v0.17.4 - Improved Vegetation Rendering

Tornado: Research and Rescue · published

I finally upgraded the vegetation rendering engine for v0.17.4 and also upgraded the Unity engine from 6000.0 to 6000.3

Bug fixes:
* The vegetation disappearing bug is *mostly* resolved: it happens far less frequently, and when it does, it's only for a couple of minutes before it returns.
* Tornado tracks now accurately reflect the wind speed when chemically-altered
* Screenshots in fullscreen mode work again, you can also move the screen the game is on with windows + shift + left/right arrow

New features:
* The mini-map will remember which button you had selected last with a controller so you don't have to keep re-selecting the buttons you need (really useful for quick deploy and quick recall)
* The tornadoes emit a roar that gets louder with proximity and tornado strength, it's actually quite terrifying
* When you customise the options in career mode (difficulty and hunts enabled/disabled) or sandbox mode (all the sliders on the final step: hunts enabled, timings, tornado spawn speed, day and night duration etc.) it now saves these between sessions, so you don't have to change them every time you play
* You can now toggle tornado trail overlays
* Chemicals are now released quicker if the tornado is more intense. Instead of increasing 1 unit per sample, they increase 2 units for F2/F3 tornadoes and 3 units for F4/F5 units.
* Trees now react to wind
* The probe wind display will show the F-rating uncapped, I just had an F26 tornado on stream with wind speeds peaking above 2000mph

v0.17.4 - Improved Vegetation Rendering · Tornado: Research and Rescue patch notes · SteamPeaks