Old School RPG
Playing now
1−2 vs. yesterday
17%of peak
All-time peak
620 Sep 2026
Playing now
1−2 vs. yesterday
All-time peak
620 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.30b -fixed text in queen dialogue -fixed text on summoner completion quest dialogue -multishot skill points now correctly increasing damage -aimed shot formula bug fixed -necromancer staff stats change: +9 constitution replaced +3 meditation -venom necromancy multiplier slightly reduced. Max damage limit set -death touch max damage set | — | |
| Game update | Patch v1.30a (cure paralysis potions) Cure Paralysis potions added to most potion vendors. All low level potion shops will have them. They will also be available as loot. · Ranged Attack gains 2 points per dexterity point and 1 point per strength point | — | |
| Game update | Patch v1.29c (map fixes, balance adjustments, sprint time increase) increased time that the party can sprint · increased damage gained from specializing in specific melee damage attacks (savage strike, throat punch, body shot, cut artery, finesse attack, stunning blow, backstab, gouge, hamstring) · balance adjustments to many enemy combatants · redid most cave and dungeons map views (to correct positioning and look in the map view) · small reduction to backstab… | — | |
| Game update | Patch v1.29 (maps, minor balance, ranged attack) -fixed map for tower on elven island -fixed map for tower on hermit island -fixed map for Dungeon of Despair -dark knight now gains 10 magic attack per level -paladin now gains 16 defense per level -barbarian now gains 14 defense per level -ranged attack now gains 3 per dexterity point, reduced from 4 and does not increase from strength. Ranged damage was outpacing melee after a recent change s… | — | |
| Game update | Patch 1.28a (vsync, balancing, whirlwind, backstab, blessing change, levitation) -VSync Half and VSync Quarter added to Vsync option choices. VSync On limits the frames per second (fps) to the monitor refresh rate. VSync Half limits the fps to half of the monitor refresh rate. VSync Quarter limits the fps to one quarter of the monitor refresh rate. Example, if the monitor is 144hz VSync Half will limit the fps to 72 and VSync Quarter will limit the fps to 36. -Removed many… | — | |
| Game update | Patch v1.28 -Navigation bar changes to improve visibility. Increased font size with black outline. -Rebuilt and adjusted culling data for the elf queen castle to fix issue causing some objects to be culled (hidden) when they should have been visible -increased size of the one of the dialogue boxes and the size and visibility of the scroll handle | — | |
| Game update | Patch 1.27b (moving statues, venom, panic, spinal tap changes) -moving statues in mine of murg and groaning dungeon could push you outside the dungeon wall. These were fixed to prevent this from happening. -Venom ability added to the Dark Knight, replacing poison. Venom does direct damage and adds a poison effect. -Panic ability added to the Dark Knight, replacing fear. Panic incapacitates the target with paralyzing fear. This effect remains until it wears… | — | |
| Game update | Patch 1.27a (small fixes and first balance pass) -scroll view sensitivity increased to 32 -verbose character HUDs now correctly show ranged attack value when bows are equipped (verbose and simple HUD portraits are toggled through the GUI settings) -ranged attack value formula adjusted to give 4 per dexterity point and 2 per strength point. Previous adjustment pushed the value higher than planned. -backstab critical strike chance increased -ba… | — | |
| Game update | Patch 1.26a (alternate exit added in the Temple of the Skull) -alternate exit added in the boss room of the Temple of the Skull | — | |
| Game update | Patch 1.26 (mirrors, halflings, paladins and kobolds) -removed the delay on the magic mirrors so that the player is able to move before the sound finishes -halflings now correctly receive their +15 luck bonus -kobolds now correctly receive their -20 constituion penalty -paladins base luck attribute is now correct | — | |
| Game update | Patch 1.25 Maze updates -reduced interaction box size on the knobs that control the walls in the maze. Characters will need to stand a little closer to activate them -added portals to the outside walls of the maze and some floor areas to allow teleporting back to the start of the maze | — | |
| Game update | Patch 1.24 (miraculous health tooltip, all allies button) -Fixed description on tooltip for the miraculous health ability to correctly show the 15% bonus -Fixed the default choice button so that the All Allies button looks correct when choosing group spells -updated choice selections on several dialogues so that the buttons are more consistent | — | |
| Game update | Patch 1.23 (idle voices, maze map, single skill spec) -idle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.) -map for the maze on Archmage Island is now correct (shows the maze with walls up) -combat skill specialization effectiveness now increased to ensure that specific skills (savage strike, hamstring, body shot, etc.). This ensures that spending points on an individual… | — | |
| Game update | Patch 1.22a -added background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too) -increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective… | — | |
| Game update | Patch v1.21 - Summoner quest fixed so that the completion popup only occurs after combat has ended - Dexterity is twice as effective as Strength for Ranged Attack formula. Ranged attack value should increase 3 points per point of strength and 6 points per point of dexterity - Barkskin tooltip should now correctly show the +25 percent defense - Renewal regeneration status effect now correctly applies outsid… | — | |
| Game update | Summoning Buff Patch v1.20a - Warlock summoning should now correctly use Arcane magic specialization to summon higher level demons. - All summoned creatures have been buffed to increase their effectiveness. They should be more useful now as an option during battle. | — | |
| Game update | Small Sound Patch v1.20 - Music volume should correctly retain settings between scenes - added toggle to turn character victory voices off. (Victory voices are the talking that one of your characters will do after you win a battle.) | — | |
| Game update | v1.19 small update for 250 battle achievement, couple small fixes -added dialogue option for completing the 250 battle achievement from the final scene (talk to the elf queen) -fixed bug on character group overview that showed the blank white tooltip for attack and ranged attack (if you have a bow equipped) -fixed bug with help instructions were sometimes not displaying properly when holding the help key. The Help key (default keyboard key is "H") will now to… | — | |
| Game update | Small Update patch v1.18 -spear of wrath should be only equippable as two hander rather than main hand unless it is already equipped -skill books should only be able to be used once now -fixed bug on hydrid developments (bard, rogue and ranger). they should gain 6 points of magic defense per level now -fix bug on warlock summoning spells that caused them to summon undead rather. should correctly summon a minor demon, i… | — | |
| Game update | Small Update gui button patch v1.17 small update to the gui default choice button | — | |
| Game update | Small Update quest buttons Patch V1.16 - adjusted quest gui button text positions | — | |
| Game update | Patch v1.15 - small bug fix and character creation update - Random Party Achievement should work again - removed debug console messages for character creation - updated character creation class selection box to show class skills, class specific abilities, prime attributes, usable weapon types and usable armor types - updated character creation race selection box for easier viewing of racial modifiers | — | |
| Game update | Security Fix Patch v1.14a This patch addresses a security vulnerability found in the Unity engine. | — | |
| Game update | Pretty World Quest Update and Button text overflow update v1_14 -Pretty World Quest no longer gives the quest a second time -fixed buttons where text was overflowing off of them | 19943194 | |
| Game update | Updated Mouse Targeting and Additional Dungeon Occlusion Optimizations Mouse targeting has been improved in combat so that you can click the enemies after choosing your action. A sword icon will appear on and above the targeted enemy and you can left click to complete the action on that target. (You can still target using either of the old methods of clicking the enemy portrait in the targeting window or cycling through the targets using the previous target/next t… | 18266946 | |
| Game update | Culling system replacement Replaced engine default culling system with new more performant system on outside islands. (This should provide much better fps increases than any other improvement so far.) Added culling of objects inside buildings Fixed dialogue bug in Sword in Stone | 18154688 | |
| Major update | Graphics and Optimization Update! Faster Rendering Engine · New Performant Water System · New Performant Terrain Texturing System · Shadow quality and rendering settings for improved performance · Additional Graphics Settings for improved frame rate on lower end systems Gameplay improvement · New equipment type: Wands · Additional wands and rings available from several magic shops · Additional items available that grant abiliti… | 18105239 | |
| Game update | Patch v1.078 -added Select Character Keybinds. Current default are F1 - F4 to select characters in menu screens -increased size of console text font to 20 from 14 -added total random party to party creation menu | 16207918 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.