Settlemoon
Playing now
1−1 vs. yesterday
14%of peak
All-time peak
7Jul 2026
Playing now
1−1 vs. yesterday
All-time peak
7Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v2.4b - Outlines and Onboards Hello, Catalysts! So, technically this is a smaller patch, hence why it's v2.4b and not v2.5. There's no new big features or buildings or anything in this, but there's a lot of little changes that add up, and some of them affect a lot of what you're looking at. Namely: Text outlines!! Adventurer names and button labels have outlines on the text now, which changes the "visual identity" of the ga… | — | |
| Game update | v2.4a - Small hotfix for boss quests Hello again! Tiny fix. Teeny fix. Probably not going to be the only fix. You know how these things go. QUESTS: · Fixed a crash when attempting to pay for a boss quest. · Added a failsafe if you somehow don't get the milestone for a boss clear the first time; it'll now attempt to re-unlock it every time you pay for the quest. | — | |
| In-game event | v2.4 - Tidying Up(date) Hello, Catalysts! Hope those cold winter nights are treating you well. Or if you're on the southern hemisphere, those warm summer nights. I'm not jealous. Here's an update that smooths a lot of things out. Most notably is the Full Restock feature; in the Dropped Items menu, you'll find a big bag full of stuff. Dropping that on a shop will automatically cram every item it can from your dropped i… | 16779747 | |
| Game update | v2.3a - Building Removal Hotfix Hello! Just some quick fixes for some pretty important things. Deleting buildings permanently is pretty bad. BUILDINGS: · Fixed buildings not going back into storage when you remove them with another building. · Fixed the ferris wheel leaving behind the base when removed via the renovator. (It was actually left behind when you delete it normally, just invisible. Whoops!) · Fixed the phonograph… | 15937274 | |
| In-game event | v2.3 - The Renovator Update Hello, Catalysts! This update's got some very highly sought-after improvements for how building things works. Most notably, Decorations have had a huge rebalancing. They're now a lot stronger and more interesting to place down; As a decor takes up more space, the range it reaches gets further while the boost it provides gets weaker. This means you can get a LOT of decor overlapping one building… | 15919095 | |
| In-game event | v2.2 - The One Year Anniversary Update! Hello, Catalysts! It's been one whole year since the game first released, and I couldn't be happier with how everything has gone. To celebrate, we've updated the game with some anniversary-related things, as well as some good old quality-of-life to hopefully make the early parts of the game easier and less...confusing. Maybe on my next game I should just explain everything with text, haha. BUIL… | 15228356 | |
| Game update | v2.1b - Small NG+/Building hotfix Hello again, Catalysts! Very small hotfix today for some pretty important bugs. BUGFIXES: · Fixed a crash that happens when first starting NG+. · Fixed buildings becoming intangible if you cancel moving one. | 14644321 | |
| Game update | v2.1a - Some Visual Fixes Hello again, Catalysts! As is the nature of game development, no patch can survive being un-hotfixed for long. Here's some visual fixes regarding some new things added in v2.1. ADVENTURERS: · Fixed falling adventurers teleporting onscreen from above. · Made pets less prone to taking a bunch of tiny steps. ITEMS: · Fixed some missing names in new items. · Fixed incorrect sprites with some gem it… | 14577429 | |
| In-game event | v2.1 - The Very Useful Things update Hello, Catalysts! Pretty big update! New buildings, new cards, and a WHOLE lot of little tweaks here and there to make things smoother. If you're playing on the Steam Deck, everything should properly adapt to it now! Also important is a controls menu! Wow! I'm so adamant on developers adding these, yet I didn't add one to my own game. How hypocritical...UNTIL NOW. PROGRESSION: · Added a Rabbit… | 14571895 | |
| Game update | v2.0f - More friends and some fixes Hello, Catalysts! A good bunch of you have cleared NG+ now. Good to see it! There were a bunch of reports of friends lists having some weirdness when it hits the limit. Along with fixing that, I made the file compress the same way others do, which means I can afford to increase the friends limit without changing the file size! Yay! MENUS: · Increased the friend limit to 125. Have fun! · Fixed t… | 14005685 | |
| Game update | v2.0e - The shovel hotfix Hello, excavating Catalysts! Do you like shovels? Do you like shovels that don't break? Then this update is for you. SHOVEL: · Fixed picking up invisible buttons when using the shovel. · Adjusted the final photo of the shovel sidequest. · Made a couple of the shovel spots easier to hit. · Fixed a crash when double-clicking the shovel. · Fixed a crash when trying to pick up a material while hold… | 13909611 | |
| Game update | v2.0d - More fixes + you can sit on benches now! Hello, Catalysts! Another hotfix. Smoothing things out. You know the drill. In addition to bugfixes, though, you can now SIT ON BENCHES AND STUFF. You can click on your adventurer to make them interact with the building they're standing in front of, if they can. Otherwise they'll just jump in place. Woohoo! MENUS: · Fixed not being able to swap outfits. · The exit confirmation menu now waits un… | 13905505 | |
| Game update | v2.0c - Fast lil crash hotfix! Hello again, Catalysts!! Very small fast hotfix for this; we were getting reports of a very strange crash. Remember when I said "Everything's proooobably okay"? Turns out that wasn't entirely true, haha. We'll be keeping an eye out on any other issues. THE ONLY PATCH NOTE: · Fixed a crash on load when a cocoon attempted to spawn. | 13899972 | |
| Game update | v2.0b - The "moths make noises now" update Hello, Catalysts! Nice lil' QoL and bugfix patch here. Most notably, moths and beetles make NOISES when you click them now. Hopefully that's not too startling! Also, that "New Discoveries" tab's weird behavior is fixed. It shouldn't send you into an empty menu anymore. Also changed a bunch of stuff under the hood that SHOULDN'T affect anything. Everything's proooobably okay. BUILDINGS: · Clicka… | 13898033 | |
| Game update | v2.0a - NG+ Hotfix Hello, Catalysts! Small hotfix for some things that could stall things out in NG+ as well as a couple other things that snuck in. No categories this time, not really enough notes for that. (heehee) · Fixed an unruly cooldown timer on NG+ NPC appearances. · Fixed some unnamed items. · Fixed the rapid click hotkey buzzing when holding it over an empty button. | 13851045 | |
| Major update | The New Moon+ Update is Here! Hello, Catalysts! Version 2.0, The New Moon+ Update, is finally here! This update adds a whole bunch of new things to do once everything's all done and you start NG+. There's also a bunch of QoL and bugfixes to smooth things out regardless of how much you've progressed. The New Moon+ stuff puts a twist on the usual mechanics you've gotten used to over the course of the game. Perform alchemy, bu… | — | |
| Community | Store Page and Regional Pricing Updated Hello! Time for an update outside of the game itself; we've updated some regional prices that use USD to match the recommended price. They are now as follows: · CIS: $8.49 · South Asia: $6.99 · LATAM: $7.99 · MENA: $7.99 Also, we've updated the store page to be a little more filled out now. It's even got little GIFs and headers and stuff! Check it out! | — | |
| Announcement | The New Moon+ Update releases March 25th! It's almost here!! Woohoo!! The New Moon+ Update (formerly "new moon part 2") is a BIG update for Settlemoon that puts an entire new spin on New Game+ runs. New useful buildings, new goals to hit, and new cards to collect! It's like playing the game all over again! All you'll need to do to see all of this new cool story content is to beat the game at least once. A new NPC will arrive in your to… | — | |
| Game update | v1.7a - Some post-holiday adjustments Hello again, Catalysts! Hope you enjoyed the holidays! This patch fixes a few things I noticed over the break; most notably it makes cocoons show up a little more reliably, with an extra hint to how they can work once you get more space. ADVENTURERS: · Fixed adventurer names appearing behind buildings when said adventurers are sitting down. · Adventurers no longer discuss current trends until y… | 13079091 | |
| In-game event | New Moon Update (Part 1) Patch Notes Hello, Catalysts! It's time, it's time! Time for the New Moon update.....PART 1. Yeah, remember when I said the update has two parts? And how I wanted to release it before the end of the year? Yeah i actually split it up into two updates. I suppose this one could be called the..."almost new moon, but still kind of a waning crescent" update. This update focuses on a smoother first experience. Ob… | 12974644 | |
| Community | Sneak peek at the next update Hello, Catalysts! Here's a little sneak peek into what's next for Settlemoon. We're working on a really big content update!! So big in fact that it's worth actually naming: The New Moon update. This update has two big parts: A big chunk of stuff to do for people who've already beaten the game, and one that makes confusing bits a lot easier to understand. First: The content update! I don't want… | — | |
| Game update | v1.6e - Cloud save loading hotfix Hello, Catalysts! Very small patch here, but this should fix a huge and VERY stubborn bug. Glad to have finally been able to hunt this one down. We're still working on a pretty dang meaty content update and smoothing out the early game, but that's for another post... GENERAL: · Fixed an issue where certain save files (i.e. friends list and floor tiles) would not load properly and be overwritten… | 12320872 | |
| Game update | v1.6d - Endgame fixes and some item-related building things Another lil' hotfix update! warmfix? room-temperature-fix? I've made this joke already. This one's mostly to do with the endgame and starting second playthroughs. The polish never ends, so they say! BUILDINGS: · Fixed the item analyzer putting dropped materials that touch it in limbo. · Display stands and item analyzers no longer consume the item used. (they get put into your dropped items bag)… | 12161222 | |
| Game update | v1.6c - Quest time hotfix, OoB Building fix Hello again! Another lil' hotfix. We noticed a lot of folk getting weird bugs where a "GUILD" quest would look like it just repeats endlessly without completing. It shouldn't do that now. QUESTS: -Fixed quests with a GUILD status getting stuck for absurd amounts of time. -Fixed inaccuracies with quest timers that caused timers to appear to loop. BUILDINGS: -Fixed being able to place buildings w… | 12096956 | |
| Game update | v1.6b - Quest time fixes, mostly. Hello again! Another hotfix. Is it a hotfix? what's the threshold of a hotfix being hot? how long does it take for a patch to cool down? If you've noticed some ridiculously stacked quest completions, it's not just you! It WAS actually a bug. Fetch quests should no longer take...6 seconds to complete. MENUS: · The option to disable the help button on the main menu now also disables menu names an… | 12072154 | |
| Game update | v1.6a - Very small UI hotfix Whoops! I thought the lists were in the right order but they weren't. Now they are. Dun worry 'bout it . That's what these letter hotfixes are for. · Fixed the Moons menu using an incorrect icon after gaining forbidden knowledge. | 12044880 | |
| Game update | v1.6 - TIME EXTENSION!! Hello, Catalysts! Big change here: All timers now last 50% longer. I had tuned the Stars one specifically for overnight; set things up, sleep for 8 hours (hopefully), and it'd be done when you wake up. Moons are for more active times; if you're running errands or something. Turns out these were way too short. It was frustrating to just have it run out by the time you're done. So now, even overn… | 12044492 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.