Cthulhu's Reach: Devil Reef · build 20800267 · published
Greetings, wanderers.
A fresh patch has risen from the depths—small in size, but vital in keeping your journey through Cthulhu’s Reach: Devil Reef smooth and perilous.
This update focuses entirely on bugfixing, cleanup, and tightening the experience across all acts.
Issues affecting Eldritch Incantations has now been resolved causing powers not to appear properly. Eldritch abilities should now manifest as intended.
Deep Ones: improved stopping distance and attack logic
Watcher: collider fixes, correct bullet behavior, continues attacking while flamed
Mother Hydra: timeline signal and teleport fixes
Specters: corrected collider issues
Bosses now properly deactivate colliders on death
Fixed artillery explosion issues
Deep One bullets are now dealing eldritch schooled damage as intended (Community feedback: Good_Ol_Rusty)
Enemy bullets interaction improvements
Panicked effect now behaves as intended
Flamed effect and related VFX stability improvements
Enemy behavior fixes related to visibility and aim leading
Patched holes in the Act 3 boss level
Fixed loot spawning outside intended areas
Adjusted Act 3 floor replacements and exit stairs
Navmesh and parenting cleanups
Eldritch button graphics and VFX updates
Party portrait/emote font fix (Community feedback: MrWhitefolks)
Incantation lists sorted and UI responsiveness improved
Fixed SFX not triggering properly on remote effects
Fixed credits music not playing
Pedestals no longer lock doors incorrectly
Teleport signals restored in several cutscenes
Client-side trap, slowed, and life-steal RPC issues resolved
Rigidbody and physics adjustments on certain enemies
General stability and performance cleanup
Thank you for continuing to brave the depths and for reporting the horrors you encounter.
- The Dev Team