Witchcraft Survivors
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
13Apr 2024
Playing now
0+0 vs. yesterday
All-time peak
13Apr 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update v1.2.1-beta: Balancing, Quality of Life and more! Balancing - Slightly raised speed and damage of some necromancer minions - Reduced difficulty of Caverns Quality of Life - Arrow to events are further away from the screen edge now so they don't overlap with the ui - Included option to hide cats - Cats now teleport to the player if they are too far away Other - Updated demo to latest version | — | |
| In-game event | Update v1.2.0-beta: New Map, Performance optimizations and more! Happy new year, everyone! New Map The 7th map is out! Performance After analyzing the performance metrics of the game i noticed that up to 60% of the game's performance is used for drawing damage numbers. I optimized the code that goes into drawing those, resulting in a significant fps increase. Even after this it's still the most performance hungry thing in this game, so if you still experienc… | — | |
| In-game event | Update v1.1.0-beta: Additional Customization, Quality of Life and more! Customization Menu for Hallucinations Due to popular demand i decided to provide an option to choose the displayed filters in the "hallucinations mode". You can navigate to it at the screen where you choose the modes. The customization screen is unlocked after getting 2 "hallucinations mode" achievements. If you don't want to play that mode for that you can also just look for hidden mushrooms i… | — | |
| Game update | Update v1.0.3-beta: Bugfixes and more! Bugfixes - Reworked weapon collision to prevent continous weapon damage by the same weapon - Pot of gold upgrades now reset properly after refund (spent gold was already refunded properly. That means if you refunded before this update and refund again now you might get less gold back than the upgrades are worth because your gold was already refunded) - Implemented a failsafe in case the circle… | — | |
| Game update | Update v1.0.2-beta: Performance, Balancing and more! Performance - Reworked weapon collision code for slightly more performance. - Reworked desert for more performance after minute 20. - Added option to hide damage numbers. Balancing - Made enemies in hardcore difficulty (4 skulls) slower in grasslands, crypts, badlands, desert. - Imp relic now costs only 25hp instead of 35hp. Bugfixes - Ingame achievements for the ultimate mage had wrong titles.… | — | |
| Game update | Update v.1.0.1-beta: Balancing and Bugfixes Balancing - Decreased difficulty of Hardcore Mode in Desert and Cavern. - Increased amount of gold you get from treasure rats in Cavern. - Increased damage of all necromancer summons by 10%. - Increased cooldown of following attacks by 5%: Phoenix Tactical Nuke Nuclear Bomb Bugfixes - Armor calculation was off, fixed that. Decreased the amount of armor that upgrades provide and buffed the damag… | — | |
| In-game event | Update v.1.0.0-beta: New Map! New Map The 6th map so far is out! Try it out! (The suggested minimum requirements are having most of the shop (page 1 and 2) and most mage upgrades unlocked) Tip for this map: Reduce Weapon Opacity in the options, it's easier that way. Other changes - The beginning of the "Cavern" Map drops more crystals now, giving a small jumpstart - F12 (or whatever key you have bound it to) now takes and u… | — | |
| Steam news | Witchcraft Survivors is now available in Early Access! I hope you have fun playing it! | — | |
| In-game event | v0.9.0-beta update: Customize your run even further! Mode Menu: - You can select different modes at the same time now in the new mode menu! Mix and match the modes you like! Hardcore Difficulty: - Added a 4 skull difficulty that is significantly harder than the other difficulty levels! Bugfixes: - Pause screen/Death screen layout was a bit off, fixed that now - Rounded display of gold/xp in Pause/Death Screen Balancing: - Increased hp of ghost wo… | — | |
| Game update | v.0.8.7-beta update: Attack adjustments, Balancing and more! Attack adjustments Changed the behaviour of following attacks to make them differentiate more from similar attacks: - Fire Flower - Snowflake - Triangle of Darkness - Water Geyser - Water Hurricane - Fire Explosion - Each Axe attack from all characters except the fire mage Changed the spawning mode of following attacks from random on the map to spawning at a random enemy and decreased their dam… | — | |
| Steam news | Playtest Sunday! Try the current state of the full game during this playtest! If you encounter any bugs or have other forms of feedback, feel free to post it to the steam discussion forums or come to the discord ! The playtest will be active from now on for about 24 hours (until monday 9:00am UTC/2:00am PDT). | — | |
| Game update | v.0.8.6-beta update: Weapon opacity, Mode balancing and more! Weapon opacity option With enough upgrades, the screen can fill up completely with your attacks, that's why i added an option to decrease the Weapon opacity in the option menu now! Mode balancing Decreased Cooldown Reduction Bonus of Shorter Run Mode from 20% to 15% and Speed up Mode from 40% to 25%. Hallucination Mode achievements The hallucination mode is not for everyone and you shouldn't be… | — | |
| Game update | v.0.8.5-beta update: New relics and more! New Relics - 5 new Relics (e.g. a relic that summons an imp). New Swarm Patterns - Swarms now fly in different patterns (implemented in grasslands and badlands) Balancing - Balanced old relics - Increased kills needed for the blood altar from 40 to 80 - Decreased food drops - Balanced luck stat - Balanced gold/xp/enemy strength in all stages | — | |
| In-game event | v0.8.4-beta update: New map, weapon damage summary screen and more! New Map: Cavern 5th finished Map in this game, more are planned! This map unlocks by getting 40 achievements. Weapon Damage Summary Can be found in the pause/gameover menu: More - Badlands Mage Bosses and their projectiles are easier to see now. - Badlands difficulty didn't scale with the selected difficulty, fixed that now. - Increased shop and upgrade prices. - Crypts Stage now shows distance… | — | |
| Game update | v0.8.3-beta update: Difficulty adjustments and more Difficulty The updates since releasing the first version to beta testers and the public demo made the game easier than i liked to: i had buffed certain weak attacks, made more meta upgrades available, nerfed traps and wolves, etc. The game is a bit too easy now for my taste, this is the first of many upgrades to make the game harder again: - Increased the difficulty of grasslands, badlands and… | — | |
| In-game event | v0.8.2 beta update: Treasure Rats, Cursed Relics and more! Treasure Rats Hunt those rats for their treasure! Cursed Relics Get Cursed Relics at the blood altar! They provide great boons, but also debuffs. 6 cursed relics are implemented at first, but more are planned! Other - Redesigned pointers (to bosses, treasure etc.) to make them easier to see - Bosses now spawn near the player instead of randomly on the map - Cooldown Reduction Calculation was of… | — | |
| Game update | v.0.8.1 Hotfix for new character The achievement ("Ultimate Mastery") didn't unlock and the new mage was missing some dark magic spells, thanks to Scintilus for testing it! | — | |
| In-game event | v.0.8.0 beta update: New hero, achievements and more! New Hero The character from the title picture is now implemented! You can unlock him by getting 70 achievements. He combines the attacks from the previous heroes, instead of having to focus on one element he can use all of them! New Achievements I designed a total of 96 achievements now. Steam limits me to a maximum to 100 achievements until i reach an unknown sales quota. When steam allows me… | — | |
| Game update | v0.7.8-beta/demo update: Hotfix for crash Hotfix In the last update i implemented many new achievements, one of them (getting over 20k gold in a single run) caused a crash, that is fixed now. Thanks to Scintilus for pointing it out! | — | |
| In-game event | v0.7.7-beta/demo update: Over 20 new achievements, resolution fixes and shadows Over 20 new achievements I filled a whole page of the achievement unlock system! There will be much more achievements coming, that's why i started a second page now (there's a button at the bottom): The rewards for unlocking achievements are also slightly better now, but require more achievements to unlock (10 instead of 8 per reward). Resolution fixes Displays that had a different aspect ratio… | — | |
| Game update | v0.7.5-beta/demo update: Vacuum item, Balancing and more Vacuum There's a vacuum item now that pulls all collectibles (food, xp, gold) on the whole map to you when you pick it up. There's a very small chance to drop it on every single enemy, a medium chance at chests and a guaranteed drop when defeating half time bosses. Renaming Renamed Challenges to Mode, and the Endless Mode Stage to Desert. Balancing Badlands and Desert provide more xp and gold n… | — | |
| In-game event | v0.7.6-beta/demo update: Cats, new Shop and more! New shop There's a new endgame shop available. You get to the new shop by pressing the new button "Extras" in the regular shop. Cats There are cats to buy in the new shop! Wohooo! New item that drops Enemies drop occasionally an item that kills all enemies on the screen. | — | |
| Game update | v0.7.4-beta/demo update: New challenge and more! New challenge There's a new challenge to try out, the hallucination challenge! Try it out! You also get achievements for completing this challenge, like with every other challenge. Player damage and health The screen flashes red now when the player gets hit. You can also see your health numbers on the gui while playing on the top left now. New upgrade selections when the ability bar is full Ins… | — | |
| Game update | v0.7.3-beta/demo update: changes to icon backgrounds, speed up challenge & more Icon Backgrounds Redesigned many icon backgrounds to make them prettier. Speed up challenge Now includes much cooldown reduction. Class Balancing Made many underpowered skills much stronger, especially for the dark mage, water mage and necro mage. And more Lots of small changes. | — | |
| Game update | v0.7.2-beta/demo update: 2 new challenges and more! New challenge: Shorter Runs In this challenge the level timer runs twice as fast! Enemies spawn twice as fast too! New challenge: Speed up In this challenge both the hero and the enemies have a faster movement speed! New achievements New (steam) achievements for beating the above two challenges Improvements to the costs in the shop/upgrade system Costs now rise linearly by the number of previou… | — | |
| Game update | v0.7.1-beta: Bugfixes and more Last selected Hero and Map is saved Before this update, restarting the game always defaults to the fire mage and the grasslands stage. Now it saves the last selected hero and map and loads that instead. Circle challenge improved The circle now doesn't overlap with the edge of the map and instead moves into the opposite direction in time. Wolf attack of the earth mage fixed Wolves that the earth… | — | |
| In-game event | v0.7.0-Beta/Demo Update: New Reward System for Achievements! New Reward Unlock System There is a new button in the hero selection menu that reads "Unlocks". When you click on it, you get to the new menu for the system: Each Achievement you unlock counts towards the progress of unlocking an unique reward! I also added around 40 new (steam) achievements for this update! And more are coming! Please note that (steam) achievements you earned before this updat… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.