Death Must Die
Playing now
134+4 vs. yesterday
0.8%of peak
All-time peak
15,895Apr 2024
Playing now
134+4 vs. yesterday
All-time peak
15,895Apr 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 0.8.5 TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory. Armory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the… | — | |
| Game update | Patch 0.8.4 Enemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30% Summons: • Stone Golem now has proper Spawn & Death animation Blessings: • Sickles Attack Damage scaling improved +100% (6% > 12… | 18314456 | |
| Game update | Patch 0.8.3 TLDR: A lot of feedback has been about traversal and obstacles in the new act. To improve that, we have drastically reduced the obstacle colliders of the trees and the player collider, as well as improving light sources. An optional charm encounter has been added to 2 locations to allow completing the “Face Yourself” achievement, as well as a new rare location that gives +1 Dash slot as an alte… | 18314456 | |
| Game update | Patch 0.8.2 Enemies: • Frog King Breath attack preparation time 1.3s > 1.65s • Siren no longer charms summons • Lady of the Lake no longer charms summons • Scarecrow missiles made slower and lower range • Scarecrow attack area made smaller • Wraiths dash made slower • Exploding Fungi move slower • Forest Spirit attach to ally significantly slower, higher cooldown and less stat bonuses • Naga Warrior dash a… | 18286432 | |
| Game update | Act III Hotfix Patch We’re shipping a fast patch to address some issues that quickly became apparent, so let’s go over them: Difficulty: Firstly, elite minions weren’t properly tested. Elite minions and variations (lightning, rupture, freeze) were added very close to the release. The game was largely balanced before they were finalized and with them the act became very overtuned. We also don’t track any metrics on… | — | |
| Major update | Act III - The Darkmoor is LIVE! Step into the water once more, heroes! The Darkmoor awaits…. · Act III, with many new enemies, bosses and locations · A New god, Aegir of the Seas · A New hero, the Druid, which can shapeshift into different forms · New summon system, with their own AI behaviours and taunt · Tier 3 items and uniques, with powerful abilities · Fated Infusions · New books and achievements to collect | 18244176 | |
| Community | The Darkmoor Nears The Lady and The Tide The Lady then came, and with her, the tide, Transforming the desert where Death did reside. Marshlands blossomed and grasses grew tall, Her presence a gift, a green overhaul. ~ Lore of the Land, vol. 4 The Lady Once the keeper of sacred springs and silver lakes, the Lady now walks the still waters beyond the veil. Her grace remained, intertwined with newfound loyalty to De… | — | |
| Community | Act III April 2025 | — | |
| In-game event | Snowswatch is here! The legendary Snowsfather has returned to spread joy, laughter, and plenty of presents to all who join in the festivities! Don't forget to check under the Snowswatch tree, enjoy the winter scenery and have a happy holiday season! | — | |
| In-game event | Procedural Horde Patch is now LIVE! We are closing the beta branch today and releasing the new Procedural Horde Patch! 0.7.70 - Procedural Horde Patch! · ENEMY SUBTYPES: Face off against new enemy subtypes, each with special powers for both minions and elites. · WAVE VARIETY: Every run now features procedurally generated waves, creating new and varied encounters. · PACT OF GREED: Unlock the Pact of Greed after defeating Act 2—pla… | — | |
| Community | Balance Branch Hey everyone, We're opening the Balance branch that we talked about a few weeks ago. The idea of this branch is to get balance updates tested and ready for the main one and have that iterative process be open. For anyone interested in giving us live feedback as we work on it, please join in and share your thoughts! Please keep in mind that updates will be regular and things may constantly shift… | — | |
| Game update | Patch 0.7.57 - Quality of Life: Part II The Armory · Browse item collection by type, preset and common affixes Mailbox · Receive news about the game's development UI · Can now switch between chests in stash panel · Added visual indicators for full chests and tabs · Improved visuals for multi-equip · Added explanation texts to Traveller · Fixed Darkness 100 HUD render · Other small visual fixes Other QoL · Autocompare option for items… | 15399647 | |
| Game update | Patch 0.7.40 - Quality of Life Item Loadouts · Talent Loadouts · Multi-equip · Stash Upgrades · Loot Rarity Filter | 15232108 | |
| Community | LIVE Roadmap To keep you informed, we are introducing a new Roadmap. We’ll be updating it after each patch to track our progress and reflect the current short-to-medium plans. | — | |
| Game update | Patch 0.7.25 Bugfixes · Fixed several crash-causing bugs. · Fixed summon count items not working. · Fixed war chains being spawned with offset from player. · Fixed Skadi applying random statuses via the 'Relentless' talent. · Fixed leftover boss minimap marker after Temporal Lord time rewind. · Fixed leftover lasers after Temporal Lord time rewind. · Temporal Lord no longer removes monsters that were spawne… | 14209079 | |
| Game update | Patch 0.7.13 First batch of bugfixes for the new content. We've also updated the in-game patch notes with most of the changes from Act II. Bugfixes · Fixed shop not resetting. · Fixed time field destroying missiles (and not slowing down others). · Fixed game hanging after defeating beating Act I. · Fixed Dracula glitching out mid-animation. · Fixed Rock Hands damage not displaying in the results screen. · F… | 14138041 | |
| Major update | Act II is LIVE! Step into the water once more, heroes! The Endless Desert awaits…. Here is a brief overview of our Act II Update (detailed patch notes coming soon): 1. New Act - The Endless Desert, with new enemies, locations to explore, powerful Bosses and thematic soundtrack 2. New Goddess - Ninh, Goddess of Earth 3. New Hero - Lorien, the Ranger 4. Personalized Talent Trees with 30+ different talents for ea… | — | |
| Community | Act II - Weekly Dev Log #6 Welcome to the last dev log before our Act II update. We’ll be pausing them to focus on delivering quick updates and bug fixes, but we plan to bring them back down the line. In the meantime, we’ll be using the patch notes to share changes, as most of the dev work will go straight into the game. For today, here are two new blessings from our upcoming Earth Goddess Ninh: Thank you all for reading… | — | |
| Community | Triple-i Announcement We are proud to be a part of the triple-i initiative! And if you have already seen the showcase, you know that we just revealed something really exciting — talent trees! …But first, the new goddess: Ninh, Goddess of Earth The World Peak is the highest point in the mortal realm, crossing the border between men and gods. It is this cosmic bridge that has allowed our heroes to travel into Death’s… | — | |
| Community | Act II - Weekly Dev Log #5 Welcome to Death Must Die dev log #5! Today, we want to reveal the upcoming changes to our Darkness system. Currently, you can crank up the difficulty to 30, in order to get better loot. This has been great for most people, but we have some hardcore players that still need more challenge! So, while Darkness 30 will still give max item drops, for those players that truly want to test how far the… | — | |
| Community | Act II - Weekly Dev Log #4 Welcome to Death Must Die dev log #4! Lets get straight to some of the new map encounters: Now, for the new hero - Lorien: While his sister, Merris, enjoyed the liberty of endless days in the grand library, Lorien was shaped by a strict regimen. He spent every morning training with famed warriors and the evenings under the tutelage of the realm's most esteemed wisemen. This contrast between the… | — | |
| Community | Act II - Weekly Dev Log #3 Welcome to Death Must Die dev log #3! Today we want to focus on game design and balance, namely how we are improving build variety in the upcoming Act II update. The problem we posed last week is that Attack-based builds are currently inferior to spell-based builds. It’s easier to visualize it, when we look at the hierarchy of stats in the game: At first glance, the tree looks balanced. Attacks… | — | |
| Community | Act II - Weekly Dev Log #2 Welcome to Death Must Die dev log #2! Since last week was more technical, this time we want to switch it up and talk about game design. Releasing into early access has been great for collecting player feedback and identifying common problems with the game. We identified a cluster of problems around the main attack. Namely: · Attack movement penalty - this is probably the single biggest complain… | — | |
| Community | Act II - Weekly Dev Log #1 Hello everyone. We are still about a month off from releasing the Act II update, but we want to start sharing some of what we’ve been doing behind the curtains. Some of you are asking why the update is taking so long and that’s a fair question to ask. We wanted to scale the game to become more than it currently is, and so we didn’t want to just reskin the old act or simply add more content of t… | — | |
| Game update | Patch 0.6.79 Bugfixes Fixed Snowsfather being stuck with no decorations appearing. | 13079105 | |
| Game update | Patch 0.6.78 - Christmas Special Snowswatch is Here! Happy holidays and a Happy New Year to everyone! | 13013764 | |
| Game update | Patch 0.6.77 Bugfixes Passive hp regen is now properly affected by various heal bonuses. Player can no longer escape enclosure with lightning dash (or at least I've made it more difficult, I'm sure you'll figure something out). Fixed bug with conflicting map object and level up menu... again. Item comparison tooltip now has a border that corresponds to the rarity of the currently equipped item. Fixed issue… | 12862148 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.