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Apps›Glitch Core›Audience

Glitch Core

GameApp ID 2,439,980by Khosouf StudioReleases March 2027
WindowsEngine —
Early AccessActionCasualArcadeShooterAction Roguelike+14+16
View on SteamCompareShare
App ID2,439,980
Release dateMarch 2027
Engine—
Install size—
TypeGame
Last update5 Sep 2026
Steam DeckUnknown
DLC0
DeveloperKhosouf Studio
Changenumber38,578,531
Price—
Packages0
PublisherKhosouf Studio
SystemsWindows
Followers—
Depots0
Glitch Core
  • Khosouf Studio
  • Releases March 2027·App 2439980

Steam user reviews

Not enough reviews yet

0 so far · summary at 10

SteamPeaks Rating

Not enough reviews yet

Rated from 10 reviews

How it works ›

Playing now

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First samples arriving

—of peak

All-time peak

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Tracking since the first sample

Updated —Data by SteamPeaks.com
Overview
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MetadataPackagesDLCDepotsRequirementsInstall sizeConfigurationCloud saves
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AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackagesDLCDepotsRequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Hours, Honestly

How long people play Glitch Core

Every gameHow this is computedNot computed yet
Sample too small: no sampled review with a playtime on file, 30 needed before the figures are written. The reviews poller samples each game’s reviews in turn; the funnel job reads them daily.
Finish funnel · achievements by global unlock share

No funnel yet

Glitch Core lists no achievements on its store page, so there is no unlock share to order and no funnel to draw.
Streamer Effect

Do streams move Glitch Core?

Every gameHow this is computedNot sampled
Glitch Core is not in the Twitch ring: viewers are sampled every 10 minutes for the hundred most played games and every watched game (348 games since 3 Sep 2026), so there is no viewer series to set against its players yet. Watching the game adds it to the ring.
Best Time to Play

When Glitch Core is busiest

How this is computedNo hourly samples
Needs four weeks of hourly samples, none on file. SteamPeaks samples this game’s players once it joins the hourly ring (the most played and every watched game); the profile follows 4 weeks after the first sample.
Lifespan

How games like Glitch Core hold their players

Every gameHow this is computedCurves computed 38 hours ago
Glitch Core has no complete month of averages on file yet; the lifespan job puts a game on a curve at 6. Until then the cohort’s own curve is shown.
Share of the launch level by month since launch · early access games · 180 games at launch
0% 50% 100% 150% 200% 220% Launch 12 24 36 48 half of launch
Middle half of early access gamesMedian early access gameHalf of launch

The band is the 25th to 75th percentile share of the launch level among early access games at each month since launch, with their median as the line; a game joins a curve after 6 months of averages. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.