Time (UTC)SourceWhat changedAddedEditedRemovedReference
11 Aug 2016
Newsv1.502———Community
Community · published 11 Aug 2016, 22:20:38 UTC
v1.502
Other small and quick update. I've been reported that Hellrot's aircraft didn't appear automatically in the game unless you use the "cheat" in the challenge mode This update fixes that. Besides that, now workshop's custom aircraft can be placed in the mission editor without any problem. And one last change, in this update it also has been fixed what was causing a crash in the J-35D and Mod 4 ch…
A small update but it is worth reporting. It only contains a few fixes: -In HUD view camera mode, the weapons are no longer visible, their visibility in this mode was never intended. -The engine manages more effective if there is a workshop item with tweaked specs, before it worked properly, but in the editor mode it displayed a duplicate entry and used the default weapons. -And the last issue,…
A new update has been released and the first Rafale has been made available. In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family. But since then I've been looking for more information of this family, first, to complete the…
Responding to community requests we have now completed the integration of Steam Workshop, which allows for user-generated mods and other content to be uploaded and used in the game. Have fun with this guys and I look forward to your designs ! Moreover, two new aircraft have been added in today’s update: the Rafale and the F-5E, further expanding the list of 260 aircraft available to be unlocked…
NewsUpdate Released: v1.1400 Now Available———Community
Community · published 19 Jan 2016, 12:25:25 UTC
Update Released: v1.1400 Now Available
hi all, We have a BIG new Update available with a.o.fixes, a new map, new airctraft and a lot of tweaks. The entire changelog is too long to post here in this announcement - so please head to the forum for it ! Game is also 66% off right now so a good moment to jump in !
Hi all, Good news for collectors. We now have Trading Cards designed and enabled for Vector Thrust. We do hope you'll enjoy seeing them fall down your screen starting today ! We're also planning to release a new patch for coming monday.
CHANGE LIST · TWEAKED all aircraft specs · TWEAKED all missile specs · ADDED some new skins for future missions and campaigns · ADDED Weapons bay for F/A-22S5 · ADDED Weapons bay for F-22B · ADDED Weapons bay for F-22U · ADDED Weapons bay for F-22UL · ADDED Weapons bay for F-22X · ADDED Weapons bay for FB-22-1 · ADDED Cavalier E · ADDED F-5AD · ADDED F-4(FV)H · ADDED F-4Z · ADDED Falcon SX-1 ·…
NewsVECTOR THRUST LAUNCHES OUT OF EARLY ACCESS ON STEAM TODAY———Game update
Game update · published 2 Jul 2015, 20:58:19 UTC
VECTOR THRUST LAUNCHES OUT OF EARLY ACCESS ON STEAM TODAY
Dogfight With Friends, Go Solo, and Mod Levels With TimeSymmetry’s Combat Flight Game. Iceberg Interactive announced today that following a successful development cycle in Steam Early Access, its hotly anticipated combat flight game Vector Thrust is available now on Steam. Developer TimeSymmetry has listened to its community and has implemented many new features, including an uncanny tally of 2…
NewsVector Thrust Reaches New Heights With The Early Access BETA Launch———Community
Community · published 24 Feb 2015, 19:48:00 UTC
Vector Thrust Reaches New Heights With The Early Access BETA Launch
Hi everyone ! Yes - we have gone Beta. Vector Thrust is a blast from the past for those with fond memories of the popular 90’s console flight combat games. Join the fun now and help us perfect the game ! With Beta status, Vector Thrust introduces more features, more aircraft, more weapons and 50 missions. We have spent half a year in alpha but we feel the game is really shaping up nicely and wi…
A new update, time is for all available branches including the default branch. Considering all the last changes made in past incubator builds, it was decided that this build was the right opportunity to also update the default build. The users that only play the default branch will find a lot of interesting additions. But this update, like the ones before, it is the result of the ongoing proces…
New version available! Incubator only for now. In this update there are two things that need to be highlighted, first it has been added a possible fix for the X52 joystick, I wasn’t able to test it, so I’m interested to know if this update really fixes the issue of assigning new controls with this joystick. The other important addition it is the addition of a small code optimization that makes…
This announcement is about the last two updates made available in the past few days. They are available on the incubator branch only, but the players that use the standard build can run the incubator at anytime, more information can be found in the " Incubator branch" thread. This new build should be more solid and clean of issues than the existing version, but give it a few days just to be sur…
This is just a small fix to correct the issue that occasionally causes the frame rate to drop considerably in the battle scenario mode and campaign missions. But it also adds a few other fixes: CHANGE LIST · FIXED: group ID not saving data when change the type ID · FIXED: sub object remains active even if the parent radar is disabled · FIXED: edit countermeasures amount change the wrong paramet…
New update, well I wasn’t expecting to release this update so soon, but during the development I’ve found and corrected some of the issues that were causing the game to occasionally crash during gameplay. After that, the game didn’t crash once and the frame rate also seems to be increased. A change like this made me think that this update should be public as soon as possible so I didn’t had the…
Finally a new update to the standard build, after all the improvements that have been developed in the incubator branch the current build of VT finally reached a state that it can be applied to the main branch. If you have been playing only in the main branch you will see a lot of changes including the new countermeasures mechanics. But in that case I recommend you to have a look to the "incuba…
Releasing new update is always a delicate action; after it becomes public there is always a feeling of anticipation. Besides the question of “will they like it?” there is also the fear of introducing new bugs. In my experience I’ve seen small changes turning into nasty undesired results. To prevent that is why updates that change the gamplay are usually the slowest to become available, however…
As usual here comes the quick fix the address some of the issues of the last update. CHANGE LIST · FIXED: typo in the Testament squadron · FIXED: F-16C B25 Challenge only being considered clear if the player leaves the mission area · FIXED: win condition for the F-16 S/MTD challenge · FIXED: win condition for the Su-27S challenge · FIXED: win condition for the F-104S ASA/M challenge · FIXED: un…
Here is the second part of the major upgrade that was initially planned. But now looking back, it was definitely a good choice to split them in two. This Build introduces the pickup system, this new mechanic opens a lot of possibilities, both in challenges and game modes, but at the moment it has only added a single pickup. But beyond that, the main purpose of this update is to add enough chall…
Another update! But no, it is not the second part of the update 0.9103, this time is just a small fix for the MiG-29SM_9-13M challenge. Even with all the tests, the wrong file managed to seep into the update build . The F-5A also had some missing elements, so I think it was a good reason to make a small fix. But I also add something else, so it won't be just a boring small fix. As a bonus it ha…
Another update has been released! It already has been some weeks since the last update, during that time the development was in full production and a lot has been done, so much that the planned update have grown more than expected. The problem is this also made it difficult to release, as there were plenty of new stuff that require additional testing to be sure that it didn't had any bugs. But…
Here it is the very first update of Vector Thrust in early access. I´m still adapting to this new phase of development, at the moment I´m not sure if I should update the game in regular intervals or when there is something relevant done. In the next updates I´ll explore a bit these options to see which it works best for the development and for the community. But before moving on to the update,…
V.9100 - The first public release on Steam, a release timeSymmetry and all involved in the development of Vector Thrust are proud of if we may so add. For those of you just playing Vector Thrust after a long two year wait, or for veterans of the Alpha, we thank you sincerely for your patronage and we promise you more is to come. For the time being however, here is our first step to this great j…
NewsVector Thrust launched in Early Access———Community
Community · published 21 Aug 2014, 16:31:21 UTC
Showing 26 of 26 events·All events loaded
New version available! Incubator only for now. In this update there are two things that need to be highlighted, first it has been added a possible fix for the X52 joystick, I wasn’t able to test it, so I’m interested to know if this update really fixes the issue of assigning new controls with this joystick. The other important addition it is the addition of a small code optimization that makes…
New version available! Incubator only for now. In this update there are two things that need to be highlighted, first it has been added a possible fix for the X52 joystick, I wasn’t able to test it, so I’m interested to know if this update really fixes the issue of assigning new controls with this joystick. The other important addition it is the addition of a small code optimization that makes…
New version available! Incubator only for now. In this update there are two things that need to be highlighted, first it has been added a possible fix for the X52 joystick, I wasn’t able to test it, so I’m interested to know if this update really fixes the issue of assigning new controls with this joystick. The other important addition it is the addition of a small code optimization that makes…
Zero-Hour is finally here for videogame publisher Iceberg Interactive and developer TimeSymmetry, as their single and multiplayer combat flight game Vector Thrust (PC) is catapulted from the Carrier onto Steam’s Early Access Program today. Vector Thrust embraces many Steam features even at this early stage, with over 125 Achievements, Stats, Leaderboards, Controller Support and a level editor.…