Korea. IL-2 Series
Playing now
44+4 vs. yesterday
13%of peak
All-time peak
327Aug 2026
Playing now
44+4 vs. yesterday
All-time peak
327Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Hotfix 1.003 Hello, pilots! Today we are uploading the second hotfix for the release version of Korea. It includes important stability fixes, as well as corrections to multiplayer, aircraft, localization, and other game elements. Thank you for your reports and feedback — we continue to monitor the situation closely and work on improving the game. STABILITY · Fixed incorrect game behavior when using the Alt-… | — | |
| In-game event | Day-one Patch Hello, pilots! Today we are releasing the day-one patch for the release version of Korea. It includes fixes for missions, Career, aircraft, multiplayer, graphics, sound, and other game elements. Thank you for your reports and feedback—we continue to monitor the situation closely and work on improving the game. GAMEPLAY EXAMS · Yak-9P, Exam 4: fixed the display of the return-to-airfield message.… | — | |
| Esports | Launch Day Streams with Content Creators Korea. IL-2 Series is available now! To celebrate the launch, content creators from our community will be taking to the skies of Korea live on our Steam page. Join the broadcasts, watch different pilots in action, and discover the game together with us! We’ll be happy to see you in the chat and in the skies. Welcome to Korea! | — | |
| Esports | Launch day livestream with Developers Korea. IL-2 Series is available now! Take your seat in the cockpit and enter the skies of the Korean War — jets and piston aircraft, aerial combat, Commander Career, and a vast world await. Thank you to everyone who joined us on the journey to release. See you in the skies! | — | |
| Steam news | Korea: IL-2 Series is Out! Hello, pilots! Today, a new chapter begins for our team and the entire IL-2 series—Korea is officially out. This day was made possible by people who are genuinely passionate about history and flight simulators—people for whom not only the mechanics of combat aircraft and the finer points of piloting matter, but also the historical context: the era, the events, and the lives of the people who li… | — | |
| Community | Global Launch Times The release of Korea. IL-2 Series is almost here! We want to help you prepare for tomorrow’s sortie, where you’ll meet up with friends and new players in the skies over Korea. The map below shows the exact time the game will become available to everyone on Steam across different parts of the world on August 4. See you in the skies! | — | |
| Community | Dev Blog #83 Greetings, comrades! The release is just around the corner. Korea: IL-2 Series is coming next week, along with a new patch. We're continuing to improve it daily, testing it, and fixing bugs so that it looks and works even better on launch day. And one of the things we're still working on, which we haven't yet discussed in detail in our blogs, is effects. We've mentioned this part of the project… | — | |
| Community | Dev Blog #82 Greetings, comrades! Today, we are releasing another Early Access update, featuring numerous improvements that bring our project closer to release. These improvements include major changes that significantly improve performance in heavily loaded scenes and over cities, as well as new gameplay mechanics. You can find the full list of additions in the patch notes at this link , while in this diar… | — | |
| Community | Dev Blog #81 Comrades, greetings! We continue to share information about the development process and highlight specific improvements, refinements, and general areas of focus. One key topic is how the project works in VR. We’ve seen a lot of positive feedback about how well the game looks in VR and how smoothly it runs. But we’ve also seen issues, and we’re not ignoring them. Therefore, in addition to search… | — | |
| Community | Dev Blog #80 Comrades, greetings! In the Dev Blog , we discussed upcoming changes and our overall work plans. Today, we’ve decided to delve a little deeper into one of the topics we touched on and talk about the environment in more detail. A colossal amount of work has already been done on the environment. This begins with the Korea map being the largest in the IL-2 series and more detailed than ever, and e… | — | |
| Community | Dev Blog #79 Greetings, comrades! So, early access to Korea. IL-2 Game Series has begun! Now anyone who pre-ordered can try out our new project and see for themselves much of what we’ve been talking about in our diaries and briefings. We’ve received very positive feedback from those who have already flown over Korea, which we’re incredibly pleased about. This lets us know that all the effort we’ve put into… | — | |
| Community | Dev Blog #78 Greetings, comrades! Today is a very sensitive topic. Sensitive not just in simulators or even the gaming industry as a whole, but sensitive for the entire world. Sometimes, just by mentioning this term, people can, without understanding the essence, and, as in ancient times, raise on a pitchfork anyone who dares to mention it. But we decided that we had no right to leave this issue without fur… | — | |
| Community | Dev Blog #77 Comrades, greetings! Today, we’ll talk about a somewhat unexpected aspect of our new project, "Korea. Il-2 Series": The music. Yes, naturally, we operate in the genre of hardcore combat flight simulators where realism of physics models, weapons, systems, and NPC behavior prevails. Even when it comes to audio, the priority is the actual sounds produced by the machinery. We have discussed—and wil… | — | |
| Community | Korea Release Update Dear friends, First of all, we want to sincerely thank everyone who is taking part in the ongoing beta testing. The time, effort, and passion you invest into testing the game mean a great deal to our entire team. Every report, comment, suggestion, and discussion is incredibly valuable to us, and we truly appreciate how actively the community continues to participate throughout the beta. Through… | — | |
| Community | Dev Blog #76 Greetings, comrades! Today, we have another comparison in store. But this time, rather than comparing two specific aircraft, we are comparing fundamentally different types of planes. The Korean War of 1950−1953 was not merely the first clash between two worlds — West and East — but also a full-scale confrontation between two eras of aviation engineering: the piston-engine age and the jet age. I… | — | |
| Community | Dev Blog #75 Greetings, comrades! Today, we have a hot topic, one that truly stirs the minds and hearts of all combat aviation enthusiasts! Which aircraft is stronger in aerial combat: the MiG-15bis or the F-86A Sabre? We will try, and most likely somewhat fail, to answer this question. After all, we should make a disclaimer: in real air combat, everything is decided by pilot experience, the initial conditi… | — | |
| Community | Dev Blog #74 Greetings, comrades! In Korea, all aircraft will feature highly detailed cockpits meticulously recreated using the latest technologies, equipment, and instruments at a completely new level. The readings of all instruments will correspond to flight modes and system operation. We have talked about, shown, and described this many times already. However, a feeling of genuine admiration, which is ev… | — | |
| Community | Dev Blog #73 Greetings, comrades! Often, when playing a new grand flight simulator, you get the feeling that something is missing from the gameplay — some link in mastering the new world between trial flights in the Quick Mission mode and the main large-scale single-player game modes, such as Career or Scripted Campaign. A kind of transitional link where you can reinforce the skills acquired in trial missio… | — | |
| Community | Dev Blog #72 Greetings, comrades! Today, we will continue our discussion of the vast topic of the environment. However, this time we will examine in more detail the most important component for aerial combat. Previously, we looked at some background elements that create atmosphere but are not so directly involved in aerial combat. Now, we will dive directly into the essence, into the sky. For military aviat… | — | |
| Community | Dev Blog #71 Greetings, comrades! Every time we embark on a combat sortie, we see the airfield in vivid detail - starting the engine, taxiing past the parking stands, heading toward the runway, and climbing to altitude. Throughout this entire process, we are slowly making our way across the vast expanse of the airfield. In many games, these areas are often sparsely populated with objects; yet in reality, th… | — | |
| Community | Dev Blog #70 In this new project, we’re significantly raising the bar for authenticity and attention to detail across every aspect, often reaching a level unprecedented for the genre. And the closer we get to release, the more significant insights we’ll be sharing with you in our Dev Blog entries. There is one element of an aircraft that every combat pilot spends the most time looking at. An element that co… | — | |
| Community | Dev Blog #69 Greetings, comrades! The theme of today's Dev Blog is the seasons. Up until now, our Dev Blog and Dev Brief videos have only shown Korea’s summer season, due to certain technical considerations and workflow processes. But the image of the Korean War is more closely associated with the visual imagery of other seasons: winter with its abundance of snow, when soldiers are bundled up in warm clothi… | — | |
| Community | Dev Blog #68 Hello, everyone! In this issue, we continue our discussion of the map of Korea: not only is the map enormous, the largest in the series, but it’s also more detailed and meticulously crafted than ever before, so there’s plenty to talk about. You can read about why the map and its surroundings are so important and why we pay so much attention to them in our previous Dev Blog #67 . Today’s topic i… | — | |
| Community | Dev Blog #67 Hello, comrades! As promised, this issue is dedicated to nature, virtual nature in "Korea: IL-2 Series." Nature is a very important aspect of any simulator, because it’s what we see most of the time as we scan the surroundings in search of targets. Nature helps immerse us in the game world when we see it around the airfield at the start, before takeoff. Nature also dictates the rules of combat.… | — | |
| Community | Are you a pilot? For Korea. IL-2 Series, we are looking to connect with current and former pilots, as well as people with real-world flying experience across both civil and historic aviation. We would be especially glad to hear from those who have flown vintage aircraft, replicas, warbirds, or aircraft of comparable eras — but we also highly value broader practical flight experience, including general aviation… | — | |
| Community | Dev Blog #66 Hello comrades! We’ve mentioned more than once that we’re putting a lot of effort into solving one of the fundamental challenges of the hardcore flight simulator genre: the complexity of control configuration. Generally speaking, the task of simplifying something that is inherently complex without losing detail and variety sounds, a priori, like an impossible feat. It becomes even more challeng… | — | |
| Community | KOREA. IL-2 Series Pre-Order Editions Comparison Want to see the difference between the Standard Edition and the Founder’s Edition? Take a look at the comparison chart and choose the version that fits you best. Pre-order now: Official website: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.