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Shards Between UsNewsThinkyCon
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ThinkyCon

Shards Between Us · published 18 Apr 2024, 14:09 UTC

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Caroline Clark, our Game Director and Programmer, spoke at ThinkyCon 2024 about her top tips for programming indie thinky games.

"Good coding means maximising my available working memory.
Automated testing helped me build the ivy feature in Shards Between Us.
" - Caroline Clark

Tips to make programming your game less hellish


Making games in small teams or solo is more possible than it’s ever been, and you can see this in the explosion of indie games and game jams. Yet you might find that, as you take your three-day caffeine powered game jam project to being a fully fledged masterpiece, you have a sinking feeling that you're building it “wrong”, but you can’t figure out why or what to do about it.

Caroline talks about the time sinks she's found in coding, give examples for common pitfalls and offers practical tips to help you make your indie games.

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Community2 Jul 2025Canadian Game Sale 2025 | 1st July - 8th JulyWe're stoked to be part of the line up in the Canadian Games sale this year. Two of our team members are based in Montreal and active in the games scene there, running game jams, community events and concerts, and we couldn't be prouder of them! The game lineup this year is really stellar (so many games in this sale are on my wishlist 👀). There are 300+ games from Canadian developers taking pa…Community29 May 2025Cerebral Puzzle Showcase 2025 | 29th May - 6th JuneCerebral Puzzle Showcase is a celebration of puzzle games, curated and organised by puzzle lovers to help you find your next game. This year, Shards Between Us is back among another fantastic selection of thinky games. We’re so thrilled to be joining the celebration! If you want to see more, Joe from Thinky Games will be live streaming on Twitch and YouTube , so check them out to see the many o…Community7 Apr 2025Shards Between Us at Game Developers Conference 2025The week of March 17th, our narrative designer/producer and lead artist headed to San Francisco for the Game Developers Conference! Our narrative designer was a Conference Associate, so they got to see some fun discussions throughout the week and meet a bunch of other cool Conference Associates. We even got to demo Shards Between Us in the GDC Conference Associate lounge! We also showed Shards…