Bug Fixes · Fixed UI volume slider not working · Fixed ship ‘boost’ sound not audible from all areas of the ship · Fixed using ‘quick select’ to build assemblers not setting the item filters in the inventory · Fixed input freezing in Arena gamemode · Fixed a gap in the model of the Large Thruster · Fixed the Splitter Mk. 1 not being configurable · Fixed disabled machine outputs reconnecting aft…
Greetings Commanders! Since the launch of the demo I’ve been busy working on lots of new content and improvements. It’s been a year now since the first playtest. Getting your feedback has always been the best way to improve the game, that’s why we are running another playtest for Main Sequence starting next week on September 17th . Playtest Week Unlike the playtest last year, this playtest is o…
Greetings Commanders! It has been almost 2 weeks since the Demo went live, and it's been great to see so many players both returning from the playtest and checking out Main Sequence for the first time. Thanks to your support, Main Sequence now has more than 100 000 wishlists! It has been great to see lots of new feedback for the Demo. Because Main Sequence combines many genres, as the game reac…
Bug Fixes · Fixed an error where the Landing Gear were not unlocked when editing a ship. · Fixed an issue with refining Enriched Titanium/Nickel Ore at the ship workstation.
Bug Fixes · Fixed a crash when opening the Arena · Fixed an issue where changes could not be applied to ships even with enough items available. · Fixed an issue where loading a saved blueprint could allow you to build a module that had not been unlocked yet. · Fixed an issue where you could clip out of the dock walkway. Balance · Enriched Titanium/Nickel Ore crafting time reduced from 6s >> 3s…
Greeting Commanders! Today is a big step forward for Main Sequence. After many months of gathering feedback from the playtest, the Demo is finally ready and available now! The demo features many improvements and additions, including a complete visual overhaul of the ship, stations, and factories. There are new tutorials to help guide you through the early game, and some longterm objectives to s…
Greetings Commanders! After many months of gathering feedback and making improvements, the alpha playtest is now closed. Thank you for checking out the playtest and sharing your ideas and feedback! Seeing what this community has built in Main Sequence is incredible, and has been an important part of shaping the continuing development of the game. The next step of development is going to be the…
Greetings Commanders! Main Sequence has just crossed the incredible milestone of gathering 50,000 wishlists. Thank you so much for your support! When I started working on Main Sequence my goal was to get 10,000 wishlists before launch. Because of everyone who has checked out Main Sequence and shared it with friends, we have blown way past that before the demo is even released, so thank you! I'm…
Greetings Commanders! It’s been a while since the last update, but the development of Main Sequence has been moving along at a steady pace behind the scenes. There were a lot of exciting milestones for Main Sequence in 2025 which I’ll highlight in this post, as well as give you an idea as to what to expect from Main Sequence in 2026. Public Playtest The biggest milestone of 2025 was the release…
Welcome aboard Commanders! I'm Kaiden, the solo developer of Main Sequence , here to report on the state of the game. For the past couple months, I've been focusing on polishing the demo for a September 2025 release, with a specific date TBA. Development has really been picking up recently, and there's a lot I'm excited to share. Core Gameplay Loop The first step of any factory game is gatherin…