Hey everyone! It has been a while since the last update, I have been working very hard on the game!
Here are some updates:
Onboarding is done! The Tutorial islands have been playtested a lot and I am happy with its state.
The demo content is here! It still need more polishing and playtesting. It is a vertical slice of LOYA; You fight giants, build your base, go on foot against goblins and unleash the sealed giant!
Here is a screenshot of the "Plains of Eden":
New bosses have been added:
These will not be part of the demo
Sentinel Islands:
Crystal Islands (wip):
Base vs Giants combats have been tested and refined. I have added a dash for the base, making the combats much more fast paced and challenging.
Reworked the melee combat system (character). I took inspiration from games like Zelda Botw and added a stagger system, added on hit and knockout animations. Overall melee combat should feel much better.
Flying and Islands as a core concept: The world is now gated by flying. Defeating the bosses will unlock more propellers and allow you to fly higher!
Once I have finished playtesting the Demo, the game will have to go though a heavy polishing phase where I make sure the Demo is in a good state to be shown to the public and nothing is missing. I will then make a new trailer and announce the demo everywhere!
My goal is to release the Demo is this year. For now things are going as planned.
I will do my best to keep you guys updated more often. Thank you for following the game!