Major update · published 13 Aug 2026, 00:00:35 UTC
THE DEMO UPDATE
it's been a long journey. i've been working on this project since november of 2022, and i'm finally at a point where i'm satisfied enough with what i have that i can let people freely play it. in the coming weeks the game will be released as a public free demo for everyone to play. this is a big step and i thank all of you who have stayed with me along the way. i never got to play arena shooter…
In-game event · published 22 Jan 2026, 22:05:09 UTC
The Cleanup Update
IMPORTANT · Completely new professional animations by @festus · New experimental soundtrack by @knowetski taking feedback on it :) · New Vote Kick system You can now remove dum dums · New Revamped maps Fixes / Changes · Fixed missing UI indicators for scoreboard, voice chat, and chat · Fixed wallrun logic · Fixed shotgun explosion damage (it was terrible) · Fixed crosshair colors · Fixed arms r…
In-game event · published 20 Oct 2025, 04:59:13 UTC
The OVERPUMPED Update
Additions: Renamed the game to Killnetic . Players can now finally experience the true identity of the battlefield. Added Proximity Voice Chat with full functionality — supports push-to-talk and open mic modes, player muting, and persistent mute states across matches. Added Capture the Flag gamemode — steal the enemy team’s nuclear codes and deliver them to your terminal to score points. Weapon…
In-game event · published 5 Sep 2025, 05:27:41 UTC
[PROJECT NOVA] GAMEMODES!
New Features · Revamped User Interface : Completely overhauled the game's UI for a more aesthetic and functional experience, improving navigation and visual appeal. · New Weapon - LA-87 : Introduced the LA-87 weapon, fully functional and textured, with final animations and sounds still in progress. · New Weapon - LP-12 : Added the LP-12 weapon, completed but awaiting final setup and ultimate ab…
Major update · published 27 May 2025, 13:59:47 UTC
[Project Nova] Getting there
Pre-Beta Update Changes · New Textures! · New LP-12 Model · Whole New Graphics · New Movement · New Animations Developer Notes I am still reworking a ton of stuff, the 2 weapons which are in a close to final state is the LR-01 and LP-12, the rest are to be reworked, overall most of the game was reworked and a ton of stuff is in a semi final stage This patch note does not describe all changes ma…
In-game event · published 28 Aug 2024, 03:41:29 UTC
[Project Nova] Pre-Beta
Thank you all for playing and being interested on the game, Please Share it as it helps a lot! Pre-Beta Update Changes · Chat (Press enter to chat) · New Player Model · Hands! · UI reworked · More Keybind options · Some Maps Changed NEW · LR-01 Ultimate: Payback, Charge your ultimate by getting kills and release a powerful shot that can kill up to 6 players at once! · LS-50 Scope: Quickscope, A…
In-game event · published 21 Mar 2024, 06:45:02 UTC
[RUSP] Playable Update V.4
Notice: Again So Much Changed That I Can't Remember (I need to makes these posts more often) Code Rework: -Various Fixes -Improved Hit Detection -I Don't Remember TBH Graphical Reworks: -Removed Cartoon Shaders -Added New Proposed Players Models For The Community To Vote -Better Shooting Tracers Additions: -4 New Maps (3 Of Them Made By My Friend Ogure4k) -Weapon Screen Shake -KillFeed -ScoreBo…
News[RUSP] Big Update! Preparing for Early Access———12619947
In-game event · published 4 Nov 2023, 16:43:17 UTC
[RUSP] Big Update! Preparing for Early Access
Notice: SO MUCH CHANGED THAT I CAN'T EVEN REMEMBER ;) Code Rework: -New Movement System -New Shooting System -New UI System -New Preferences Saving System -Fixed Weapon Spread Graphical Reworks: -New arm model (Now there's only a single arm for all weapons, there used to be one for each weapon :0 ) -New Cartoon Shaders For Weapons And Player Models -New models for (LW-50, LP-12, LS-03, LP-02) -…
Improvements: -Added Lag Compensation -Improved Client Side Prediction (again) -Visual Effects -More Gun Spawners -New Player Model -Speed Lines -NEW REVOLVER MODEL -And Much More!
- New gun sounds made by Pieppie - Fixed non functional Client Side prediction - Added functional lag compensation when shooting - Fixed interaction system - Fixed player falling through floor when respawning - Fixed player keeping it's speed when changing scenes - Added new Start Match Button Model