Pixelpusher
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
114 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.90.0 Server · Add room codes for public games · No support for private games Misc · Scale team deathmatch required kills by number of players · Show lives remaining instead of kills in team deathmatch · Increase visibility of overseer fins · Minor rendering optimization · Increase duration of fade at end of psi-shockwave lifetime · So that you can activate it before it expries · Fix protanopia theme… | 24282756 | |
| In-game event | v0.89.0 Gameplay · Team Deathmatch: Spawn overseers at full health Misc · Major optimizations to game logic · In preparation for a web version of the game · Modest optimizations to rendering · Fixes to render timing logic Fixes · Fixed a crash that could occur when a player joined a multiplayer game | 23775734 | |
| In-game event | v0.88.0 Gameplay · Templar · Increase psi-storm slow (+15% drag -> +30% drag) · Reduce psi-storm damage (9.0 dps -> 7.5 dps) · Add 250 ms cast delay between psi-storm charges · Archon · Decrease drone terminal velocity (2.89 m/s -> 2.83 m/s) · Increase drone acceleration (9.41 m/s^2 -> 9.80 m/s^2) · Increase drone dash efficiency (0.65 -> 0.75) · Dragoon · Increase overseer stone form collision damage… | 23105615 | |
| In-game event | v0.87.0 Gameplay · Dragoon · Increase overseer health (56.0 -> 58.8) · Increase stone form max duration (2.00 s -> 2.25 s) · Phantom · Decrease blink teleport end lag (250 ms -> 200 ms) · CTF · Allow overseers to interact with flags while casting blink or while in stone form Visuals · Add vfx for siphon life lifesteal · Increase transparency of psi-storm, psi-shockwave, and siphon life vfx for visual c… | 22449678 | |
| In-game event | v0.86.0 Fixes · Fix issue with windows builds run via wine or proton not being able to connect to servers Gameplay · Templar · Psi-storm now applies a small movement slow (+15% drag) · Guardian · Decrease rescue beam cooldown (9 s -> 8 s) · Decrease rescue beam healing (16 -> 14) · Decrease drone acceleration (7.02 m/s^2 -> 6.32 m/s^2) · Increase total drone health (115.4 -> 121.5) · Decrease drone cou… | 22246970 | |
| In-game event | v0.85.0 Known issues · The windows build cannot connect to servers when run via wine or proton · Linux users should use the AppImage build from aetup.itch.io/pixelpusher Gameplay · Extend spawn invulnerability of overseers that stay in the spawn area · Max spawn invulnerability duration is equal to the respawn duration Bots · Bots will now drop the flag when nearby human allies hold their drop flag but… | 22136012 | |
| In-game event | v0.84.0 Gameplay · Experimental: Add jump pads to the lower-left and upper-right edges of the map · CTF · Change flag carrier drag type from quadratic drag to linear drag · Dashes and other speed boosts will now have more effect · Terminal velocity when carrying the flag should also be a bit higher · Dragoon · Reduce overseer health (61.6 -> 56.0) · Reduce stone form maximum duration (2.25 s -> 2.00 s)… | 22028152 | |
| Game update | v0.83.1 Visuals · Adjust stone form spikes | — | |
| In-game event | v0.83.0 Gameplay · Add local pathfinding to flag movement Visuals · Add vfx for blink · Add spikes to stone form visual Tutorialization · Add more respawn tips · Show class descriptions on respawn screen Fixes · Fix flag steal notification not playing | 21823901 | |
| In-game event | v0.82.0 Gameplay · Capture the flag · Dropped flags no longer automatically recover themselves, but now slowly move towards their home base · Current implementation is rudimentary: for example, no pathfinding around obstacles · Add stalemate mitigation · If both flags remain away from their base for 30 more than seconds, flag carriers take damage while they are further than a distance from the flag’s b… | 21552317 | |
| In-game event | v0.81.0 Gameplay · Guardian · Decrease overseer health (51.8 -> 47.6) · Increase overseer acceleration (5.48 m/s^2 -> 6.14 m/s^2) · Decrease overseer terminal velocity (2.23 m/s -> 2.10 m/s) · Decrease overseer dash distance (0.69 m -> 0.62 m) · Decrease total drone health (121.5 -> 115.4) · Reduce rescue beam healing (20 -> 14) · Interrupt rescue beam if target and caster are too far apart (1.2 m beyo… | 21255025 | |
| In-game event | v0.80.0 Gameplay · New class: Guardian · Intended to be good at supporting allies · Ability: Rescue Beam · Heal yourself and an allied overseer · Cast again to pull your ally towards you Bots · Improve collision avoidance when dashing · Deprioritize drone pursuit of targets outside of control radius · Deprioritize drone pursuit of targets in stone form · Avoid using psi-storm to protect allies that wou… | 20985713 | |
| In-game event | v0.79.0 Fixes · Fix rendering bug where game visuals would freeze and strobe upon exiting a game Gameplay · Increase drone maneuverability by 5% · Increase acceleration by 5% · Also increase drag by 5% to maintain terminal velocity · Templar · Increase psi-storm expansion rate · Increase control radius (3.75 m -> 4.00 m) · Increase overseer terminal velocity (2.05 m/s -> 2.10 m/s) · Decrease overseer a… | 20837933 | |
| In-game event | v0.78.0 Gameplay · Archon · Decrease psi-shockwave minimum activation delay (500 ms -> 400 ms) · Phantom · Reduce blink startup time (250 ms -> 200 ms) Audio · Add sound effect psi-shockwave cast · Add sound effects for blink cast and teleportation · Add sound effect for stone form cast · Rebalance sound effects and music Visuals · Increase visibility of background texture · Add ripple for psi-shockwav… | 20553054 | |
| In-game event | v0.77.0 Gameplay · Templar · Allow templar to store two charges of psionic storm Bots · Improve overseer positioning · Prevent overseers from pursuing enemy overseers with spawn invincibility Visuals · Add faint texture to background Fixes · Fix bug where the effects volume setting also affected the master volume · Fix inconsistency in collision damage VFX where sparks would sometimes not be produced | 19967609 | |
| In-game event | v0.76.0 Gameplay · Dragoon · Increase overseer dash distance (0.74 m -> 0.88 m) · This proportionally increases dash velocity so that more damage is dealt on collision · Increase overseer dash stamina cooldown (3.0 s -> 3.2 s) · Decrease stone form cooldown (12 s -> 11 s) Visuals · Prevent drones and player names from covering overseers when they overlap | 19714074 | |
| In-game event | v0.75.0 Gameplay · Dragoon · Increase dash stamina cooldown (2.5 s -> 3.0 s) · Decrease total drone health (121.5 -> 115.4) · Stone form · Add extra overseer health regeneration while in stone form (7 health per second) · Increase ability cooldown (10 s -> 12 s) · Fix: Regain movement control immediately on early exit from stone form Bots · Add logic for playing against stone form · Zealot: Avoid casti… | 19621044 | |
| In-game event | v0.74.0 Gameplay · New class: Dragoon · Based on the old version of Zealot class before the rework · Intended to be good at surviving · Ability: Stone form · Turn you and your drones into impervious stone · Immune to damage and stun, movement disabled, cannot deal collision damage · Cast again to turn back early | 19535111 | |
| In-game event | v0.73.0 Gameplay · Zealot · Change siphon life area shape to a wide cone · Increase overseer terminal velocity (1.96 -> 2.00 m/s) · Decrease overseer acceleration (7.00 -> 6.77 m/s^2) · Phantom · Make drone teleportation more generous · Allow drones to be teleported if they overlap the control radius Themes · Split theme file into sections · This is a breaking change to the theme file format · Theme fi… | 19293633 | |
| In-game event | v0.72.0 Gameplay · Zealot · Increase siphon life radius (0.65 -> 0.75 m) · Increase overseer acceleration (6.45 -> 7.00 m/s^2) · Decrease overseer terminal velocity (2.05 -> 1.96 m/s) · Phantom · Restrict drone teleportation and healing to drones within its control radius · Reduce game world size for team deathmatch games of fewer than 16 players · Reduce respawn time for small team deathmatch games (d… | 19197243 | |
| In-game event | v0.71.0 Gameplay · Zealot class rework · Refocus the class away from speed and towards melee proficiency · New class ability: Siphon life · Drain health from enemy overseers and drones in an area in front of you · 5 damage per second, heal for 100% of damage dealt · Reduce overseer health (67.2 -> 61.6) · Increase overseer acceleration (5.48 m/s^2 -> 6.45 m/s^2) · Decrease overseer terminal velocity (2… | 19021905 | |
| In-game event | v0.70.0 Gameplay · Archon class: Psi-shockwave · Now stuns overseers on hit for 0.75 s · Overseers only partially in the psi-shockwave on hit will be stunned for only a portion of the full duration · Stun interrupts blink cast · Decrease minimum cast delay (600 ms -> 500 ms) · Increase travel speed (2.16 m/s -> 2.28 m/s) · Increase rate of expansion (expansion half-life: 0.8 s -> 0.75 s) · Phantom clas… | 18728726 | |
| In-game event | v0.69.0 New · Add prototype for new player class: Phantom · Intended to be a close-range assassin · Ability: Blink · Teleport you and your drones to the target position after a brief delay · Movement control is disabled during the delay · Heal drones for a small amount on teleport Misc · Player stats: Record damage dealt to drones | 18543996 | |
| In-game event | v0.68.0 New · Initial implementation of Team Deathmatch game mode · Available in single player mode · Available in multiplayer mode if the server operator changes the “misc_gameMode” parameter from “ctf” to “tdm” Gameplay · Decrease drone maneouverability · Decrease drone acceleration by ~5% while maintaining drone terminal velocity · This partially reverts the increase in the last update · Reduce mini… | — | |
| In-game event | v0.67.0 Gameplay · Increase drone maneouverability · Increase drone acceleration by ~10% while maintaining drone terminal velocity · Archon class · Increase psi-shockwave damage (24 -> 28) · Decrease psi-shockwave minimum cast delay (650 ms -> 600 ms) Audio · Add SFX for psi-shockwave activation Misc · More game logic optimizations · 14% less CPU usage | — | |
| In-game event | v0.66.0 Gameplay · Archon class · Increase drone count (8 -> 9) · Note: Total drone health remains the same · Increase drone dash efficiency (0.55 -> 0.65) Bots · Refine target selection for drone movement · Refine overseer movement Misc · Game logic optimizations · 7% less CPU usage | — | |
| In-game event | v0.65.0 Gameplay · Archon class · Decrease drone count (9 -> 8) · Decrease total drone health (151.9 -> 133.7) · Psi-shockwave · Increase travel speed (1.80 m/s -> 2.16 m/s) · Reduce minimum activation delay (0.75 s -> 0.65 s) · Increase rate of expansion (expansion half-life: 1.0 s -> 0.8 s) · Decrease damage (32 -> 24) · Decrease lifetime (2.5 s -> 2.0 s) Bots · Make low-level bots better at avoiding… | 17991076 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.