Update #15: Custom Scenarios Hello, everyone! How did it get to be September already...? Our next Early Access update will be the long-awaited Custom Scenarios - which we've previously referred to as "Scenario Mode" but we've given a slight naming tweak - which will be coming to your game later in September. This update gives you the power to curate a range of starting parameters, with the aim…
Update #15 Experimental Branch Hey survivors, We're releasing an experimental branch for Update #15: Custom Scenarios , and we're keen to hear your thoughts. General guide to experimental branches: · Play at your own risk. Experimental branches have minimal testing, and saves may not work with older or newer versions of the build. We strongly recommend a new save to keep it separate and to back…
A new hotfix to address some issues. See below for changes. _____ Patch Notes Fixes · Fixed an issue where Frank can have two "Missing a loved one" morale influences at the same time. · Fixed an issue where June is not visibly wearing her hazmat suit when survivors encounter her at night. · Candy's survivor mission now skips the "Go to the Recording Studio" objective after picking up the fan's…
In-game event · published 25 Aug 2026, 01:03:52 UTC
Update Notes: Early Access Update #14 - Survivor Missions IV
SURVIVOR MISSIONS IV Early Access Update #14 - v0.17 Notes New Survivor Missions Added new survivor missions: · Frank · Candy · Hudson If you're a returning player and want to jump straight into the new Survivor Missions, they will trigger if you have the survivor (Candy, Hudson, Frank) in the shelter for more than one phase and six total phases have passed (for Candy and Frank) or seven total…
Survivor Missions IV Trailer Find out who features in the next batch of survivor missions... As a reminder, this update will release in Wellington, New Zealand on Tuesday 25 August at around 1:00pm , or: Monday 24 August @ 6:00pm PDT Monday 24 August @ 9:00pm EDT Tuesday 25 August @ 2:00am CEST Tuesday 25 August @ 9:00am CST (China) Tuesday 25 August @ 11:00am AEST And don't forget, we just ann…
NewsNEWS: 1.0 Hard Launch coming March 2027———Community
Community · published 18 Aug 2026, 14:10:42 UTC
NEWS: 1.0 Hard Launch coming March 2027
It's official. Hard launch is coming in March 2027. It's finally time. In April 2025, we launched into Early Access on Steam. Since then, we’ve released 13 major content updates with a range of new gameplay features including new zombie types, new starting and recruitable characters, new Escape Plans, new systems and combat, new survivor missions and relationships, new weapons, new districts, n…
NewsNews: Update #14 Survivor Missions IV coming later this month!———Community
Community · published 12 Aug 2026, 01:04:41 UTC
News: Update #14 Survivor Missions IV coming later this month!
Update #14: Survivor Missions IV We'll be releasing a fresh batch of Survivor Missions just in time for gamescom! The update will release in Wellington, New Zealand on Tuesday 25th August at around 1pm, or: Monday 24 Aug @ 6:00pm PDT Monday 24 Aug @ 9:00pm EDT Tuesday 25 Aug @ 3:00am CEST Tuesday 25 Aug @ 9:00am CST (China) Tuesday 25 Aug @ 11:00am AEST Want to chat with the dev team and other…
NewsNews: Into the Dead: Our Darkest Days at gamescom Cologne!———Community
Community · published 11 Aug 2026, 04:00:26 UTC
News: Into the Dead: Our Darkest Days at gamescom Cologne!
We’re excited to announce that Into the Dead: Our Darkest Days will be at the Home of Indies Booth at gamescom 2026! We’re headed all the way over from Wellington, New Zealand to the beautiful city of Cologne, Germany to share Into the Dead with gamescom attendees from 27 August to 30 August. Find us at the Home of Indies booth, play the game, and meet PikPok team members. The Home of Indies bo…
Another hotfix, fresh out of the oven. _____ Patch Notes Fixes · Fixed an issue where survivors can get stuck while being grabbed by zombies. · Fixed an issue where going back and forth into the Prepare for Scavenge screen could double the amount of items survivors had in their backpack. · Fixed an issue where the Marksman trait was not doing extra damage with the Brute Double shotgun. · Change…
NewsUpdate Notes: Early Access Update #13 - New Recruits & Combat Improvements———24422987
In-game event · published 28 Jul 2026, 03:04:39 UTC
Update Notes: Early Access Update #13 - New Recruits & Combat Improvements
COMBAT IMPROVEMENTS & NEW RECRUITS Early Access Update #13 - v0.16 Notes Important: Key Rebinding We've rebound some of the controls for combat. For keyboard and mouse: Dodge is now on Spacebar. Vault is now on L Alt. Sprint is now on L Shift. Sneak is now on L Ctrl. (Note that the in-game icons for Vault, Sprint and Sneak will just say Alt/Shift/Ctrl.) Controller: Dodge is now on A (XBox) or X…
NewsExperimental Branch: Combat Improvements & New Recruits———24322055
Game update · published 22 Jul 2026, 04:11:27 UTC
Experimental Branch: Combat Improvements & New Recruits
Update #13 Experimental Branch Hi folks! We've got another experimental branch for you to try. We've just released a preview of Update #13: Combat Improvements & New Recruits ahead of the official launch next week, and we're keen to hear your thoughts. General guide to experimental branches: · Play at your own risk. Experimental branches have minimal testing, and saves may not work with older o…
NewsNews: Update #13 Combat Improvements & New Recruits next week!———Community
Community · published 21 Jul 2026, 01:00:03 UTC
News: Update #13 Combat Improvements & New Recruits next week!
Update #13: Combat Improvements & New Recruits It's almost time! Our July update is just around the corner. Our team have been working on a number of combat improvements based on player feedback, and we're definitely keen to hear how those are looking and feeling. We're also adding some new recruits , including a brand new survivor. Due to a bug that the development team are working hard to fix…
A new hotfix is available that resolves a number of bugs and makes one additional adjustment. _____ Patch Notes Fixes · Fixed some missing decals in Styx Arcade. · Fixed an issue where zombies will fall over when survivors climb ladders or ledges near them. · Fixed an issue where taking everything from a trader's inventory could cause the game to become unresponsive. · Fixed an issue where a po…
Update Notes: Early Access Update #12 - Traders & Airlift Plan
TRADERS & AIRLIFT PLAN UPDATE Early Access Update #12 - v0.15 Notes Note: To play the new Airlift Plan update you will need to start a new save. If you're in the middle of an Airlift playthrough, you may experience some issues, so we'd recommend finishing your playthrough before downloading the update. Traders Trading is here! Traders will now appear for a limited time at Trading Posts across W…
Update #12: Traders & Airlift Plan Update Our second update for June is coming to you next week, and includes the long-requested trading mechanic for all those items you've been hoarding, along with an update to the Airlift Escape Plan. This update will release in Wellington, New Zealand on Tuesday 23rd June at around 1:00pm , or: Monday 22 June @ 6:00pm PDT Monday 22 June @ 9:00pm EDT Tuesday…
Adjusting some weirdness. _____ Patch Notes v0.14.1 Fixes · Fixed some of the issues with zombies not using the right animations or visuals. Note that if you're midway through a run, this will only fix undiscovered locations. Locations that are already on your map will have the weird zombies already spawned so you'll need to start a new run to get the fix. Adjustments · Updated some translation…
NewsUpdate Notes: Early Access Update #11 - Survivor Missions III———23186575
In-game event · published 2 Jun 2026, 00:59:37 UTC
Update Notes: Early Access Update #11 - Survivor Missions III
SURVIVOR MISSIONS III Early Access Update #11 - v0.14 Notes Survivor Missions · Added new Survivor Missions for Joe, Michelle and Robbie. · Added a new recruitable survivor . · Added a new NPC . · Added a new location : Starlight Rink · Added a new weapon : Kitchen Knife · Added new Traits · Vegetarian (Loses Morale when eating meat or meals containing meat) · Professional Wrestler (Increased a…
Survivor Missions III Trailer Up for another round? As a reminder, this update will release in Wellington, New Zealand on Tuesday 2nd June at around 1:00pm , or: Monday 1 June @ 6:00pm PDT Monday 1 June @ 9:00pm EDT Tuesday 2 June @ 2:00am CEST Tuesday 2 June @ 9:00am CST (China) Tuesday 2 June @ 11:00am AEST And don't forget we're bringing Traders later on in June, too.... as well as some othe…
Survivor Missions III Alright, folks, three new survivor stories will be heading your way in early June! This update will release in Wellington, New Zealand on Tuesday 2nd June at around 1:00pm , or: Monday 1 June @ 6:00pm PDT Monday 1 June @ 9:00pm EDT Tuesday 2 June @ 2:00am CEST Tuesday 2 June @ 9:00am CST (China) Tuesday 2 June @ 11:00am AEST And don't forget we're bringing Traders later on…
A couple of quick bug squishes. _____ Patch Notes v0.13.2 Fixes · Fixed some issues with traversing over ledges where it could cause a survivor to teleport back to a previous ledge. This also mostly fixes a similar issue in hatches that caused a survivor to not be able to climb down. (Note that this can still happen in a couple of spots. We're looking into it.) · Fixed a string for the Portable…
Fresh out of the oven. _____ Patch Notes: Hotfix v0.13.1 Adjustments · Ammo count is now maintained in guns, so it no longer resets when survivors unequip and re-equip a gun or swap between guns. · Guns are now visible on survivors when equipped. · Survivors can now use/consume items from the item transfer screen when they open a loot point. Items that can be used will show a prompt to use them…
NewsUpdate Notes: Early Access Update #10 - Skill Trees & Improved Food System———22577354
In-game event · published 28 Apr 2026, 01:01:02 UTC
Update Notes: Early Access Update #10 - Skill Trees & Improved Food System
SKILL TREES, IMPROVED FOOD SYSTEM, MAP UPDATE Early Access Update #10 - v0.13 Notes IMPORTANT NOTE: You will need to start a new game to play this update. If you want to continue a previous save with an older version of the game, you'll be directed to download the Steam beta with game version 0.12.2. Skill Trees All survivors now have a Skill Tree . Different skills can be unlocked as they gain…
News: Update #10 Trailer + Experimental Branch Howdy, folks! It's almost time for Update #10 to drop. For those of you who want extra early access to the Early Access, we've released an experimental branch of this update for you to try out. We'd love for you to play the update and fill in a survey to give us your feedback ahead of the official launch next week. We're most interested in feedback…
NewsDev Update #39: One Year Anniversary———Community
Community · published 9 Apr 2026, 22:46:11 UTC
Dev Update #39: One Year Anniversary
Hey survivors, It’s been one year today since Into the Dead: Our Darkest Days launched into Early Access. We’ve had an incredible time working with you, our community, to add new content and features to the game. We’ve loved seeing your feedback, screenshots, suggestions and theories. Around the end of 2025 we shared some interesting and amusing game stats, and wanted to do it again for the ann…
Some tweaks! Thanks for your feedback and bug reporting. _____ Patch Notes: Hotfix v0.12.2 Adjustments · Added an icon above fences so it's easier to tell where a vaultable fence is. · Updated a shelter event for Frank so he gets the Demoralized State instead of Coping Strategy. · Added more sounds to the Bottle Hill Ruin nightmare room. · Improved the timing of the skateboard animation stealth…
Skill Trees, Improved Food System & Map Update Early Access Update #10 is just around the corner! This update includes Skill Trees so your survivors can level up, an Improved Food System with deeper food management mechanics, and a Map Update with adjustments to starting shelters and new locations. This update will release in Wellington, New Zealand on Tuesday 28 April NZST at around 1:00pm , o…
A few small fixes. _____ Patch Notes Fixes · Fixed a bug in the 14 Everton Avenue reading room where zombies would run into survivors without attacking. · Fixed a bug in Stanton & Sons where an open door blocks the way. · Fixed a bug where, if a character died to a Deep Wound while in the Rest Area, they would still appear interactable, but dead on the ground of the shelter on the next phase. N…
NewsUpdate Notes: Early Access Update #9 - Survivor Missions II———21989741
In-game event · published 17 Mar 2026, 00:00:04 UTC
Update Notes: Early Access Update #9 - Survivor Missions II
SURVIVOR MISSIONS II Early Access Update #9 - v0.12 Notes Survivor Missions · Added Survivor Missions for Penny, Tracy and Darrel. · Added a new recruitable survivor . · Added new NPCs . · Added 2 new locations: Frontier Springs Trailer Park and 14 Everton Avenue. · Added new Traits: Rage, Mediator and Compartmentalizer. · Added 2 new weapons: Skateboard and The '73 Special. || If you're a retu…
NewsNews: Update #9: Survivor Missions II Trailer———Community
Community · published 12 Mar 2026, 01:01:13 UTC
News: Update #9: Survivor Missions II Trailer
Update #9: Survivor Missions II Another round? Survivor Missions, round two. This update will release in Wellington, New Zealand on Tuesday 17 March at around 1:00pm , or: · Monday 16 Mar @ 5:00pm PDT · Monday 16 Mar @ 8:00pm EDT · Tuesday 17 Mar @ 1:00am CET · Tuesday 17 Mar @ 8:00am CST (China) · Tuesday 17 Mar @ 11:00am AEDT You can find your exact local time (and a countdown!) on our Discor…
Early Access Roadmap 2026 It's been nearly a year since we launched into Early Access (boy, how time flies!) and we figured it's about time we shared an updated Early Access Roadmap for 2026. As we get closer to our full launch, our development attention will be focused on two core areas: · Adding new gameplay content to fulfil our creative vision for the final experience. · Working on improvem…
Survivor Missions II It's almost time for another round of Survivor Missions! Early Access Update #9 introduces three more missions to follow for Penny, Darrel and Tracy . This update will release in Wellington, New Zealand on Tuesday 17 March at around 1:00pm , or: Monday 16 Mar @ 5:00pm PDT Monday 16 Mar @ 8:00pm EDT Tuesday 17 Mar @ 1:00am CET Tuesday 17 Mar @ 8:00am CST (China) Tuesday 17 M…
Patch Notes: Hotfix v0.11.3 Adjustments · Added the option to rebind the shelter assignment wheel. · Adjusted the weapon break sound to be less jarring. · Toned down the screenshake when a weapon breaks. · Adjusted the weapon swap icon to not animate when a player is in the middle of an unarmed attack, as they shouldn't be able to swap weapons while doing this. · Added back the gate we removed…