Tornado: Research and Rescue
Playing now
2+0 vs. yesterday
9.1%of peak
All-time peak
227 Sep 2026
Playing now
2+0 vs. yesterday
All-time peak
227 Sep 2026
| Published | Title | Build |
|---|---|---|
| v0.29.0 - Road Signs & Major Optimisations v0.29.0 brings procedurally generated road signs and major optimisations to debris physics and ground scouring rendering. I was able to increase my debris limit from 400 to 1000 while streaming and saw no lag or stutter while multiple towns got impacted. I also purchased several other assets, just as a preview of what will come next: - Freight trains, train tracks and level crossings - Barns, w… | 25145752 | |
| Tutorial/Email System - v0.27.0 There's been an influx of new users recently so I decided to introduce a type of in-game tutorial in v0.27.0 You will receive an email introducing you to the game and explaining basic vehicle and camera controls. Then as certain events happen (tornado touches down, a populated area gets threatened etc.) you will receive an email explaining how that game mechanic works. Hopefully this will stop… | — | |
| Vehicle Physics Update & Headlight Illumination - v0.26.1 Just a small update for v0.26.1: · The yellow truck will actually get lofted in strong winds now - some values got reset while preparing the DLC which essentially made vehicles not respond to wind very much · The headlights on the yellow truck will actually illumate now Enjoy! :) | — | |
| Red Truck DLC Coming Soon! Map Generator Fixed - Instant 100km Map Generation!major This update brings a LOT of change (v0.26.0) - the biggest is that this build will make your game ready for the Red Truck DLC releasing on Friday! This DLC will give you both a great looking 90's era truck as well as the ability to chase with two probes - twice as much data, twice as many chances to deploy successfully! · The next biggest change is that the map generator was massively optimised… | — | |
| v0.25.0 - Tornado ETA, Improved Power Flashes & Probe Camera Optimisations v0.25.0 is pretty small but definitely improves the visuals and performance: · The probe camera has been further optimised, and now the main gameplay camera is disabled in the background while viewing the probe camera for vastly improved FPS · There are now multiple types of power flashes, with variations in brightness, colour, frequency etc. · When power lines are impacted, additional power fl… | — | |
| v0.23.1 - Improved scenario editor v0.23.1 brings some minor fixes and improvements to the scenario editor: · You can now move individual nodes by default, or use SHIFT+CLICK to move the selected node and all subsequent nodes as one solid block · You can open broken scenarios so that you can fix them in the editor · There is a little preview of the funnel shape so you can tune bottomRatio to any reference footage you have · You… | — | |
| In-Game Scenario Editor! - v0.23.0 The major update here is the in-game scenario editor (accessible from the main menu). It is a very early prototype, and you will still have to make some edits to the scenario json file yourself (just to add a description, set the scenario start time, and the player initial spawn location) - but overall it is much quicker and more convenient than manually editing CSV files. I just did a live str… | — | |
| Introducing Tail Clouds v0.21.1 This is just a minor update for v0.21.1 I noticed that tornado funnels were rendering through the wall clouds, so this patches the wall cloud rendering so that hopefully doesn't happen anymore (it will by design for mega-wedges as the tornado funnel absorbs the wall cloud as part of its transition into a mega-wedge). While fixing wall clouds I decided to have a first attempt at adding tail clou… | — | |
| v0.21.0 - Chemical Polarisation, Improved Lighting & Wall Clouds v0.21.0 introduces a few nice changes: · Improved lighting and post-processing · Improved wall cloud rendering · Chemical polarisation: you can polarise chemicals to have the opposite effect to normal, so you can now also weaken tornadoes, shrink tornadoes, make the paths *more* unstable (useful if it's heading towards a town) and increase the ground speed This is a pretty big visual overhaul,… | — | |
| Tornado: Research and Rescue Has Been Completely Rebuiltmajor Over the past several months, the original 2023 version of Tornado: Research and Rescue has been replaced by a complete rebuild created from scratch in a new Unity project. The rebuilt version has already been available as the main Steam build, but the store page, screenshots and trailer still represented the much smaller game that originally launched. Today, the Steam page has been completely… | — | |
| v0.20.1: Performance Profiles, Improved Vehicle Handling, Minor Annoyances Fixed The goal for this was to fix minor (and some major) annoyances: · The drifting behaviour of the truck has been dialed back to keep it controllable · You can now enter your vehicle easily without the probe menu interfering · You can enter your vehicle even if you park near a siren · The mini-map and expanded map automatically adjust their zoom levels so you don't have to keep manually adjusting… | — | |
| EAS Warnings - v0.19.0 New features in v0.19.0: · You can use the EAS alert button once per tornado to warn all towns on the map · Death can be toggled off in sandbox mode · How much tornadoes react to chemicals now also depends on the forecast, higher CAPE and SRH = bigger reactions to chemicals Bug fixes: · Sometimes the tornado would intersect the wall cloud after being a mega-wedge then shrinking again, this shou… | — | |
| Introducing Death & Vegetation Bug *Finally Fixed* - v0.18.0 v0.18.0 brings some much needed features and bug fixes. Most importantly, the vegetation disappearing bug is finally fixed! It turns out the asset I purchased to render vegetation had a bug in it, which meant that only vegetation along the bottom-left-to-top-right diagonal would load in the game. Codex found and fixed the bug in 7 minutes after months of frustration trying to figure out what wa… | — | |
| v0.17.4 - Improved Vegetation Rendering I finally upgraded the vegetation rendering engine for v0.17.4 and also upgraded the Unity engine from 6000.0 to 6000.3 Bug fixes: * The vegetation disappearing bug is *mostly* resolved: it happens far less frequently, and when it does, it's only for a couple of minutes before it returns. * Tornado tracks now accurately reflect the wind speed when chemically-altered * Screenshots in fullscreen… | — | |
| Visual Chemical Spray - v0.17.3 V0.17.3 brings some changes to last night's update to make the experience more polished: * Now the probe emits a visible chemical mist/spray when chemicals are released - the colour of the mist depends on the chemical being released * Chemicals can now be disabled and re-enabled in-game, so you can choose to continue collecting data, but not let chemicals be released. This can be helpful especi… | — | |
| Minor fixes/tweaks - v0.17.2 Just a few convenience patches in v0.17.2: * Stopped camera panning when minimap is expanded (it still zooms with mouse controls but not with a controller, I'll patch this in the next update) * You can disable all data sampling for strategic/tactical reasons * The tornado hunts at full speed again, even if you released a bunch of 'temperature' chemicals to slow its ground speed * Scenario mode… | — | |
| v0.17.1 - Multiple-data sampling, Data UI improvements v0.17.1 has just been released, with some key gameplay changes: You can now choose to sample more than one data type at a time, but the sampling goes round-robin, so if you choose to sample 3 data types, it will take 3 times longer before chemicals are released. Tornadoes still respond to chemicals differently. Originally for each tornado, a pre-determined random response % would be calculated.… | — | |
| Chemical Seeding - v0.17.0 A completely new game mechanic has been added in 0.17.0: Chemical Seeding Enable it simply by toggling the "Use Chemicals" button on the career page. When it's enabled, every 100 samples you collect of a certain data type (Wind, PSI, Temperature, Dew Point) a chemical will be released into the atmosphere. The chemicals have the following effects: Wind Speed: Increases tornado intensity Pressure… | — | |
| Improved Controller Support - v0.16.1 The controller scheme has been updated to be more intuitive and consistent in 0.16.1 -RB and LB now zoom in/out the minimap both minimised and expanded, and also zoom in/out the VHS camera (RS click to take a photo in VHS mode by the way) -Map panning with RS while minimap is expanded, so driving while operating the minimap is possible now - Vibrations have been added for impacts, sliding/skidd… | — | |
| Controller Support, Faster Map Generation, Darker Nights and More! - v0.16.0 The biggest change in this update is controller support (currently for xbox-style controllers, not steering wheels yet unfortunately). The biggest fix is the map generator is MUCH faster now, it got a lot slower in the previous update, now I think it may be faster than it was originally. One smaller fix is the tornado preview works correctly now, before the tornadoes were locking to the bottom-… | — | |
| Introducing Difficulty Settings - v0.15.0 The big change for this update (0.15.0) is the new difficulty setting: · Easy - You have radar and tornado tracks - No bonus · Hard - You have radar but no tornado tracks - x2 Earnings · Extreme - You have no radar and no tornado tracks - x3 Earnings I have also patched a few annoying things: · Ultrawide screens should have the UI fixed now, let me know if you're using an ultrawide and still ha… | — | |
| Minor bugfix v0.14.1 Just a really small fix; sometimes hunts would no longer happen after using scenario mode. This is now fixed. Good luck have fun! | — | |
| v0.13.0 - Introducing Mega Wedges! Biggest feature added in 0.13.0 is mega wedges: the game now supports tornadoes up to 6.4km / 4 miles wide. The 1999 Bridge Creek scenario has been improved by cross-referencing with video footage and news coverage. Finally, the tornadoes no longer rotate at mach 3! I added a minimum rotation rate to the funnels, but didn't realise this resulted in mile-wide tornadoes rotating at 3 times the sp… | — | |
| Improved Bridge Creek Moore Scenario Handling + FoV Fix (v0.12.1) A few small changes for improved scenario handling in v0.12.1 \ \ · The scenarios now have a latitude, longitude and UTC offset so that the lighting of the scenario can be recreated more accurately \ · The tornadoes in the scenarios now have additional parameters for scaling the windfield (swirl ratio, falloff, radius of max wind etc.) \ · The Bridge Creek scenario itself has more detail added,… | — | |
| v0.12.0 - Bridge Creek Moore 1999 Scenario Added A basic scenario mode has been added in v0.12.0 - simply click 'Scenarios' on the main menu and choose the one you want to play. Currently the only one available right now is the May 3rd 1999 Bridge Creek Moore tornado. If you want to edit the scenario or create your own, go to the game directory (right click the game in Steam -> Manage -> Browse local files), then navigate to TRR_Rebuild/Torna… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 21:42 | No patch notes · unannounced build | 25157144 | public | 1 | — |
| 5 Sep 2026 | Sat | 21:40 | v0.29.0 - Road Signs & Major Optimisations | 25145752 | public | 1 | — |
| 1 Sep 2026 | Tue | 21:24 | No patch notes · unannounced build | 25067007 | public | 2 | — |