Cthulhu's Reach: Devil Reef
Playing now
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All-time peak
11Apr 2025
Playing now
0+0 vs. yesterday
All-time peak
11Apr 2025
| Published | Title | Build |
|---|---|---|
| Patch Update - 1.0.7 Hey survivors, This patch turns down the camera queasiness for good, cleans up some overdue Sunken Field and item naming, and knocks out a good pile of multiplayer stability issues. Full rundown below. Gameplay & Balance · Added Camera Comfort settings: a noise slider to tone down the gameplay camera's wobble, and a rotation lock for anyone who wants the view held dead still. (Community Shoutou… | 25128159 | |
| Patch Update - 1.0.6 Hey survivors, Before we get to the fixes, a quick word on version numbers, because we know the last few updates looked odd. Our recent hotfixes were tagged 1.2 , 1.3 , 1.4 , and 1.5 . Those numbers were a mistake. They should have carried the same 1.0.x pattern as this release, so 1.5 should have read 1.0.5 , 1.4 should have read 1.0.4 , and so on. Nothing about the versioning skipped content… | 24866933 | |
| Patch Update - 1.0.5 [Hotfix] Bugfixes · Fixes KeyNotFoundException raised when returning to the beach after using the incantation book in the Hut. (Community Thanks: Xinister, GoodOlRusty, Joccish, MrWhitefolks) · Fixes Alhazred's Challenge missing · Fixes Slowed status effect lasting twice as long as intended after applying certain items. | — | |
| Patch Update - 1.0.4 [Hotfix] Fixes ready button not showing for client in multiplayer. | — | |
| Patch Update - 1.0.3 [Hotfix] Fixes null reference for debug button in release build causing intermittent soft-locks when player dies. · Reverts debug value on Cinderbrand incantation (sorry for making you taste the power and then taking it away. Evil...) | — | |
| Patch 0.9.27 This update focuses on improving movement stability and polishing key interactions based on community feedback. Changes & Fixes: · Introduced a new character controller to reduce out-of-bounds issues (thanks to community feedback from Good_Ol_Rusty) and improve movement consistency. Stair climbing is now smoother and more reliable. · Added clearer feedback when interacting with locked doors, so… | — | |
| Patch Update - 0.9.26 Patch 0.9.26 A small but important patch addressing a few issues that crept in with the latest update. Bugfixes · Fixed Mother Hydra's magma artillery projectiles failing to initialize correctly after recent pooling changes · Fixed plasma bullets applying incorrect damage schools · Fixed custom character not being selected correctly in the Wardrobe Thanks for the continued reports - keep them c… | — | |
| 0.9.23 Hotfix Update We’ve rolled out a couple of additional hotfixes for the latest update: · Fixed an issue where keys wouldn’t spawn in certain edge cases · Fixed missing floor pieces that could cause players to fall through the map Thanks for your continued support! 🙂 | — | |
| Update 09.22 patch notes In this patch: · Fixed a crash in the daily challenge when the weapon Loadout is Axe-only. · Fixed a hole in the Act 2 bridge section (thanks to community feedback from Good_Ol_Rusty) · Fixed an issue with the map generator that could create unsolvable maps (thanks again to Good_Ol_Rusty) We’re still working through additional tweaks and balancing improvements. Thanks for your continued support… | 22446374 | |
| Patch Update - Echoes of Hurt A small but felt patch — sharpening the senses, tightening the controls, and silencing a few lingering disturbances. Feel & Feedback · Free look added to the Hut — you can now rotate your view freely while resting between runs. · Bullet smoke and line-of-sight now resolve to the precise hit location rather than an approximate one. · Player hurt audio is more prominent — hits land with more weig… | — | |
| Patch Update – Refinements From The Deep Greetings, wanderers. A fresh patch has risen from the depths—small in size, but vital in keeping your journey through Cthulhu's Reach: Devil Reef smooth and perilous. This update focuses entirely on bugfixing, polish, and tightening the experience across all systems. Combat & Enemies · Worm encounters: fixed dodging into worms not properly ending dodge progression, ensuring combat flow remains… | 21852928 | |
| Patch Update – Stability From Beyond Greetings, wanderers. A fresh patch has risen from the depths—small in size, but vital in keeping your journey through Cthulhu’s Reach: Devil Reef smooth and perilous. This update focuses entirely on bugfixing, cleanup, and tightening the experience across all acts. Eldritch Incantation Fixes Issues affecting Eldritch Incantations has now been resolved causing powers not to appear properly. Eld… | 20800267 | |
| Patch of Tendrils – Fixes and Balance Adjustments Through the void, silent tendrils weave subtle corrections, leading you ever more safely through the darkness. Audio · Improved music on end screen Balance · Enemy plasma bullets can hit other enemies, not only players · Enemies will try to shoot player only if they have free sight (other enemies are treated as obscuring the target) Fixes · Fixed traps not spawning on Act III while playing Mult… | 20612874 | |
| ACT III DAGON'S DOMAIN OUT NOW!major Salutations, debtors! Cosmic portents have aligned to herald a new major update: Act III - Dagon's Domain! Gaze into the eldritch eye of the YouTube abyss to see our new trailer staring back... Act III includes the following: · Three levels and a new final boss fight culminating in Dagon, the most epic and cinematic boss encounter yet. · Three new enemies, one per level, each introducing distin… | 20560363 | |
| Patch Notes - Blessings from the Black Goat Whispers of the Thousand Young bring new sounds, balance, and fixes to guide your path through the abyss. Audio · Added missing sfx for some continous/looping incantation effects Balance · Rerolls now cost a flat amount · Adjusted Tommy Gun ammo pickups for better balance Fixes · Fixed an issue where Deep One bullets could deal double damage ( Community feedback: Good_Ol_Rusty ) · Bullets go th… | 20191690 | |
| 0.8.53 – Weapon upgrades saving, audio, and enemy fixes Gameplay & Balance • Weapon upgrades now properly save and load between sessions. (Community feedback: Hydremajor117) • Damage multiplying effects are now calculated based on weapon base damage. (Community feedback: GoodOlRusty) Audio & Visuals • Fixed bug that caused audio settings to not apply to all audio instances due to duplicate audio mixers. • Added new SFX: – Life Steal effect – Corrupt… | 19836954 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 14:49 | No patch notes · unannounced build | 25169244 | public | 1 | — |
| 7 Sep 2026 | Mon | 14:39 | No patch notes · unannounced build | 25169244 | beta | 1 | — |
| 4 Sep 2026 | Fri | 17:08 | Patch Update - 1.0.7 | 25128159 | public | 1 | — |
| 4 Sep 2026 | Fri | 16:20 | Patch Update - 1.0.7 | 25128159 | beta | 1 | — |
| 4 Sep 2026 | Fri | 09:35 | No patch notes · unannounced build | 25120775 | beta | 1 | — |
| 21 Aug 2026 | Fri | 18:21 | Patch Update - 1.0.6 | 24866933 | public | — | — |
| 21 Aug 2026 | Fri | 16:57 | Patch Update - 1.0.6 | 24866933 | beta | — | — |