Standable: Full Body Estimation
Playing now
497−8 vs. yesterday
55%of peak
All-time peak
896Jan 2026
Playing now
497−8 vs. yesterday
All-time peak
896Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v3.0.1 Patch Notes The Standable v3.0.1 Patch is now available! There are some big changes on how floor and height works in this patch. While it may be a little confusing if you're familiar with the old Floor Offset system, it is much simpler for new users and requires less manual calibration on the user's end. (Please read through the new changes (especially the new height/floor system) before asking for help in… | 21250703 | |
| Major update | Standable v3.0 Welcome to Standable v3.0! This update is the biggest rewrite Standable has ever received, bringing many long awaited features, and building the foundation for even larger updates in the future! I’ve posted the full patch notes on the official Standable website (link below). Feel free to react, comment, and read at your own pace, but I'd love to hear what you guys think! v3.0 Major Features: -… | — | |
| Game update | Standable v2.1.1 PATCH NOTES Mini Patch Notes for Standable v2.1.1 ! v2.1.1 has only a few bug fixes and updates, but very important nonetheless! Patch Notes below: One Handed/Controller Calibration If a controller dies or you are unable to use two controllers for whatever reasons Standable calibration will still work as intended with only one controller connected (t-pose, alignment options, etc). Note: Two controllers mus… | 17036812 | |
| Game update | Standable v2.0.1 Patch Notes Patch v2.0.1 is now live! UI: · QuickStart Guide link in UI now flashes yellow for first time users. Calibrate Floor Button: · New Button in advanced settings for quick floor setting without need to stand up. Virtual Desktop Jitter (temporary) Workaround: There is an issue that arises sometimes when using Virtual Desktop where Standable's DeltaTime is somehow messed up. This can slightly or sev… | 14488324 | |
| Major update | Standable Full Body Estimation v2.0 Patch Notes Standable v2.0 is a full rewrite of Standable: Full Body Estimation. This gave the opportunity to add new systems like Seat Estimation and Mixed Tracking, but it also gave the opportunity to vastly improve what was already there, adding that bit much more polish. Hope you enjoy! Make sure to watch through the (not so quick) QuickStart Guide video to get a grasp of how to use v2.0! All New User… | — | |
| Game update | Patch Notes for May 14 (v1.1) Additions • Rotating logic breakthrough! - While working on the small bugs I accidentally came across a huge issue with my code. After a simple variable change, now turning around is much more natural! This also fixes most cases of the legs randomly crossing. v1.1 feels so much more natural to "puppet"! • Calibration message - Calibration notification when in calibration mode (For VRChat make s… | 11231424 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.