GunSpectre
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
017 Oct 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
017 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The Gentle Art of Making Enemies Another week down, another week closer to launch. This week, we cooked up some additional enemies for your fighting pleasure. Even though we had a good variety to begin with, it never hurts to have more, and these last few additions make sense for GunSpectre. The overall process for adding enemies to GunSpectre is pretty straightforward. It typically starts with a placeholder in a mostly empty… | — | |
| Community | Filling in the blanks! Hope everyone had a good week! It took a hot minute, but GunSpectre's world has finally been filled. At one point, we had finished a smaller version of this world, but we felt that we could give you more. There are over 500 screens to explore and survive! About half of that is the desolate Surface, which serves as an overworld. The other approximate half is the Subsurface, and that contains a s… | — | |
| Community | Underworld map is complete! Greetings! If you've found yourself here, then you already know that the GunSpectre Steam page is live! Working on GunSpectre has been a long and winding road, but we're almost at the end. We're still putting the finishing touches on the massive world, getting the action just right, and cooking up a delicious Game Boy soundtrack to match everything you'll be seeing and doing. We just recently f… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.