered their heartland. With time the Ulmish conquerors succumbed to the dweomer of the forests and became part of the nation. Now the Chudes and humans of Zemaitia emerge from the forests accompanied by antlered knigh… | — | |
| In-game event | Dominions 6.29 This update fixes a few bugs and has improvements to the user interface, like improved messages and popups. There are also some improvements to the AI and the performance of huge battles has been improved. There are also a bunch of new stuff for modders as well. General · F9 throne screen now has a popup showing number of claimed AP · New launch option: --nouwthrones (to prevent underwater thro… | — | |
| Game update | Dominions 6.28 This is a minor update that fixes a few issues with version 6.27. Most notably it was no longer possible to cast rituals that caused events since the previous update. General · Call God no longer worked if not using shortcut · Rituals causing events didn't take effect due to new host targeting check · Cast item spells from map didn't work properly Modding / Map Making · Scripting didn't overrul… | — | |
| In-game event | Dominions 6.27 This update adds new Thrones of Ascension as well the ability to autosort magic items in the treasury (press ctrl + a). There has also been the usual bug fixes, performance improvements, stat fixes and small improvements. The Utterdark and Haunted Forest global enchantments also got some tweaks, making them a little bit more useful. General · Magic item treasury autosort (ctrl-a) · 7 new throne… | — | |
| In-game event | Dominions 6.25 This update mostly fixes some bugs, but there are also a few new features and a few new commands for modders. Angel-like beings now have a new Praise ability that will glorify the one true God. This automatically raises dominion in their province, but only if they are in a friendly dominion. General · New magic item: Pillar of Truths · New ability for angel-like beings: Praise · Pressing ctrl-i… | — | |
| In-game event | Dominions 6.24 This update continues with some balance changes, but smaller ones than last time. The largest change is probably for Ind, they can now get commanders and shamans when they do mobilize heathens. The shamans are different depending on the terrain of the province. There are also some new thrones, a new spell and new graphical effects for fire spells. Fire spells can now scorch the earth where they… | — | |
| In-game event | Dominions 6.23 This patch makes multiple tweaks to the game balance. The Fear ability now has a reduced effect and can no longer lower morale by more than its value. Asphodel got slower free spawning and an increase to its construct fort ritual. Caves have also been tweaked, now they contain a little less population and the special cave terrains are a bit more rare. In addition to this there are also more bal… | — | |
| In-game event | Dominions 6.21 This update is mostly a bug fix update, but there are also a few general improvements. Games in the network lobby will now remain longer (up to 6 weeks of inactivity) to prevent them being deleted during longer vacations. However lobby games that are still in the setup stage, will be deleted more quickly (after 1 week of inactivity) to prevent cluttering. The income overview is now color coded… | — | |
| In-game event | Dominions 6.19 This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there… | — | |
| In-game event | Dominions 6.18 This is mostly a bug fix update. Most importantly it fixes a potential crash that could occur when the background changed in a battle. There is also a new bonus added for higher difficulty AI players that hunt for blood slaves. They will now receive a bonus to the amount of blood slaves caught if they were successful. There are also various other fixes and a new mod command for spell ai modders… | — | |
| Game update | Dominions 6.17 A quick fix update to fix two bugs introduced in the previous version. That gemlongevity was on by default and that newly saved game settings couldn't be loaded again. There are also a a few minor changes that made it into this update. General · Could not load gamesettings from previous version, fixed · Gemlongevity was set to 2 by default for vanilla game, now 0 · Lobby server better at keepin… | — | |
| In-game event | Dominions 6.16 This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders. General · Shadow on map move cost text · Fixed bug that could result in the loss of a magic barding · Removed duplicate dracolich pret… | — | |
| In-game event | Dominions 6.15 This update introduces the Grand Communion. It is a new type of ritual communion that can be used to bolster the strength of global enchantments as well as the dispelling of global enchantments. Grand communions can only be used by priest mages of a few select nations, e.g. Pythium and Ur. There are also a lot of bug fixes and some other new features in this update. E.g. it is now possible to v… | — | |
| Game update | Dominions 6.14 A quick fix update to fix a bug regarding the Wild Hunt that was introduced in the previous patch. There are also a a few more minor changes that made it into this update. General · Fix for wild hunt getting too many minor attacks · One more dire portent description · Fix for HP stats regarding XP · Fix for horror seed and far strike ritual combination · Stat fixes | — | |
| In-game event | Dominions 6.13 This update contains a lot of bug fixes, a few minor features as well as a bunch of new mod commands. Some of the new features are 2 new rare heroic abilities, support for no fog of war on random maps and slightly better hosting performance. Modders get the ability to create dire portent messages for their global enchantments, to make them more in line with the other globals. There are also spr… | — | |
| Major update | Dominions 6.12 A new nation, Pyrène, Cambion Kings is now available for the Late Age in Dominions. The Black Goats of earlier times have been ousted and replaced by Cambion half-demons sired by succubus and incubus devils summoned by the church. This new version has many performance improvements and very large games should run much better than previously. There are also many bug fixes, AI improvements, new fe… | — | |
| In-game event | Dominions 6.11 The big thing in this update is mod support for the multiplayer lobby. If you join a modded game the mods used will be enabled automatically, but it is important to have subscribed to all the mods first. There are also some bug fixes, minor new features and new mod commands in this update. General · Lobby games sorted new games first · Some inconsistencies in the repel damage calculation were f… | — | |
| In-game event | Dominions 6.09 This is mostly a bug fix update with many fixes relating to the previous Asphodel update, including a new sprite for the Ettin Mandragora. There is also an important mod fix which may result in ongoing games with modded items getting magic items mixed up. This fix should make it so this modded item reshuffling does not happen in the future. Apart from the bug fixes there are also some new small… | — | |
| In-game event | Dominions 6.08 This is an Asphodel focused update, they got new type of manikins and gods. They also got spells and abilities to spread carrion seeds with which to infect their enemies and turn them into undead manikins. There is also a large amount of bug fixes, performance improvements, new mod commands as well as some balance changes. Asphodel · New sprites for manikins and carrion beasts · New Asphodel pr… | — | |
| In-game event | Dominions 6.07 This update improves the multiplayer server, adds new capabilities for modders and fixes a bunch of bugs. Previously the multiplayer server failed to create games that had long names, this has been fixed now which should eliminate the most common problem when starting games on the official server. It is now also possible to revert a started game back to the startup when playing on the multiplay… | — | |
| In-game event | Dominions 6.06 This is mostly a quick fix for the coastal fort recruitment that didn't work. Local network should also work with mods now as long as they are installed locally (not workshop). General · Coastal fort recruitment didn't work · Local network is now fully working for non-workshop mods · Fix for indepenedents using path specific banishement spells · Huli Jing also got her glamour magic · Typo and s… | — | |
| In-game event | Dominions 6.05 This update gives better casualty reports from global enchantments, now reporting the number of commanders killed as well as the names of up to three of the most important ones. A crash bug that could affect Windows users trying to resize the game's window has also been squashed. In addition to many more bug fixes this version also introduces a pair of new commanders for early age T'ien Ch'i an… | — | |
| In-game event | Dominions 6.04 A lot of bug fixes this time, e.g. NAPs had some incorrect interactions, the network lobby got some improvements and there has been many stat and sprite fixes as well. There are also a bunch of new mod commands. Most monster and item abilities new for Dominions 6, should now be moddable. General · Elephant Idol -> Dormant/imprisoned only · Fix for undead/demon-slaying weapons not working proper… | — | |
| In-game event | Dominions 6.03 Another quick patch, because the previous one introduced a problem with middle age Xibalba crashing the game. Hopefully the game should be in a ok state now, so we can wait a week or so before making the next update. General · Fix for MA Xibalba crashing on recruitment screen · Divine Emperor still couldn't move on main map · AI no longer double proposes NAPs · Can now break free of castle even… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.