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SettlemoonNewsv2.3 - The Renovator Update
In-game event

v2.3 - The Renovator Update

Settlemoon · published 4 Oct 2024, 17:31 UTC · build 15919095

All newsPlayers around this dateRead on Steam

Hello, Catalysts! This update's got some very highly sought-after improvements for how building things works.

Most notably, Decorations have had a huge rebalancing. They're now a lot stronger and more interesting to place down; As a decor takes up more space, the range it reaches gets further while the boost it provides gets weaker. This means you can get a LOT of decor overlapping one building to supercharge it.

Not only that, there's now what I call the Town Renovator! You now have three little snow globes in the buildings menu. Using one of these will swap out your ENTIRE town with whatever you have already stored in there. It's a really fast way to change your town's layout, or just bulldoze everything and try something new.

That's the most notable changes, but there's more than that! Here's the full patch notes:


BUILDINGS (Features):

  • Added a Town Renovator! You can swap out your town layout using 3 different slots, letting you quickly clear out or change up your town.
  • Added a phonograph. It's buildable late in NG+ and plays a certain someone's tracks after their work is done.
  • Attempting to place a building over multiple others now stores all overlapping ones (and you still pick up the closest one)
  • A couple more decorations are now paintable. (Boss 4's table and candle, as well as some seasonal decor)
  • Added a secret to a building. (Hint: Bubble)
  • Pawn shops now offer stacks of 5 materials instead of single materials, making them more worth it for the real estate.
  • Warehouses now accept up to 12 sellable items and will attempt to distribute them to refill stores as well as materials.

BUILDINGS (Adjustments):

  • Buffed overall decor range and strength. Now as a general guideline, the more space the decor takes up, the larger its range gets while the weaker its boost gets. There's a couple exceptions though to keep some interesting niches.


Previous decor stats:


Type
Range
Boost


Extra Tiny (12px wide)
10
30%


Tiny (16px)
10
30%


Small (24px)
30
20%


Medium (32px)
30
20%


Large (48px)
30
40%


Huge (64px)
30
40%


Trees
30
20%


Lamps
30
10%


New decor stats:


Type
Range
Boost


Extra Tiny (12px wide)
20
16%


Tiny (16px)
14
40%


Small (24px)
38
34%


Medium (32px)
60
28%


Large (48px)
80
22%


Huge (64px)
100
16%


Trees
50
30%


Lamps
120
6%

  • Slowed down the base rate of building updates: 20-25 minutes -> 25-30 minutes
  • Adjusted stats of some decor that didn't match the standard of the rest of the decor.
  • Increased level of T1 class shops, 1.0 -> 1.5
  • Fixed some incorrectly-colored building menu icons.
  • Buildings that hold items but don't sell them no longer contribute the items to town level. (refineries and the warehouse are the only buildings that do this.)


MENUS/UI:

  • Added building UI displaying how decor affects them when you place something down.
  • Added update popups. These appear with a chime whenever something happens from real-time updates. Visits, purchases, taking quests, etc. (You can turn these off in the options menu.)
  • Added new UI to forbidden knowledge to make its effects clearer.
  • Fixed a long slowdown during judgement if you have an absurd amount of money from the previous run.
  • Fixed the camera during the ending breaking on very very wide windows.
  • Added visual variants for the loop badges when you get a lot of them.
  • Reading cards now makes the music quieter.
  • The screenshot buttons now display the town stats (if the option with menus visible is used) and the amount of loops completed.
  • Fixed the Menu-enabled screenshot button not displaying menus that were offscreen in-game.
  • The building menu now displays the number of each building placed in town.
  • Added more material sprites to one of the guide cards to hopefully encourage experimentation a little more.

PROGRESSION:

  • Increased requirement for the Decorator achievement, 110% -> 200% total buffs (to account for decor being way stronger now)
  • Added an NG+ reward building for Boss 6's request
  • Loading in now checks to see if you're missing any achievement statues, then adds them back.
  • Fixed the Expansions statue not being unlocked correctly.


ADVENTURERS:

  • Added sounds to NPCs spawning, making the music quieter for a second.
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