Patch Update – Stability From Beyond

Cthulhu's Reach: Devil Reef · build 20800267 · published

On SteamNotes only · this build shipped before we watched the app

Greetings, wanderers.
A fresh patch has risen from the depths—small in size, but vital in keeping your journey through Cthulhu’s Reach: Devil Reef smooth and perilous.

This update focuses entirely on bugfixing, cleanup, and tightening the experience across all acts.

Eldritch Incantation Fixes

Issues affecting Eldritch Incantations has now been resolved causing powers not to appear properly. Eldritch abilities should now manifest as intended.

Enemy & Boss Fixes

  • Deep Ones: improved stopping distance and attack logic

  • Watcher: collider fixes, correct bullet behavior, continues attacking while flamed

  • Mother Hydra: timeline signal and teleport fixes

  • Specters: corrected collider issues

  • Bosses now properly deactivate colliders on death

Combat & Effects

  • Fixed artillery explosion issues

  • Deep One bullets are now dealing eldritch schooled damage as intended (Community feedback: Good_Ol_Rusty)

  • Enemy bullets interaction improvements

  • Panicked effect now behaves as intended

  • Flamed effect and related VFX stability improvements

  • Enemy behavior fixes related to visibility and aim leading

Levels & Navigation

  • Patched holes in the Act 3 boss level

  • Fixed loot spawning outside intended areas

  • Adjusted Act 3 floor replacements and exit stairs

  • Navmesh and parenting cleanups

UI & HUD

  • Eldritch button graphics and VFX updates

  • Party portrait/emote font fix (Community feedback: MrWhitefolks)

  • Incantation lists sorted and UI responsiveness improved

Audio & VFX

  • Fixed SFX not triggering properly on remote effects

  • Fixed credits music not playing

Miscellaneous Fixes

  • Pedestals no longer lock doors incorrectly

  • Teleport signals restored in several cutscenes

  • Client-side trap, slowed, and life-steal RPC issues resolved

  • Rigidbody and physics adjustments on certain enemies

  • General stability and performance cleanup

Thank you for continuing to brave the depths and for reporting the horrors you encounter.

- The Dev Team