Rhythia
Playing now
497−33 vs. yesterday
63%of peak
All-time peak
7895 Sep 2026
Playing now
497−33 vs. yesterday
All-time peak
7895 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Rhythia on MacOS Hello, We are delighted to announce that we have successfully ported Rhythia to work natively on MacOS. You can now purchase, download and play Rhythia out of the box on Steam on almost all platforms. Rhythia is slowly but steadily taking shape and we have updated the game every single week since release - adding and refining existing experience. Thank you for helping us. If you experience any… | — | |
| Major update | Multiplayer Update Hello! We are delighted to announce that just after 1 month of active development we have finally released one of the most anticipated features of Rhythia - Multiplayer. Now you can play your favorite online maps with your friends and other players. How does it work? · Can create lobbies from in-game and invite Steam friends or share code publicly for your lobby · Host can start map once everyo… | — | |
| In-game event | Analyze your replays in Rhythia Replay Analysis in Rhythia In one of our recent updates, we have improved the way you visualize and analyze replays. Now we support seeking, changing speed, and in-depth hitbox and movement analysis. This change will help players understand their mistakes and potentially detect players using external software to cheat. You can enable and disable elements, modify how you're visualising replays a… | — | |
| In-game event | Rhythia now supports osu! maps Hello everyone! Thank you for the great launch of the game, we are happy to announce that we've had a successful launch in terms of sales and feedback. Recently, we have introduced a great feature, that allows users to import and quick-play osu! maps . We believe this feature will enable casual players to find any song to their taste and enjoy Rhythia. To import an osu! beatmap - · Download the… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Rhythia is on track for 20th of February Thanks to everyone who supported the development over the course of 8 months. We are proud to announce that Rhythia will release in 4 days in Early Access and will continue to improve over the next months to achieve the state we promised from the beginning. What will the Early Access include - · The target for early access is an enjoyable and improved experience over any existing Rhythia client… | — |
| Community | Discord Server and Early Access Release Hello, I'm proud to announce an official Discord community for Rhythia Steam release. On February 20th Rhythia will release in Early Access on Steam. The title will cost $3.99 during Early Access and will be Free-to-Play once fully released. In CIS it will cost 165rub (reduced price). Any questions and support related to Rhythia Online and website can be asked in our community. You can join our… | — |
| In-game event | Background Editor in Rhythia Hello! This is not the biggest update, but one that we've been working on for the last week - besides online and presence features that we'll share in the next updates. Before reading - mark your calendars for 20th of February for Early Access Release! In this update we've reworked backgrounds in order to allow users to decorate their playfield however they like. It allows resizing, coloring an… | — |
| Community | Story Development Updates in Rhythia Hello! In this small update, I'll share small artwork concepts for our Story Line, that we have been hard working on, and can't wait to share more details as we get new content on it. I'm proud to present you with some of our character concepts for the story. The names of the characters are a tribute to names that were considered for Rhythia as it went through a rebranding. Rhythia will be rele… | — |
| In-game event | Titles, Testing and Upcoming Release Hello again! Cool Updates Lately we've been working on few improvements to keep players engaged in the game and feel a sense of growing. Thats why we introduced Titles. Titles are a good way to understand how skilled you are compared to other players. It sets a goal for players - not just an empty number. They will also be used in 1v1 ranked play mode called Versus to determine matchmaking. We… | — |
| Community | 8 months of development recapped A small recap The journey to develop a new version of Rhythia, enhance UX, add features and make it a better game has proven way more difficult than any of us could have expected. Ignoring all the bumps and challenges along the way, I want to say - THANK YOU to everyone who helped with anything - testing, ideas, art and soundtrack. Before the read, small reminder that Rhythia's launch is on Feb… | — |
| In-game event | Early access, Character concepts, and Release Plan Reintroducing Lacuna We have been working closely with an amazing artist to create a concept of our new mascot for Rhythia, called Lacuna. Lacuna is gonna be part of the storyline that we're building, and we can't wait to share the other 4 characters we'll be working on over the next few weeks. Artist name - Early Access We are currently planning a gradual release to prevent single point of fai… | — |
| Major update | Offline Profiles, Story Mode and Release Updates Updates Hello again, this announcement contains serveral really important updates about some very cool features we developed in the meantime, and some release updates. Game Updates One of the most interesting updates we did last month is Offline Profiles. The game will feature online-like profiles for you to play without internet connection. Everything will be local and happen on your machine,… | — |
| Announcement | Rhythia is now releasing on January 16 Hello, We're extremely sorry for announcing this small one month release delay - but we strongly believe that more buffer for the development is gonna help us reach the quality everyone expects from a Steam Release. We don't want to release an Early Access title. Our objective is to offer our players a full end-to-end finished game. Our main priorities are now - polishing and launching a market… | — |
| Major update | Expanding to all Platforms Hi! In this small update, we'll cover some important updates we have been working over the last 3 weeks to deliver what we consider the best experience for cross platorm players. The last 3 weeks we worked on the following major updates - - Porting the game to a more team-friendly environment - Expanding the availability to browser, and other systems. Since the beginning of creating Rhythia for… | — |
| In-game event | Organizing Maps in Rhythia Hello again! As promised, we'll be sharing some cool features from time to time, and keep you updated with our overall progress. Our current track is - Polish the entire experience - Improve quality-of-life of existing UX flows - Rework core aspects of the code to allow for multi-platform compilation (such as Browser support). Updates: In this quick sneak peek, we'll be showing the cool new "co… | — |
| Major update | Redefining Skinning in Rhythia Game Updates As we approach a release date for Rhythia on Steam, I want to share some really cool updates and changes we've been working on, to bring skinning, customization and personalization of the game to another Level. We have worked to have most of the stuff generic in the game, and have the ability to extend, replace or customize any small element. The things we started with are In-game… | — |
| Community | Statement from the developer Hello, As we're in the middle of a large backlash around the development, it's important to address some points that have been made. There are a lot of misconceptions and misinformation floating around about the game as a whole. During development, it's extremely normal to use tools to build certain parts of the game—mostly boilerplate code that saves a lot of time. This includes AI tools. I'm… | — |
| Community | Important community updates Hello everyone, In light of recent events, the existing Discord communication channel is no longer affiliated with the release of this title. We have found ourselves in disagreement about the future of the game. The Rhythia Online Platform, Rhythia on Steam, and the maps library on our website are all under our ownership and will remain so. As always, our intent is to deliver the best possible… | — |