Underrail
Playing now
90−2 vs. yesterday
4.6%of peak
All-time peak
1,968Sept 2019
Playing now
90−2 vs. yesterday
All-time peak
1,968Sept 2019
| Published | Title | Build |
|---|---|---|
| Patch 1.3.1.2 Version 1.3.1.2 UI · You can now reset the custom difficulty sliders to any of the presets Bugs · Healing cooldown is now properly set for all difficulty presets · Fixed the bugged psi crit bonus text on certain items | 21973456 | |
| Patch 1.3.1.1 Version 1.3.1.1 Bugs · Fixed the bug that caused the difficulty setting carry weight capacity modifier to be rounded up · Fixed the wonkiness of the horizontal option scroll bars used in custom rules and options window that occurred when the indicator was dragged · Fixed the bug that would prevent you from loading a save with a character that is over level 30 | 21928235 | |
| Patch 1.3.0.17 Version 1.3.0.17 · Fixed the character outlining issues · Beast of Burden specialization fixed | — | |
| 10-Year Anniversary Update (v1.3) (Dev Log #74)major Hi guys, It has been 10 years since Underrail hit its 1.0 version. In celebration, we're releasing a small but important update that touches up the game's visuals and delivers an extra weapon to the Heavy Duty arsenal. First, we've created unique sprites for all of the game's unique weapons. These should now be visible when the player equips them, except on a few armor types and when riding jet… | 21241503 | |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 17 Feb 2026 | Tue | 20:51 | Patch 1.3.1.2 | 21973456 | public | 3 | — |
| 17 Feb 2026 | Tue | 20:50 | Patch 1.3.1.2 | 21973456 | experimental | 3 | — |
| 3 Jun 2025 | Tue | 15:00 | No patch notes · unannounced build | 18718203 | v1.2.0.23 | 3 | — |
| 31 Aug 2020 | Mon | 22:23 | No patch notes · unannounced build | 4619198 | legacy | 2 | — |
| Dev Log #71: New Year's Resolutionmajor Hi guys, Today we're releasing our last major free content update for Underrail. It's been just a bit over six years since the full release of the base game, and I think that's a nice and round number to rest at. After this we're going to transition to working at about 95% of our collective capacity on our next project known under codename Infusion. You can see what's this project about and fol… |
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| Dev Log #70: Method and Madnessmajor Hi guys, We're rolling out a new content update. The main features of this update are new psi abilities for the three psionic schools of the base game, new items, and an alternative entrance into the Institute of Tchort, which becomes available at the appropriate time. We also added an interesting new dungeon that can be accessed from somewhere in the Upper Underrail, so you might want to revis… | — |
| Dev Log #68: The Psi Question Hi guys, On September 7th the psi update will be release on the main branch, but before that happens I want to briefly address this controversial change again and also offer a compromise. First I'd like to restate that the reason the psi was reworked was not primarily because of its power, though it will reign that in a bit as well. I will not list all the major arguments I've given in the prev… | — |
| Version 1.1.2.0 - Waterways and Psi Updatemajor Hi guys, We're rolling out a new content update. It's going to land on experimental branch first in order to thoroughly test it out. To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG Galaxy, you go to Manage Installation -> Configure. Make sure you don't override all your live version saves just in case something goes horribly… | — |
| Dev Log #62: Experimental Branch with Version 1.1.0.5 Hi guys, In preparation of the expansion release, we're releasing a new version of the base game (on which the current testing version is running on) to make sure that no major breaking bugs have been introduced. To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG, you select the game and choose More->Settings. Make sure you don'… | — |
| Dev Log #60: New Experimental Version (1.0.4.15) and Trailer Video Hi guys, As a lot of you know, the expansion has been in closed alpha for a while now. This helped us weed out a lot of bugs from the available content (which doesn't include the last dungeon) and we would like to thank our dedicated alpha testers for their time. Without them it would take much much longer to get the DLC to run properly and smoothly and we surely would not have found as many bu… | — |