-added background to status effect icons to make the duration timer easier to read
-fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too)
-increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective for rangers who want to heal better
-increased the healing for summoned skeletal cleric and water elementals
-fixed several colliders at the hermit's forge. Door to his workshop (behind him) is now correctly closed
-hermit house door interaction is now working property and allows players to stay overnight with the effects of an inn (time moved to next morning and party regenerates health)