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PixelpusherNewsv0.71.0
In-game event

v0.71.0

Pixelpusher · published 27 Jun 2025, 18:59 UTC · build 19021905

All newsPlayers around this dateRead on Steam

Gameplay

  • Zealot class rework

    • Refocus the class away from speed and towards melee proficiency

    • New class ability: Siphon life

      • Drain health from enemy overseers and drones in an area in front of you

      • 5 damage per second, heal for 100% of damage dealt

    • Reduce overseer health (67.2 -> 61.6)

    • Increase overseer acceleration (5.48 m/s^2 -> 6.45 m/s^2)

    • Decrease overseer terminal velocity (2.23 m/s -> 2.05 m/s)

    • Increase overseer dash distance, slightly (0.96 m -> 0.98 m)

Tutorialization

  • Detail class abilities in a new help screen

  • Show brief descriptions of player classes when selecting a starting class

  • Tutorial

    • Introduce drone dash and drone repel

    • Move capture-the-flag stuff to a separate tutorial

Server

  • Change default game mode to team deathmatch

More from Pixelpusher

Other announcements

All news
In-game event11 Sep 2026v0.92.1Client · Reduce stuttering and latency · Use higher resolution timers · Disable power throttling · Rendering optimizationsIn-game event4 Sep 2026v0.92.0Gameplay · Capture the flag · Spawn team barriers around newly spawned base flags · Team deathmatch · Increase team lives per player (3 -> 4) · Guardian · Allow rescue beam targets to initiate the pull with a new “interact” keybinding Controls · Allow buffering of flag pickups · Pressing the flag button will now cause your overseer to automatically pick up flags for the next 2 seconds Visuals ·…In-game event13 Aug 2026v0.91.0Gameplay · Decrease drone radius by 10% · Capture the flag · Change controls for picking up flags · Overseers no longer pick up flags automatically · To pick up flags, press or hold the flag button · Gradually increase flag carrier burn damage during flag stalemates · Templar · Reduce psi-storm slow (+30% drag -> +22% drag) · Phantom · Remove blink cast range reduction in CTF mode · Slightly in…