Card City Nights 2
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
39 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
39 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.2.3 Hotfix Patch Notes Changes: - game tries to quietly reconnect when getting an connection error in online match - fixed a bug in tutorial | — | |
| Game update | 1.2.2 Patch Notes This patch syncs the Steam version with the Mobile version releasing tomorrow (thursday) on iOS and Android. Crossplay is available as long as both devices run the same version of the game. - Fixes a targeting bug with the restore effect. (edited) | — | |
| Community | Soundtrack DLC available now We just released the 42-track strong OST for Card City Nights 2 as a DLC here on Steam. It'll show up in your Steam Music library automatically after download! Get it here: | — | |
| Game update | 1.2.1 Patch Notes - The new sleeves are now selectable in the deck editor. - Fixed a bug where the AI would sometimes freeze when there was an Alpha Strike on the board. - Fixed a bug where the "your opponent has conceded" message wouldn't show after a multiplayer match. - Fixed a bug where the deck cards would flip their order after an effect would add cards to it. - Fixed a bug where the game would lock up if… | — | |
| Community | Online Drafting, Friday Night Event Hey guys, As announced on Twitter and elsewhere, we're all going to be live playing CCN2 with you tonight, starting in just a few minutes. To celebrate this we also added ONLINE DRAFTING and a few other changes to the game! Patch 1.2.0 Changelog: - Online Draft mode has been added - Fixed a bug with match code - A new NPC with three challenging battles, which award new card sleeves - Added Sofi… | — | |
| Game update | Patch 1.1.1 - Hotfix Fixed a bug where the last boss froze the game. | — | |
| Game update | Patch 1.1.0 -Added achievements (loading an existing savefile to unlock them will work) -Added six replayable post-game rematches with brand new decks -Added three new cards -Added a help menu with detailed rules and information -Hacking now costs 2 credits -Tweaked a card (The King now activates all cards) -Tweaked the player's starting deck -Tweaked some opponent decks -A bunch of bug fixes -Fixed spelli… | — | |
| Community | We're live! Card City Nights 2 is finally live on Steam as of today! Grab it while it's hot!! See you online! | — | |
| Community | Dev-Vlog - Recycling Music (Tutorial) Mattias recorded himself chopping up his own song for a new battle theme. See behind the scenes how we get that CCN sound. Our first DevVlog! | — | |
| Community | Devblog #2 - The Art of Card City Nights 2 Hello everyone! It’s me, Regnslöja, one of Ludosity’s two artists here to tell you about Card City Nights 2. Just like in CCN1, I’ve drawn all the characters and most of the cards while leaving backgrounds to my co-artist Nils. I don’t have the patience for big scenes like that. The style we went for here was basically “like CCN1, but cleaner and better”, so I hope those who liked the first gam… | — | |
| Game update | Beta Update: Version b02 There's a new update for the beta! :::: There is two new cards and and are no longer cards you can have in your deck. A lot of cards have been tweaked. Generally nerfed placement damage effects. Generally buffed arrows and linking. Tweaked some archetypes like bird, bun and jenny. Added discard card effect. Changed peek effect to look at multiple cards at once or at the opponents current hand.… | — | |
| Community | Devblog #1 - The Making Of A Sequel The original Card City Nights started out as a fun side project, but turned into one of our most beloved games. It has a great atmosphere, a stellar soundtrack, and a core game mechanic that's very different from most traditional TCG's. It also plays very differently in that it's more of a light Adventure/RPG where you travel the city, meet weird people and adventure through a story line. Only… | — | |
| Community | Beta #2 goes live June 23'rd Invitations to the Online Beta round #2 has begun After a successful and fun beta round #1 we are back with an improved build and we'll invite lots more this time! Beta 2 will go live on Steam on June 23'rd and last for 10 days. We'll send out keys a few days ahead. If you participated in round #1 you already have a key which is also valid for round #2! Head on over to www.cardcitynights.com to… | — | |
| Community | Final release date - September 1st! We're happy to announce that we have settled on a definite release date, September 1st, 2017! Today kicks off our launch, meaning we'll start releasing updates, images, trailers etc at a steady rate from here until release. We'll be a lot more active on the forums as well and will try to answer all your questions! xoxo Team Ludosity | — | |
| Community | Welcome to the CCN2 beta! :cardback: :cardback: :cardback: Hi good folks, and welcome to the Card City Nights 2 beta! On Friday, January 20th at 5:00 GMT the beta will go live and we wish for as many people to join in around that time and a few hours after. Of course, the beta will be up for at least a few days, so you can play at any time. But since it's a multiplayer-only beta test, with just 100 players in the first… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.