
Renamed the game to Killnetic. Players can now finally experience the true identity of the battlefield.
Added Proximity Voice Chat with full functionality — supports push-to-talk and open mic modes, player muting, and persistent mute states across matches.
Added Capture the Flag gamemode — steal the enemy team’s nuclear codes and deliver them to your terminal to score points.
Reworked all weapon shot validation to improve reliability across all ping ranges.
Fixed an issue where quick-swapping or high latency could cause the server to ignore valid shots.
Shots should now only rarely desync under extreme conditions.
LP-12 Shotgun Rework – “Overpumped” Ability:
Base shot (no pumps): 100 total damage, 6 pellets.
1 pump: 130 total damage, 8 pellets.
2 pumps: 150 total damage, 10 pellets.
3 pumps: 300 total damage, 12 pellets.
4th pump triggers Overpump: next shot fires a small explosion dealing 30 damage and knockback.
Improved shot replication and hit registration consistency across clients.
Optimized server-side validation for better performance under high load.
Minor HUD and feedback adjustments for better combat readability.
We are very close to releasing the demo — get ready to jump into Killnetic’s fast-paced chaos.