Witchcraft Survivors
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
13Apr 2024
Playing now
0+0 vs. yesterday
All-time peak
13Apr 2024
| Published | Title | Build |
|---|---|---|
| v1.0.0 Release: New Map!major New Map "Void" The 8th and final map is out! The new map is hidden in the beginning and unlocks when you beat the Forest. Post Release Plans First i'd like to thank everyone who played the game or demo, left a review or posted feedback, i really appreciate it! I read everything that is getting posted and will continue to do so! (regardless whether i respond or not) I personally like what the ga… | 13555378 | |
| Update v1.2.2-beta: Improved Controller Navigation Pressing B on Xbox Controller/Steam Deck now goes back in menus and (un)pauses the game. | 13108481 | |
| Update v1.2.1-beta: Balancing, Quality of Life and more! Balancing - Slightly raised speed and damage of some necromancer minions - Reduced difficulty of Caverns Quality of Life - Arrow to events are further away from the screen edge now so they don't overlap with the ui - Included option to hide cats - Cats now teleport to the player if they are too far away Other - Updated demo to latest version | — | |
| Update v1.0.3-beta: Bugfixes and more! Bugfixes - Reworked weapon collision to prevent continous weapon damage by the same weapon - Pot of gold upgrades now reset properly after refund (spent gold was already refunded properly. That means if you refunded before this update and refund again now you might get less gold back than the upgrades are worth because your gold was already refunded) - Implemented a failsafe in case the circle… | — | |
| Update v1.0.2-beta: Performance, Balancing and more! Performance - Reworked weapon collision code for slightly more performance. - Reworked desert for more performance after minute 20. - Added option to hide damage numbers. Balancing - Made enemies in hardcore difficulty (4 skulls) slower in grasslands, crypts, badlands, desert. - Imp relic now costs only 25hp instead of 35hp. Bugfixes - Ingame achievements for the ultimate mage had wrong titles.… | — | |
| Update v.1.0.1-beta: Balancing and Bugfixes Balancing - Decreased difficulty of Hardcore Mode in Desert and Cavern. - Increased amount of gold you get from treasure rats in Cavern. - Increased damage of all necromancer summons by 10%. - Increased cooldown of following attacks by 5%: Phoenix Tactical Nuke Nuclear Bomb Bugfixes - Armor calculation was off, fixed that. Decreased the amount of armor that upgrades provide and buffed the damag… | — | |
| v.0.8.7-beta update: Attack adjustments, Balancing and more! Attack adjustments Changed the behaviour of following attacks to make them differentiate more from similar attacks: - Fire Flower - Snowflake - Triangle of Darkness - Water Geyser - Water Hurricane - Fire Explosion - Each Axe attack from all characters except the fire mage Changed the spawning mode of following attacks from random on the map to spawning at a random enemy and decreased their dam… | — | |
| v.0.8.6-beta update: Weapon opacity, Mode balancing and more! Weapon opacity option With enough upgrades, the screen can fill up completely with your attacks, that's why i added an option to decrease the Weapon opacity in the option menu now! Mode balancing Decreased Cooldown Reduction Bonus of Shorter Run Mode from 20% to 15% and Speed up Mode from 40% to 25%. Hallucination Mode achievements The hallucination mode is not for everyone and you shouldn't be… | — | |
| v.0.8.5-beta update: New relics and more! New Relics - 5 new Relics (e.g. a relic that summons an imp). New Swarm Patterns - Swarms now fly in different patterns (implemented in grasslands and badlands) Balancing - Balanced old relics - Increased kills needed for the blood altar from 40 to 80 - Decreased food drops - Balanced luck stat - Balanced gold/xp/enemy strength in all stages | — | |
| v0.8.3-beta update: Difficulty adjustments and more Difficulty The updates since releasing the first version to beta testers and the public demo made the game easier than i liked to: i had buffed certain weak attacks, made more meta upgrades available, nerfed traps and wolves, etc. The game is a bit too easy now for my taste, this is the first of many upgrades to make the game harder again: - Increased the difficulty of grasslands, badlands and… | — | |
| v.0.8.1 Hotfix for new character The achievement ("Ultimate Mastery") didn't unlock and the new mage was missing some dark magic spells, thanks to Scintilus for testing it! | — | |
| v0.7.8-beta/demo update: Hotfix for crash Hotfix In the last update i implemented many new achievements, one of them (getting over 20k gold in a single run) caused a crash, that is fixed now. Thanks to Scintilus for pointing it out! | — | |
| v0.7.5-beta/demo update: Vacuum item, Balancing and more Vacuum There's a vacuum item now that pulls all collectibles (food, xp, gold) on the whole map to you when you pick it up. There's a very small chance to drop it on every single enemy, a medium chance at chests and a guaranteed drop when defeating half time bosses. Renaming Renamed Challenges to Mode, and the Endless Mode Stage to Desert. Balancing Badlands and Desert provide more xp and gold n… | — | |
| v0.7.4-beta/demo update: New challenge and more! New challenge There's a new challenge to try out, the hallucination challenge! Try it out! You also get achievements for completing this challenge, like with every other challenge. Player damage and health The screen flashes red now when the player gets hit. You can also see your health numbers on the gui while playing on the top left now. New upgrade selections when the ability bar is full Ins… | — | |
| v0.7.3-beta/demo update: changes to icon backgrounds, speed up challenge & more Icon Backgrounds Redesigned many icon backgrounds to make them prettier. Speed up challenge Now includes much cooldown reduction. Class Balancing Made many underpowered skills much stronger, especially for the dark mage, water mage and necro mage. And more Lots of small changes. | — | |
| v0.7.2-beta/demo update: 2 new challenges and more! New challenge: Shorter Runs In this challenge the level timer runs twice as fast! Enemies spawn twice as fast too! New challenge: Speed up In this challenge both the hero and the enemies have a faster movement speed! New achievements New (steam) achievements for beating the above two challenges Improvements to the costs in the shop/upgrade system Costs now rise linearly by the number of previou… | — | |
| v0.7.1-beta: Bugfixes and more Last selected Hero and Map is saved Before this update, restarting the game always defaults to the fire mage and the grasslands stage. Now it saves the last selected hero and map and loads that instead. Circle challenge improved The circle now doesn't overlap with the edge of the map and instead moves into the opposite direction in time. Wolf attack of the earth mage fixed Wolves that the earth… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Apr 2024 | Sat | 15:37 | v1.0.0 Release: New Map! | 13555378 | public | 1 | — |
| 25 Feb 2024 | Sun | 01:04 | v1.0.0 Release: New Map! | 13555378 | testing | 1 | — |