Serious Sam Classics: Revolution
Playing now
41−13 vs. yesterday
24%of peak
All-time peak
173Apr 2014
Playing now
41−13 vs. yesterday
All-time peak
173Apr 2014
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | AP_3141 is now live! It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features. We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here , on our latest official blogpost! Talking about community contributors, we'd… | — | |
| Game update | AP_2972 is now live! Aside from a recent ice skating incident here at Alligator Pit (imagine that, ice skating near a pit full of alligators), we managed to push another update to Steam without many wounded developers. That is a good thing! We might also have some Bright Island teasers in the near future, so stay tuned for that. Thanks to everyone who have reported bugs and suggestions on the bugreporter , via the… | — | |
| Game update | AP_2894 is now live! Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details). Also, for those who have been asking for it, we're in the process of testing multiplayer voting. · Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We'… | — | |
| Game update | AP_2856 is now live! It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. :kingsam: · Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed. · Added a bunch of plasma and mine ammo in the levels. ·… | — | |
| Game update | AP_2786 is now live! This update brings a brand new intro with a first look at some of Bright Island, and a bunch of stability improvements. · Added a new intro to game startup for Bright Island · Updated intro to include the game logo · Updated Green Garry to be a green version of Blue Bill and Rigteous Robert, as it was just a carbon copy of SWDM Green Garry · Updated the way content is cached; this fixes one of… | — | |
| Game update | AP_2739 is now live Update 2739 is now live. Changes include: · Added enemy "health scalar" to enemy entities for level designers · Added LOD quality "always best" setting to menu · Guarded against some common crashes · Fixed stats not saving due to "error 3" · Fixed shadows on Courtyards of Gilgamesh · Fixed a bug in Palenque Demo where the crystal skull turned into the golden heart from Luxor when picked up in t… | — | |
| Game update | AP_2622 is now live Remember to give feedback! · Made the environment auras more clear as to what they actually are · Fixed a problem with environment auras when not in Ugh-Zan difficulty · Fixed the "I am Ugh-Zan" achievement not working · Changed the beforementioned achievement, it now requires you to only play the last level of The Second Encounter or The First Encounter · Fixed "Mental" and "I am Ugh-Zan" diff… | — | |
| Game update | AP_2614 is now live Make sure to give feedback on the new difficulty on the Steam discussions. · Updated "I am Ugh-Zan" difficulty a bit and fixed some problems as per user feedback. Enemies now do more damage to players, and they have 150% of their health instead of 200%. · FOV can now be changed for third person in versus mode to values lower (but not higher) than 90 · By default, clients connected to servers ma… | — | |
| Game update | AP_2601 is now live! I am Ugh-Zan! Try the new "I am Ugh-Zan" difficulty! Unlock it by completing Mental mode, or simply type this in the console (press F1): /sam_bUghZanActivated=1 Let me know what you think! AP_2601 changelog · Added a new "I am Ugh-Zan" difficulty, with an achievement for completing it in single player · Added functionality to Script entity (this is experimental) · Added ability for modding item… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.