Serious Sam Classics: Revolution
Playing now
22+1 vs. yesterday
13%of peak
All-time peak
173Apr 2014
Playing now
22+1 vs. yesterday
All-time peak
173Apr 2014
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Serious Sam Classics: Revolution Status Update Hi Everyone! We bet this comes as kind of a shocker to some of you, but we’ve been lurking from the shadows for some time, looking to revive Revolution properly. That’s right, the project hasn’t been abandoned. Instead, it was “on ice” for a while due to life happening to Alligator Pit dev team. This is, after all, a fan project that was developed on top of the original Serious Sam Classics. Wi… | — | |
| Game update | AP_3381 is now live! First of all, Happy Holidays from all of us at Alligator Pit! From today until the 31st, everyone will have Santa hats on their player characters. Have fun! · Now using the new SteamUGC API for Steam Workshop. This should speed up the Workshop process a lot . The downloading of workshop items is now handled by Steam instead of the game, which means you don't need to wait for the game to downloa… | — | |
| Game update | AP_3338 is now live! Thanks to everyone for their feedback and reports, here are the latest changes: · Added a new survival map: Dimensions Neon! · Added a few new versus maps: Memphis Almarkazia, Sankta Nokto, and Metalic Station! · Added a unique random seed to every match, this adds a little bit more randomization to some levels. · Added blue and yellow blood types. · Added a bunch of level backgrounds and updat… | — | |
| Game update | Serious Sammy is here! (AP_3216 is now live) As you all know, Sam has a sister. And her name is Sammy. She's decided to take a detour through Egypt this time around and visit the Revolution as a new playable model in the game! It's summer! And you know what that means. That's right, extra protective wallets for the Steam summer sales. Revolution is on sale! Get it for yourself or your friends for 90% off! · Added the Serious Sammy player… | — | |
| Game update | AP_3141 is now live! It's that time again, ladies and gentlemen! Time for an update. But not just any update! An update with a lot of fixes and features. We'd also like to tell you a little bit about ourselves. Who's Alligator Pit, really? What's changed since the last time we introduced ourselves to the community? Read more about it here , on our latest official blogpost! Talking about community contributors, we'd… | — | |
| Game update | AP_2972 is now live! Aside from a recent ice skating incident here at Alligator Pit (imagine that, ice skating near a pit full of alligators), we managed to push another update to Steam without many wounded developers. That is a good thing! We might also have some Bright Island teasers in the near future, so stay tuned for that. Thanks to everyone who have reported bugs and suggestions on the bugreporter , via the… | — | |
| Game update | AP_2894 is now live! Another update for you. Please note that savegames made in the previous build will not work with this build (like usual - see the FAQ for more details). Also, for those who have been asking for it, we're in the process of testing multiplayer voting. · Upgraded the tick rate from 30 to 40. (Experimental! Might avoid some off-by-one problems, but could also make some people's game more laggy. We'… | — | |
| Game update | AP_2856 is now live! It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. :kingsam: · Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed. · Added a bunch of plasma and mine ammo in the levels. ·… | — | |
| Game update | AP_2786 is now live! This update brings a brand new intro with a first look at some of Bright Island, and a bunch of stability improvements. · Added a new intro to game startup for Bright Island · Updated intro to include the game logo · Updated Green Garry to be a green version of Blue Bill and Rigteous Robert, as it was just a carbon copy of SWDM Green Garry · Updated the way content is cached; this fixes one of… | — | |
| Game update | AP_2739 is now live Update 2739 is now live. Changes include: · Added enemy "health scalar" to enemy entities for level designers · Added LOD quality "always best" setting to menu · Guarded against some common crashes · Fixed stats not saving due to "error 3" · Fixed shadows on Courtyards of Gilgamesh · Fixed a bug in Palenque Demo where the crystal skull turned into the golden heart from Luxor when picked up in t… | — | |
| Community | Happy new year from Alligator Pit! Just a quick update. Nothing big. From everyone at Alligator Pit: Happy new year!! Have a great new years eve, and don't get your hands blown off by the fireworks. Sam would not approve of that. :serioussam: And now for some actual news: In early 2015 we will release some more information about Bright Island. We're very excited about the progress we've been doing in the past few months, and we… | — | |
| Community | Christmas update! Happy holidays! Happy holidays and a happy new year! We're hoping you're enjoying the holidays so far. For those celebrating Christmas eve, here's another addition to your gift loot! Alligator Pit proudly presents the Christmas 2014 update . In this update, we bring you a brand new special survival level to brighten up that festive mood this time of year even more! Very unoriginally called Christmas Survival 2… | — | |
| Game update | AP_2622 is now live Remember to give feedback! · Made the environment auras more clear as to what they actually are · Fixed a problem with environment auras when not in Ugh-Zan difficulty · Fixed the "I am Ugh-Zan" achievement not working · Changed the beforementioned achievement, it now requires you to only play the last level of The Second Encounter or The First Encounter · Fixed "Mental" and "I am Ugh-Zan" diff… | — | |
| Game update | AP_2614 is now live Make sure to give feedback on the new difficulty on the Steam discussions. · Updated "I am Ugh-Zan" difficulty a bit and fixed some problems as per user feedback. Enemies now do more damage to players, and they have 150% of their health instead of 200%. · FOV can now be changed for third person in versus mode to values lower (but not higher) than 90 · By default, clients connected to servers ma… | — | |
| Game update | AP_2601 is now live! I am Ugh-Zan! Try the new "I am Ugh-Zan" difficulty! Unlock it by completing Mental mode, or simply type this in the console (press F1): /sam_bUghZanActivated=1 Let me know what you think! AP_2601 changelog · Added a new "I am Ugh-Zan" difficulty, with an achievement for completing it in single player · Added functionality to Script entity (this is experimental) · Added ability for modding item… | — | |
| Community | AP_2578 is now live! In a world where people lack the time to do things due to real life.. uhm.. where was I going with this? Right. Here's a new update for Revolution. Hopefully we'll get back to doing regular updates again, as we adjust our time planning gradually. :serioussam: Game · Added ability to use mutators in splitscreen mode · Added the ability to pause the game in survival, due to user feedback · Added… | — | |
| Community | AP_2510 is now live We just put out an update which is a good first step to getting dedicated servers working like they should. The dedicated server has moved to its own application in the Steam tools. Here's a full list of changes: · Added 4 new Control Zone maps: Coug, Courtyard, Frontline and Station · Added spectator cameras to all levels · Added new "Serious Sam Classics: Revolution Dedicated Server" app in S… | — | |
| Community | AP_2421 is now live Time for another update! This time we introduce a new Capture the Flag map as well as a bunch of fixes for some common problems reported by the community. Check it out! · Added a new Capture the Flag and Control Zones map: Frontline · Added crosshair coloring to sniper wheel · Added two new mutators: Ammo Multiplier and Fire Rate Multiplier · Added spectator cameras to more levels that were mis… | — | |
| Community | AP_2345 is now live. AP_2345 is now live with the following changes. Remember, we would very much like to hear what you think about the new weapons and levels! Let us know on the Steam forums! · Added two new achievements for finding secret Plasmathrower and Minelayer weapons in The Second Encounter: "Secret Detonation" and "Plasma King" · Added music to Medieval Trouble, Hoodlum's Backyard and Brkeen Chevap · Chan… | — | |
| Community | June Update is now live! The June Update is here! And this time it matters! For we bring you goodies and fixes! Goodies as in a few new levels, and lots of fixes to your old favorite levels! Introducing: Faster! Faster! A high speed survival map that quickly turns into a heap of projectiles, where speed is your only hope of survival. Lynx Town A wave like map where you have to carefully manage your resources, because y… | — | |
| Community | AP_1964 (raw mouse input and more) Good feedback from our last update, you guys seem to really like the Xbox HUD! Some more bug fixes and other changes today. · Added raw mouse input, this should once and for all get rid of all mouse lag · Updated the Xbox HUD a bit based on community feedback · Fixed problems with item models remaining visible while they should disappear · Fixed third person sharp turning being messed up when p… | — | |
| Community | AP_1936 (Xbox hud and more) We released 10 days ago! Time for our 9th update! It's going really fast, and we're making very good progress so far, thanks to all of your bug reports and feedback. This update in particular should interest some of you campaign lovers as well as hardcore deathmatch lovers. We'll continue to improve these new features through your feedback! · Added a version of the Xbox hud as a Hud theme! · Ad… | — | |
| Community | AP_1882 Added a distance indicator in cooperative so you can see where your fellow players are currently at · Scoreboard in cooperative now shows damage and deaths instead of health and armor · Cleaned up the menus a bit · Fixed a bug with total kills and stuff showing up as a huge number in Netricsa statistics · Fixed a couple problems with changing display mode, should hopefully fix some issues peopl… | — | |
| Community | AP_1856 (freeroam cam!) We've been busy today, listening to a lot of feedback on our bug reporter and forums, fixing the last most common bugs. Remember to let us know what you think about new features! Fixes and changes · Added a free-roaming camera for demo playback! Record a demo, play it back and roam around freely by pressing the Home key on your keyboard. Slow down the action (or even pause it) with left arrow o… | — | |
| Community | AP_1812 (Scripting!) Even though the changelog below looks small, we worked towards this patch for a few weeks! We are happy to introduce a new modding functionality to everyone today, which we will be working on improving and expanding until the end of our revolution! Which uhm.. I don't know when that is. One of our programmers came up with that line. Silly guy. We'll also be working on all those bugreports we st… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.