Loya
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Back from vacation + Patch notes I'm back everyone! Vacation was great and i'm now pumped to get Loya in a demo ready state! Once the demo is up and ready I will start working on the other 3 regions! Of course I also took some time to work on Loya while i was on vacation, here are the latest changes: Repair system changes We need a cost for auto repair, by making it free, player can just use the base as a permanent shield. If… | — | |
| In-game event | Vacation! + Patch notes Hey everyone! After 3 month of non stop developing, it's time for a vacation! I'll be leaving Paris to go to Chicago for 3 weeks! Although I really want to keep working on the game, I wont be able to for a little while, but I also need to rest so it's probably a good thing. Patch notes: Now let's talk about Build 237 A good game is not just its ideas, it's also how these ideas are implemented.… | — | |
| Game update | Patch notes: Build 177 With the game's core gameplay loop defined, and the elements that give it depth in place, it's time to focus a on adding some missing systems, fixing bugs and improving the polish and "feel" of the game. · Giants now collide with buildings and players when they are roaming. They do 250 damage per collision. · You can now hear giants! Giants now make stomping noises when they move. It also shake… | 19368377 | |
| In-game event | Progress Update Hello everyone! It’s been an incredibly busy couple of months, and I'm thrilled to share the massive progress made on Loya. Your feedback has been invaluable, and based on it, I’ve focused on making the game a cohesive and meaningful adventure. The Living Core: A New Way to Grow The biggest change is a fundamental redesign of how you upgrade your mobile fortress. The old system didnt really mak… | — | |
| In-game event | The playtests have started! I have started testing with a small amount of people. I'll be adding more testers in the following weeks! If you want to try the game join the discord and send me a message @Joyen ! A massive thank you to the incredible first wave of testers. Your feedback has been instrumental in helping me identify what's working and, more importantly, what isn't. Here are the recent changes: Key Feature Upda… | — | |
| In-game event | New official trailer! I'm excited to show you guys the latest trailer for Loya, showing the new improved world and gameplay! I also started the playtest with a small circle of testers, and i'm very happy with the feedback! I'll add more people in the next weeks. Stay tuned! | — | |
| In-game event | It's been a while! It’s been a while since the last post, I have been working non stop on the game, and i'm giga excited about it! I'll be posting updates more regularly now, usually with one or two screenshots. I really want the next playtest to happen either this month or the next one, but things need to be ready first! Here is a screenshot of the 4 elite golems in the forest biome! | — | |
| Community | Closing the playtest Hey everyone! I wanted to take a moment to thank each of you for participating in the recent playtest of Loya. Your feedback and enthusiasm have been incredibly valuable and have already helped me make significant improvements to the game. The playtest will now be closed. I now have a clear idea on how my vision will be applied to the game. I'll be organizing another playtest soon, incorporatin… | — | |
| Game update | Patch 0.329a The game was a lacking a little bit in immersion, asking you to punch trees without a reason. I'm adding an intro mission that should bring a little more context and combat before switching to the crafting part. - Added a new starting quest when you create a new character. You now start in the Autumn biome. - Added a new npc that gives you your mission when you create a new character, he disapp… | — | |
| Major update | Patch 0.326a: Ice biome The ice biome is now playable! Most quests have been added and the world bosses are now done for the forest and ice biomes! I'm also adding 200 extra playtesters, your feedback is appreciated! New: - Added a new npc: Spirit of the Mountain, he follows you and guides you in your quest in the Ice biome. - Added a new npc: Armored Titan. A variant of Titan in the ice biome that was turned into a w… | — | |
| Game update | Patch 0.325a I wanted to focus on fixing bugs this week. It took me two days but I finally managed to fix the bug where some walls in your base would disappear! I added 200 more playtesters, if you get the chance to test the game, let me know how it went via discord or the steam forums, it helps me improve the game! Bug Fixes: · Fixed a bug where some building would not be properly loading when you left you… | — | |
| Game update | Patch 0.324a After pixel pitch, watching Asmongold and the juges play made me realize the starting area felt a little empty, and the animation could use some love. I added 200 new playtesters, if you have the chance to play, let me know how it went, it helps me improve the game! I'm also adding a new public server, this will allow me to see people playing directly and test how chaotic it can get! New: · Add… | — | |
| Community | Pixel Pitch I had the chance to pitch Loya in front of thousands of viewers live in Asmongold's stream! Check out the replay here: Huge thanks to everyone who voted for Loya and everyone who whishlisted the game! | — | |
| In-game event | Patch 0.320a - The snow and desert biomes have been added to the main world. Desert biome: - Added a new sub biome: Desert Oasis. - Added the following monsters in the desert biome: - Desert slime - Medium desert slime - Huge desert slime Snow biome: - Added the main point of interest for the snow biome: The snow temple. Contains the dungeon entrance. - Reworked the snow biome's height generation logic. - A… | — | |
| In-game event | Patch 0.309a With this patch, we are done with adding features to the game! It's now all about finding the balance and timings for these mechanics to make things enjoyable and not overwhelming for the players. New Dungeon · The first version of the dungeon "Lost tomb" is done! · Added a new UI before you enter a dungeon, allows you to choose up to 8 items to take with you when you enter a dungeon. · Added s… | — | |
| Game update | Hotfix 02-12 New Added new monsters: · Ice slime · Ice mushroom Added new plants: · Ice flower · Ice fungi · Some plants can now only be collected at night Changes · Reduce required wood amount for the core and crafting table · Furnace cannot fail anymore when melting · Reduced the amount of iron dropped when mining · Renamed the "Crafting UI" to "Building UI" (people would confuse it with the Crafting tabl… | — | |
| In-game event | Patch notes 0.3a The game is shaping up to be what I had envisioned and I'm very excited to share it with you! This patch focuses on one of the core aspects of Loya: Crafting and survival. Gameplay · You now play around your base, it allows you to unlock items, classes and can move around! · You no longer lose anything when your character dies, you respawn in your bed or in the starting point. Dying too many ti… | — | |
| Game update | Loya Game Patch Notes - Hotfix 1 Greetings, Loya Players! This patch includes several improvements, bug fixes, and new features that I hope will greatly enhance your gameplay experience. Here’s a summary of what’s new and improved: Classes and Skills Warrior Class Update: Introducing a brand-new ultimate ability for warriors, Sun dance, increases the warrior's attack range and deals fire damage. Revisited and retained the orig… | — | |
| Major update | Update 1.2alpha Gameplay update! It has been a while! But the game was being worked on pretty heavily! The new patch aims to improve the game's action and rpg aspects, with clear content and objectives, a new quest system, reworked classes, improved combat and enemy AI. It also brings Roguelite elements to the game with permanent Upgrades, and a GameOver after 3 deaths. The changes should make the game much mo… | 13077962 | |
| Game update | Patch notes: 1.109a ## Patch notes: **1.109a** - Remote connections will now use Steam’s **SteamNetworkingSockets**, that uses a relay server allowing anyone to host a world. - Connection status will now be displayed with a popup (on disconnection or when waiting for a connection) - Improved villagers models - Villagers should no longer float. - Villagers should now properly sleep in their bed and not on the floor… | 10882368 | |
| Game update | Patch notes v0.104a I am excited to announce that the first playable version of Loya is finally here! It contains the first biome and the first part of the main quest. This version will be sent to private testers to improve the game's onboarding and fix as many bugs as possible. Version 0.104a - The first Biome is now completed. - Finished the main quest series for the first biome. - Added the Ancient Golem boss.… | 10696658 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.