Greetings, comrades! Today is a very sensitive topic. Sensitive not just in simulators or even the gaming industry as a whole, but sensitive for the entire world. Sometimes, just by mentioning this term, people can, without understanding the essence, and, as in ancient times, raise on a pitchfork anyone who dares to mention it. But we decided that we had no right to leave this issue without further consideration.
In general, artificial intelligence and games are inextricably linked. In one form or another, AI has been present in games almost since their inception. But now this entity is beginning to be applied in ever-larger industries and to take on forms that only the most daring science fiction writers could imagine. One of the most controversial areas of artificial intelligence is its use in creating creative work. Today, we will share our attitude towards this and how we use new technologies. As with the Korean War, a time when not only were aviation eras changing but humanity was also on the path to exploring nuclear energy, new technological frontiers are now emerging, and new principles of interaction with new possibilities are being developed. Nuclear energy can be either a terrible thing, wiping cities off the face of the earth, or an incredible blessing, allowing them to expand like never before. The key is to use technology for creation, not destruction. It’s a similar story with artificial intelligence. It can offer incredible opportunities to those who use it, but it’s crucial to use this tool wisely and with an understanding of the specific field in which it’s applied. In this case, a very ancient, but incredibly appropriate phrase comes to mind, popularized in our time by an undeniably excellent comic:
"Great power, great responsibility."