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Vector ThrustNewsUpdate v0.9101 + v0.9102 - F-14
Community

Update v0.9101 + v0.9102 - F-14

Vector Thrust · published 1 Sep 2014, 10:36 UTC

All newsPlayers around this dateRead on Steam


Here it is the very first update of Vector Thrust in early access.

I´m still adapting to this new phase of development, at the moment I´m not sure if I should update the game in regular intervals or when there is something relevant done.
In the next updates I´ll explore a bit these options to see which it works best for the development and for the community.

But before moving on to the update, I want to thank everyone for your feedback, everyday I´m following very closely the forum and I´m already impressed with the huge amount of suggestions.

In a way, this update tries to address the most important the issues and suggestions I saw at the moment.

But besides that, the main dish of this update is the introduction of the F-14 family. Two units were already available at release, but now this update includes the main variants everyone were waiting for.
This family is far from being completed, but the rest of the variants will be added in other updates.

Also while this update was aimed only at the F-14 family, the following updates will include aircraft from multiple families like the F-4 and MiG-23.
And that it for now, let me know if you have something to say about this update.

CHANGE LIST

  • FIXED: F-16A Block5 Challenge
  • FIXED: F-16C Block30 Challenge
  • FIXED: F-104G-HA Challenge
  • FIXED: Crash caused by using the Action to change music
  • FIXED: FB-22-1 engine effect
  • FIXED: FB-22-3 engine effect
  • FIXED: FB-22-4 engine effect
  • FIXED: FB-22-5 engine effect
  • FIXED: FB-22A engine effect
  • FIXED: FB-22C engine effect
  • FIXED: Crash caused if an unarmed scene object uses an AI
  • ADDED: the turret sub object now stops firing if their parent or any allied unit is in the line of fire
  • ADDED: the possibility to use Grunt type AI in skirmish mode
  • ADDED: the possibility to change the size of mission bounds in skirmish mode
  • ADDED: the possibility for turret type sub objects be placed in a different orientation
  • ADDED: now the player gains play points even if he quits the mission
  • ADDED: Optional change target behavior where it selects the target close to the center (it can be activated in the options menu)
  • ADDED: option to rotate the camera around the center of the aircraft
  • ADDED: Waypoint mechanic for AI missions including escape and patrol routes
  • ADDED: G-303E Aircraft
  • ADDED: F-14A Aircraft
  • ADDED: F-14B Aircraft
  • ADDED: F-14D Aircraft
  • ADDED: F-14D Quick Strike Aircraft
  • ADDED: AST Aircraft
  • ADDED: AIM-9M1 missile
  • ADDED: AIM-9M8 missile
  • ADDED: AIM-54A missile
  • ADDED: AGM-65A missile
  • ADDED: G-303E Challenge
  • ADDED: YF-14 Challenge
  • ADDED: F-14A Challenge
  • ADDED: F-14B Challenge
  • ADDED: F-14D Challenge
  • ADDED: F-14D Quick Strike Challenge
  • ADDED: Stress damage to AOA maneuvers
  • UPDATED: YF-14 special weapons selection
  • UPDATED: JST-21 special weapons selection
  • UPDATED: J 35 Mod 4 Challenge
  • UPDATED: All sidewinder users before 1982 will use AIM-9M1
  • UPDATED: All sidewinder users before 1995 will use AIM-9M8
  • UPDATED: YF-16 can now equip as a special weapon the AGM-65A
  • UPDATED: F-16A Block5 can now equip as a special weapon the AGM-65B
  • UPDATED: default joystick dead zone to 200
  • UPDATED: Accentuated the difference of the campaigns difficulty levels (the player in easy and normal mode have more HP)
  • UPDATED: changed music in the intermission menu
  • UPDATED: changed music in the mission fail menu

UPDATE 0.9102

  • FIXED: change target option not saving configuration
  • FIXED: "Center" type of the change target mode not selecting some targets
  • FIXED: bore sight
  • FIXED: F-14A Gun position
  • FIXED: F-14B Gun position
  • FIXED: F-14D Gun position
  • FIXED: F-14D Quick Strike Gun position
  • FIXED: AST-21 Gun position
  • FIXED: F-14B special weapons
  • FIXED: AST-21 special weapons
  • FIXED: missing animation for the AST-21
  • FIXED: missing texture details for the pylons in F-14A
  • FIXED: missing texture details for the pylons in F-14B
  • FIXED: missing texture details for the pylons in F-14D
  • FIXED: missing texture details for the pylons in F-14D Quick Strike
  • FIXED: missing texture details for the pylons in AST-21
  • UPDATED: YF-14A Challenge, now it easier and uses the AIM-54A weapon
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