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Card City Nights 2NewsDevblog #1 - The Making Of A Sequel
Community

Devblog #1 - The Making Of A Sequel

Card City Nights 2 · published 20 Jun 2017, 13:43 UTC

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The original Card City Nights started out as a fun side project, but turned into one of our most beloved games. It has a great atmosphere, a stellar soundtrack, and a core game mechanic that's very different from most traditional TCG's. It also plays very differently in that it's more of a light Adventure/RPG where you travel the city, meet weird people and adventure through a story line. Only instead of RPG-styled battles, everyone is crazy about playing cards.

This time around we're thinking things through a bit more, and we knew from the start what we wanted to add and improve upon. The big one is multiplayer, which was the number one requested feature for the first game. We're also addressing some flaws in the original game design, and among other things have merged the two boards into a single playing field.

Card City Nights 2 features two hundred cards with all your favourite (and probably some of your least favourite) characters from games by Ludosity, all with their unique mechanics to bring out the most of every possible strategy.

At the same time we are definitely keeping some things the same - the atmosphere, the adventuring, and making sure the soundtrack is at least as good as the first one. In the coming devlogs we'll make deep dives into each one of these areas, so stay tuned!

The development of Card City Nights 2 has so far been a blast for everyone at the studio and we're super excited for the game to be released! Giving the players a multiplayer feature is sure to bring out the best and worst in you, and we are looking forward to see some of your favourite strategies and fantastic plays!

As I'm writing this, we're right between beta round #1 and round #2 - for the first round we invited only the first 100 signups, and with the upcoming round we'll open up for a lot more. We already fixed a lot of things, and can't wait to hear what y'all think of beta #2!

Card City Nights 2 is kooky, quirky, has a stellar soundtrack and a very interesting and unique card battling mechanic that makes it stand out from other TCG's. With an all new adventure set in a space station, a much improved UI and an all-new online mode, we think you're going to love the game when it releases September 1st!

And remember, it's always night in space.

- xoxo, Joel

More from Card City Nights 2

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Game update21 Jan 2022Patch 1.3.2 (r7) changes-- Patch 1.3.2 (r7) changes: Switched online servers. Cards can now link (and activate) before "is played" effects happen, but still not before "on placement" effects. --- Card changes: Jealous Chest now has lower resolve time. Cyber Jenny now has more arrows and increased resolve time. Metonym now has more arrows. Ancient War X has decreased resolve time. Puzzle now delays twice Star Splitter…Game update1 Oct 2018Card City Nights 2 patch 1.3.1 r6[1.3.1 r6] Tweaked cards: Hype Snake, That Guy With Hands and The Lichious Turnip. Ancient War (and Ancient War X) now has more possible transformations it can cause. Fixed the drafting matches to only give commons when playing the Commons Only Challenge Mode. Fixed so that "when your opponent plays" effects won't trigger when you play a card that instantly gets its color changed. Fixed so that…Game update28 Sep 2018Card City Nights 2 Patch 1.3.0 r5[1.3.0 r5] (displayed wrongly as 1.2.3 (r5) in-game) The latest patch includes : - New character and draft battle! (post-main quest content) - A new type of card packs! - 28 new cards! - Bug fixes!