Shards Between Us
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Women’s Day Steam Sale 2025 From February 28th - March 9th, our plant-puzzler Shards Between is included in the 2025 Women’s Day Steam Sale! Thank you so much to the organizers for all of their support <3 <3 <3 Three awesome showcases will be shining a spotlight on the amazing games partaking in the Women’s Day Sale! Each showcase will direct their viewers to the sale page throughout the week. · Games With Wings Showcase… | — | |
| Community | Quebec Games Celebration 2025 Did you know that our Audio and Narrative Directors are both based in Montreal, Quebec? From February 17th - 24th, our plant-puzzler Shards Between us can be found in the 2025 Quebec Games Celebration! Organized by Indie Asylum, The Quebec Games Celebration is an annual highlight of our local games community and we are honored to included. The celebration features over 200 released and upcoming… | — | |
| Community | Canada Media Fund Studio Spotlight - DemoNights 2025 Tonight, February 20, 2025, around 8:30pm EST, our Co-Founder and Audio Director Nora Hébert will be speaking live on the Loto-Quebec Twitch channel for DemoNights! DemoNights is an annual event now co-produced by La Guilde du jéu video du Quebec and Loto-Quebec. It runs in tandem with the Quebec Games Celebration, from February 17-24th, and is a showcase of 15 games by Quebec developers. This… | — | |
| Community | Shards Between Us is in the Storyteller's festival! Feb 17th - Feb 24th 2025 We're so stoked to announce that we're in the Storyteller's Festival!! The Storyteller's Festival is a celebration of the art of storytelling, featuring a wide range of visual novels and narrative games that showcase the best in interactive fiction. It's a massive privilege to be included in this festival, there are so many beautiful games taking part. Hope you enjoy the live streams, trailers,… | — | |
| Community | Montreal Comiccon - Le Zone de Jeu Indie Every year, Le Zone de Jeux Indie Loto-Quebec invites a selection of games to showcase on the expo floor of Montreal Comiccon…. and this year they chose Shards Between Us! Arka, Nora, and Elisabeth reunited (in-person for the first time since GDC!) and had a lovely time catching up while sharing our little plant-puzzler. With Comiccon attracting 65,000 of our closest friends, we spent three fan… | — | |
| Community | Develop Conference 2024 Queensguard’s resident Animator and Artist, Charlotte, had the pleasure of attending Develop Brighton this year! Weather wise it was a mixed bag, but as an event it was a great time as always. This year, Queensguard showcased Shards Between Us at #RaiseTheGame’s Festival of Food Evening sponsored by UsTwo and Jagex. It was a real honour to be showcasing with the Code Coven booth where we repres… | — | |
| Community | Cerebral Puzzle Showcase (23rd May - 30th May) We're delighted to announce we're in the Cerebral Puzzle Showcase, with a wonderful bunch of amazing thinky games. As part of the event, we've showing our first ever Steam demo ! It's available until May 30th, let us know what you think! | — | |
| Community | Game Developers Conference 2024 & Level Up Gameplay Summit Three of our team members went to the Game Developers Conference this past March: Arka Tu (environment artist/tech artist), Nora Hébert (audio designer/composer), and Elisabeth Rose Astwood (producer/narrative). We got to connect with so many wonderful and talented developers, especially while hanging out at the Yerba Buena Gardens! We also got to meet and talk with a bunch of publishers about… | — | |
| Community | Pocket Gamer Connects: Very Big Indie Pitch On the Tuesday of GDC 2024 this past March, we got to be a part of the Very Big Indie Pitch ! This is the first time that our environment artist has met our audio designer and producer in-person! We had a wonderful time meeting all the publishers and journalists, and we got lots of practice refining our elevator pitch for the rest of GDC. We also got to meet a few of the other developers pitchi… | — | |
| Community | ThinkyCon Caroline Clark , our Game Director and Programmer, spoke at ThinkyCon 2024 about her top tips for programming indie thinky games. " Good coding means maximising my available working memory. Automated testing helped me build the ivy feature in Shards Between Us. " - Caroline Clark Tips to make programming your game less hellish Making games in small teams or solo is more possible than it’s ever… | — | |
| Community | Hamburg Games Conference We had the incredible privilege of participating in Hamburg Games Conference , where over 2 days we exhibited and showcased Shards Between Us. As part of Indie Arena Booth Pitch Royal, Caroline Clark (our Game Director and programmer) pitched Shards Between Us in front of a jury of professionals. It was an honour to pitch our game and showcase alongside the other talented projects that took par… | — | |
| Community | Rome Video Game Lab We were kindly invited by Games London to attend the Rome Video Game Lab where, over 4 days, we exhibited and showcased Shards Between Us and represented the UK Cohort! It was a huge honour to be able to show our Plant Puzzler alongside so many amazing game dev projects. The event was bustling with Local Artists, Developers and Students. It was a great chance to connect with the local community… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.