Witchcraft Survivors · published
Difficulty
The updates since releasing the first version to beta testers and the public demo made the game easier than i liked to: i had buffed certain weak attacks, made more meta upgrades available, nerfed traps and wolves, etc.
The game is a bit too easy now for my taste, this is the first of many upgrades to make the game harder again:
- Increased the difficulty of grasslands, badlands and desert.
- Increased shop prices (later upgrades) because the meta progression was too fast once you got enough gold/xp boost modifiers.
- Aside from implementing a few more dangerous situations for each already existing stage, i plan to develop a new difficulty (hardcore mode) as well as new harder stages (cavern as first one) in the next updates.
Other
- Added a title to the main menu image so you actually know which game you are playing
- Increased the size of the spells "Fireburn" and "Dark Hands" to make them more visible
- Added the vacuum item (that pulls everything to you) to non_marked (no pointer, randomly found on the map) chests in grasslands and badlands so they have a real purpose to exist