Gobs and Gods
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
3Aug 2026
Playing now
0−1 vs. yesterday
All-time peak
3Aug 2026
| Published | Title | Build |
|---|---|---|
| Patch 1.5.5 - fix minor bugs in dialog window - remove clickable links from dialog options (a link inside a button was not a good ui) - moving camera with mouse: add option to restore behavior from a few months ago - fix some menus getting closed by selecting another gob | 24693820 | |
| Gobs 1.5.4 - fix a weird graphical bug impact some steam decks, which caused part of the map to display as black. - get steam validation for steam deck! | — | |
| Path 1.5.3 fix mouse movement on screen borders when resolution != 1920x1080 · new images for orc cities · minor fixes for steam deck | — | |
| Patch 1.5.1 I received a few crash reports on the latest version, and they took some time to diagnose because there were no logs. I’ve now managed to reproduce the reported issues, and this patch fixes them: - Fixed a crash that could occur when opening the “Hire” window - Fixed a crash on launch affecting players who had played the demo two years ago and are now reinstalling - Improved the “Hire” UI to he… | — | |
| Gobs and Gods 1.5major This update focuses on two main things: · Visual improvements : your gobs now have eyes · Much higher replayability with new campaign starts and the Iron Gob mode New campaign starts: When beginning a campaign, you can choose from several starting options: · The normal start. · Start with 5 gobs, skipping the early-game “tutorial” quests in exchange for higher gob wages. · Start with the Chosen… | 22253374 | |
| Gobs and Gods — Update 1.4: God’s Path Reworkmajor Update 1.4 brings a major rework of the God’s Path system, new quests and lore, and a few new achievements to challenge you! God’s Path Rework When making choices in many dialogs, you may get the opportunity to advance one of the three God’s Paths: Nurturing, Nerdy, or Sadistic. These paths already change the gobs available for hire, but we felt, and some players told us, that following a path… | 21351740 | |
| Patch 1.3.8 (or whatever the id) - Rework special bonuses for: King, Cook, Lumberjack, Smith, Guard, Engineer, Trapper - Add campaign option for scaling difficulty with time. (Warning: this is still a bit experimental) - New quest: 'Territory Marking' - Add quests pushing to visit another kingdom, and limit quests available when greatly over-leveled for current kingdom - Enemies sometimes open the doors in dungeons. - Borders… | 19929387 | |
| patch 1.3.7 - fix notifications (like "saved") not showing while game is paused - god upgrades: tooltip tells how to unlock; fix channeling; unlocks channeling later in game - touring quest: remove quest arrows / fix 'where to go next' - inventory: remove cost in Time unit when opening from button - fixed Zoom In and Zoom Out keybindings which were reversed. - fix cookbook quest second run - show more info… | 19179294 | |
| Patch 1.3.6 More bug fixes, and starting to improve UIs for controllers. - Mitigation for "Buggy Fog of War on reload": On some machines, the fog of war would sometimes fail to save correctly. If you observe a buggy-looking fog of war after reloading a save, go to the "Save" menu and click the "Fix Fog of War" button in the top right. It will regenerate fog of war almost identical to what should have been… | 19054158 | |
| Patch 1.3.5 A patch containing mostly minor bug fixes, and a few UI improvements. - UI: allow selecting a gob whose turn is finished - Fix quest arrows in tree-stalker special quest - Update sculptors quest description when the quest is almost done - Adding 'clear' buttons in control remapping menu - fix displayed candles count after casting a spell - fix alchemy recipe not displayed immediately after brew… | 18943414 | |
| Patch 1.3.4 - Fix some gob traits which did not work correctly (pessimistic bonus on kill was not triggering) - Fix crash on new campaign, with some seeds failing to build a valid world. Thanks to N20 Games and Eipumodo for reporting these issues! | 18786097 | |
| patch 1.3.3 - Fix crash with "pet best friend" whims. - Fix visibility of trainers on minimap. - before fighting several mobs, 'fight' button tooltip show which mobs are allied Thanks to Eipumodo for helping me identify the crash, and to Kopyrda for reminding me that trainers were sometimes too hard to find. | 18777469 | |
| patch 1.3.2 - Fix crash on reload when saving right after stealing an egg - show current kingdom with current time on moon/sun tooltips - show both kingdoms on far away border tooltips - fix alchemy 'brew' button size - nerf flies essence drain - fix batamama wings Thanks to N20 Games and Yeoman for helping me preparing this patch! | 18738454 | |
| patch 1.3.1 - Fix game not starting when updated from an old version | 18694704 | |
| Gobs and Gods 1.3: More Mobs and Monsters!major After six months without updates, we are thrilled to announce the release of the next big update to Gobs and Gods! This patch focuses on enhancing tactical combat. We’ve added a much wider variety of enemy mobs and reworked almost all existing enemies. These changes should make the late game far more diverse and challenging. Additionally, we’ve revamped several traits and skills that felt under… | 18691519 | |
| patch 1.2.1 This is a minor patch containing only one fix, as the upcoming changes in the pipes are not yet ready and will take some time to complete: · Fixed statue effects that were not correctly applied to goblins | 17138912 | |
| Patch 1.1.3 - increased god max weight && logistic effect - fix bug with main quest showing quest start dialog several times - feed menu: better tooltips position + allow to give more food than required, to advance "nurturing" path - particles around chests and stairs (... to make the quest "hide item" easier to complete) - worldmap: longer run duration - sort inventory with most recent items first - hire… | 16012118 | |
| Patch 1.1.2 - prevent random quest targeting broken temple - increase wood in forest - fix observation towers - levelling: fix archetypes with both range and melee - starts run with double click - fix enemies IA sometimes not moving in dungeons - a few other minor fixes - more information on dead gobs (warning: will not be accurate on gobs hired before this patch) | 15861533 | |
| Gobs in the Clouds Following a common player request, I've configured cloud saves for Gobs and Gods. I have to admit, it was easier than I expected—Steam has really done a great job with this! If you run into any issues with the saves, here are the details: - The saves are located in this folder: C:\Users\USERNAME\AppData\Roaming\Godot\app_userdata\Gobdot\saves - Each subdirectory represents a saved game. - This… | — | |
| Patch 1.1.1 - player gobs willpower decrease spells effect - further nerf death magic - increased athletics hp bonus - donjon: allow entering directly to lvl 2 if lvl 1 was cleared - fix rally perks - increased trollish effect - saves: making backups (to prepare safely activating autocloud) | 15788276 | |
| Gobs 1.1, Balance patchmajor Since the release two months ago, we've gathered a lot of player feedback, which has helped us identify ways to improve Gobs. We've already released a series of small updates with fixes and quality-of-life improvements based on player suggestions, but a larger patch was needed to address game balance. This patch is thus designed to correct all the balance issues which were reported or which we… | 15762907 | |
| Patch 1.0.15 A few changes while preparing a bigger balance patch: - fix foot sculptor quest when first killing arrogant sculptor - increase max mob size to get more diversity on hard late game - clarify which armors are light - fixes in mobs autoscoring - refactor mobs definitions | 15588725 | |
| patch 1.0.14 - improved camera centering on worldmap - option to desactive auto center in fights - improved minimap | 15486499 | |
| Linux officially supported! Our testers report that the native linux version now works well. Thanks to Godot this one surprisingly simple to target several OS! | — | |
| Updates notes, patch 1.0.13 - fix crash on reload after quitting in the middle of a gob order - improve upgrader ui (sorry, did not re-equip upgraded item yet) - fix worldmap camera locked on player - fix fleeing gob moving toward enemy - lower sadistic increase for dismissing a gob - tuning melee gobs ai range in RT, so that they move in front of archers. | 15451023 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Aug 2026 | Sat | 06:43 | Patch 1.5.5 | 24693820 | public | 3 | — |
| 1 Apr 2026 | Wed | 20:29 | No patch notes · unannounced build | 22558588 | 1.5.1 | 3 | — |
| 9 Mar 2026 | Mon | 18:50 | Gobs and Gods — Update 1.4: God’s Path Rework | 21351740 | gobs_1.4 | 3 | — |
| 26 Dec 2025 | Fri | 11:39 | No patch notes · unannounced build | 21028302 | 1.3.9 | 3 | — |