Hello, Catalysts! Hope those cold winter nights are treating you well. Or if you're on the southern hemisphere, those warm summer nights. I'm not jealous.
Here's an update that smooths a lot of things out. Most notably is the Full Restock feature; in the Dropped Items menu, you'll find a big bag full of stuff. Dropping that on a shop will automatically cram every item it can from your dropped items into that building, meaning you can restock a building you just placed (or replaced) REALLY quickly.
Besides that, there's a lot of weird UI things fixed! Nothing super revolutionary on its own but it should add up to be a smoother experience overall. Crash fixes, guild fixes, UI adjustments, new options, all that good stuff!
ADVENTURERS:
- Added 5 new hats and heads.
- More kobolds will show up after clearing certain things.
- Friends without names now display a more generic name with "BUD 1", "BUD 2", etc. They're your buds :)
BUILDINGS:
- Placing a building over a blueprint of itself will simply delete the blueprint instead of picking it up.
- Fixed guildhalls displaying the level of the building and not the guild.
- Dumping items into the incinerator now gives you 1 second per item.
- Fixed a guild issue where picking a raid would only consider the class of the last member.
- Fixed guild members signing up for multiple guilds at a time.
- Post offices now show a small profile picture of the NPC that dropped off the mail.
- Fixed the ferris wheel using a smaller collision box when placing it than when actually placed.
MENUS (ADDITIONS):
- Added a Quick Restock item to the Dropped Items menu. Dropping this onto a building will restock every possible item from your storage into it.
- Added new game options: "Menu Friction" and "Camera Friction". These adjust how fast those slow to a stop after swiping them. If you want your swipes to send the menus farther, lower this setting.
- Added the "Held Item Locks Camera" game option. With it, tapping will not grab the camera when holding a building or item, and hovering near the edge of the screen will scroll. This option makes touchscreen controls a little smoother.
MENUS (FIXES):
- Fixed a crash when trying to select a pet from an empty outfit history slot.
- Menus are now more strict on swiping down to close. You need to actually swipe downwards for it to close; diagonals will keep it open.
- Updated the seasonal pawn shop's icon to show that it's different from the regular one.
- You can now hold click on buildings to pick them up in the Buildings menu.
- Fixed a visual bug with the Dropped Items menu saying you're about to grab an item from a button with 0 on it.
- Placing a monster on a quest in Scout mode now switches it to Open.
- Clicking on a quest scroll while holding something no longer cycles its status.
TOUCHSCREENS:
- Held mats/items no longer float to your tapping position if you're tapping a menu.
- Held items now float towards your avatar similar to how other held things do.
- Fixed quest monsters zooming in from offscreen when grabbed.
PROGRESSION:
- Menu explanation cards don't appear until you're done with the tutorial. It was a little frontloaded.
- Unlocking an achievement statue will refresh the buildings menu if it appears in the chosen building filters.
- Fixed SQ1's requirements always being the same.
- The post-Boss 4 storycard (the one with big pages) now has a larger click detection area when displaying said large pages.
- Fixed a boss quest losing a completion when the game is closed and reopened and it isn't repeating.
- Fixed Rose looking at the wrong button during the building tutorial.
MISC:
- Slightly updated some resource icons. (honey and batteries use a specific black color now instead of adaptive, just like slime and glass.)
- Update popups no longer show up on full-town screenshots.
- Update popups now delete old ones if there's enough of them to keep popping up for 30 seconds. (that's a lot of updates!)
- The friends list now loads at the very start of launching the game, ensuring they stay loaded in weird cases where loading into town is interrupted for some reason.
- Added an extra hint to a hint card.
- Added to some building category names for linguistical consistency.