Folk Emerging
Playing now
8+6 vs. yesterday
23%of peak
All-time peak
356 Sep 2026
Playing now
8+6 vs. yesterday
All-time peak
356 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Folk Emerging Demo - Patch, April 7th This demo hotfix patch includes the following change: · Fixed AI movement bug introduced in the latest update that would sometimes severely limit AI band movement and splitting, which also led to worse AI scores and survival rates overall. A comprehensive rework of AI movement is coming soon; this small patch is just to fix this specific recent bug. | — | |
| Game update | Folk Emerging Demo - Patch, March 18th This demo patch includes the following changes: · Increased Health bonus from Herbalist trait (from +7 to +10 for Shaman, from +3 to +5 for Chief) · Person view and pinned characters view now update after each event · Specialist role summary tooltips now show any role-specific strengths the assigned person has · Fixed rare crash due to multithreading issue · Fixed duplicate health bonus from Re… | — | |
| Game update | Folk Emerging Demo - Patch, February 23rd This demo patch includes the following changes: · Game files size optimized down from 3.1 GB to 1.5 GB · Fixed incomplete urban dwellings not getting saved correctly · Fixed urban dwellings not showing when loading saved game · Fixed text color not getting applied correctly when opening clans menu for the first time | — | |
| Game update | Folk Emerging Demo - Patch, February 14th This demo patch includes the following changes: · Enabled probabilistic effects for event outcomes and converted various events to use this, adding more uncertainty, risk, and reward · After choosing an event outcome with probabilistic effects, a new notification type gets queued that describes what happened and what didn't · Enabled direct tooltips on event outcome keywords, no longer requirin… | — | |
| Game update | Folk Emerging Demo - Patch, February 11th This demo patch includes the following changes: · Various UI improvements and polish · New text body font · Domestication now works via a Production Focus (similar to Foraging), so it no longer happens every turn but only when actively selected. · The number of turns required to domesticate species has been lowered from 3/5/7 to 1/2/3 turns for fast/medium/slow-to-domesticate species. · Product… | — | |
| Game update | Folk Emerging Demo - Patch, February 3rd This demo hotfix patch includes the following changes: · 'confirm split' button in band splitting panel no longer get pushed off screen when increasing UI scaling setting · disbanded bands now remove from their foodweb any foraging points they were investing there, so those points don't linger and affect species · tribe opinion state UI update no longer occasionally shows null · if none of the… | — | |
| Game update | Folk Emerging Demo - Patch, February 1st Hotfix release for demo build: · lowered probability of AI attacking structures · extended UI field showing year person died so it doesn't cut off double digits · added shadow to autobattler unit action text & arrows for better readability · fixed wrong role type info shown in tooltips of people who already have a role and can't be assigned to selected role in role assignment panel · added clan… | — | |
| Game update | Folk Emerging Demo - Patch, January 31st Hotfix release for demo build: · fixed bug related to claims over destroyed structures in saved games · adjusted yields from Domesticated Animal items · updated loading screen image & text | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.