Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Card City Nights 2NewsWelcome to the CCN2 beta!
Community

Welcome to the CCN2 beta!

Card City Nights 2 · published 18 Jan 2017, 18:39 UTC

All newsPlayers around this dateRead on Steam

:cardback: :cardback: :cardback:
Hi good folks, and welcome to the Card City Nights 2 beta!

On Friday, January 20th at 5:00 GMT the beta will go live and we wish for as many people to join in around that time and a few hours after. Of course, the beta will be up for at least a few days, so you can play at any time.

But since it's a multiplayer-only beta test, with just 100 players in the first batch, we want to make sure as many as possible are online at the same time so people can find matches!

Please post your feedback here or directly in the feedback function ingame. At any time you have a thought, idea or see a problem, hit the feedback button and write it down. It'll automatically include a screenshot and your player logs so we can analyse them.

If you didn't make it into the first batch of 100 players, don't worry! We'll add many more before release and do more tests. Sign up at http:///www.cardcitynights.com if you haven't already!

:cardback: :cardback: :cardback:

More from Card City Nights 2

Other announcements

All news
Game update21 Jan 2022Patch 1.3.2 (r7) changes-- Patch 1.3.2 (r7) changes: Switched online servers. Cards can now link (and activate) before "is played" effects happen, but still not before "on placement" effects. --- Card changes: Jealous Chest now has lower resolve time. Cyber Jenny now has more arrows and increased resolve time. Metonym now has more arrows. Ancient War X has decreased resolve time. Puzzle now delays twice Star Splitter…Game update1 Oct 2018Card City Nights 2 patch 1.3.1 r6[1.3.1 r6] Tweaked cards: Hype Snake, That Guy With Hands and The Lichious Turnip. Ancient War (and Ancient War X) now has more possible transformations it can cause. Fixed the drafting matches to only give commons when playing the Commons Only Challenge Mode. Fixed so that "when your opponent plays" effects won't trigger when you play a card that instantly gets its color changed. Fixed so that…Game update28 Sep 2018Card City Nights 2 Patch 1.3.0 r5[1.3.0 r5] (displayed wrongly as 1.2.3 (r5) in-game) The latest patch includes : - New character and draft battle! (post-main quest content) - A new type of card packs! - 28 new cards! - Bug fixes!