Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Vector ThrustNewsUpdate v0.9115 + v0.9116 [Incubator]
Game update

Update v0.9115 + v0.9116 [Incubator]

Vector Thrust · published 5 Jan 2015, 22:48 UTC

All newsPlayers around this dateRead on Steam

This announcement is about the last two updates made available in the past few days.
They are available on the incubator branch only, but the players that use the standard build can run the incubator at anytime, more information can be found in the " Incubator branch" thread.

This new build should be more solid and clean of issues than the existing version, but give it a few days just to be sure that it doesn´t introduces critical issue and then it will be made part of the default content.

As for the update itself, since now all the gameplay mechanics are in place, it is a lot easier to find and correct all the issues that have been lurking around, this update fixes lots of them, especially in the mission and campaign editor.
Also, the ongoing development of the final campaigns are providing an excellent opportunity to test all the existing features, so anyone interested in using the editors will be pleased with these improvements.

This update also includes several new bombers units that will be used in these campaigns, some still need some tweaks, but they can consider this as a preview of the final campaign. A notable unit is the SWL-3, this is because it is a boss unit with support role that uses laser type weapons to neutralize enemy projectiles.

Also speaking about lasers, it is clear that several of you might have been interested for quite some time in the addition of this kind of weapon, while at the moment there aren´t a lot of examples, I think it has more than enough to play around and make you own.

A final point, this update also tweaks the gameplay balance of some units, first it changes the special weapons as the result of ongoing discussion in the forums and other it updates avionics parameters to properly follow the role of the unit. In this update only a few families have been tweaked but the rest will be done in the following updates

CHANGE LIST

  • ADDED option to show logo for custom skins
  • ADDED: the option to disable outline in the skins
  • ADDED: LOD to reactor particles
  • ADDED in the action "fire projectile", the option to configure the initial velocity
  • ADDED: in the mission editor, the option to set the NPC mission as "do nothing"
  • ADDED: in the mission editor, new Action: Set Position
  • ADDED: in the mission editor, new Action: Camera shake
  • ADDED: in the mission editor, new Action: Change Scene Time
  • ADDED in the mission editor, new Action: Flash Fade
  • ADDED: in the mission editor, new Action: Change SP weapon
  • ADDED in the mission editor, new Action: Change deploy State
  • ADDED: in the mission editor, the option to select the unit voice
  • ADDED: in the mission editor, the option to forbid the AI to act on revenge
  • ADDED: in the campaign editor more options to unlock aircraft
  • ADDED: ATA Model 21 challenge
  • ADDED: A-12 challenge
  • ADDED: YF-5A challenge
  • ADDED: Laser type weapon
  • ADDED: EOS-5PP
  • ADDED: SWL-3
  • ADDED: T-4
  • ADDED: T-4+VKS
  • ADDED: T-4M
  • ADDED: M-67 LK-M
  • ADDED: M-67 Kreiser LK
  • ADDED: 1046-1010
  • ADDED: T-4MS-8
  • ADDED: T-4MS-5
  • ADDED: T-20-6
  • ADDED: CL-282
  • ADDED: BQM-34A
  • UPDATED: S-32 with weaponsbay
  • UPDATED: Su-47S with weaponsbay
  • UPDATED: A-12 with weaponsbay, specs and special weapons
  • UPDATED: ATA Model-21 with weaponsbay, specs and special weapons
  • UPDATED: A/FX-12 with weaponsbay, specs and special weapons
  • UPDATED: BOP MK2 with weaponsbay, specs
  • UPDATED: F-36 with weaponsbay, specs
  • UPDATED: X-36 specs
  • UPDATED: A-10 family specs
  • UPDATED: F-22 family specs
  • UPDATED: F-15 family special weapons
  • UPDATED: F-16 family special weapons
  • UPDATED: Gun sounds
  • FIXED: the kaleidoscope effect when flying close to the water
  • FIXED: crash when ground objects without weapons have AI
  • FIXED: XST challenge
  • FIXED: occasional crash when changing the AI type of a NPC unit
  • FIXED: White square in Desert Map2
  • FIXED: Units visible in the hangar when set as hidden in the campaign editor
  • FIXED: show difficulty selection menu in campaigns that only have one difficulty level
  • FIXED: Mission editor: action UnitChangeDmgLimit assigning the wrong script ID
  • FIXED: Mission editor: action UnitChangeHudInfo assigning the wrong script ID
  • FIXED: Mission editor: Action call delay does not save float values
  • FIXED: Mission editor: fixed issues with spawn projectile action
  • FIXED: Mission editor: fixed issues with Trigger Units in Area
  • FIXED: Mission editor: NPC mission TGT tab resetting
  • FIXED: Mission editor: Remove target in NPC mission not working
  • FIXED: Mission editor: the mutators reset after loading the mission
  • FIXED: Mission editor: wrong pitch orientation for the spawn position when using the helper
  • FIXED: Mission editor: the action Units in Area, does not count properly
  • FIXED: Mission editor: deleting the dialogs after testing the mission
  • FIXED: the issue of missiles with proximity fuse making lower damage than intended to large units
  • FIXED: campaign editor save window being occluded by the edit window
  • FIXED: campaign editor Issue at reading unlockables in the mission editor
  • FIXED: campaign editor not saving the weapons state
More from Vector Thrust

Other announcements

All news
Community11 Aug 2016v1.502Other small and quick update. I've been reported that Hellrot's aircraft didn't appear automatically in the game unless you use the "cheat" in the challenge mode This update fixes that. Besides that, now workshop's custom aircraft can be placed in the mission editor without any problem. And one last change, in this update it also has been fixed what was causing a crash in the J-35D and Mod 4 ch…Game update22 Jul 2016v1.501A small update but it is worth reporting. It only contains a few fixes: -In HUD view camera mode, the weapons are no longer visible, their visibility in this mode was never intended. -The engine manages more effective if there is a workshop item with tweaked specs, before it worked properly, but in the editor mode it displayed a duplicate entry and used the default weapons. -And the last issue,…Community16 Jul 2016Report 061: RafaleA new update has been released and the first Rafale has been made available. In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family. But since then I've been looking for more information of this family, first, to complete the…