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Into the Dead: Our Darkest DaysNewsUpdate Notes: Early Access Update #9 - Survivor Missions II
In-game event

Update Notes: Early Access Update #9 - Survivor Missions II

Into the Dead: Our Darkest Days · published 17 Mar 2026, 00:00 UTC · build 21989741

All newsPlayers around this dateRead on Steam

SURVIVOR MISSIONS II

Early Access Update #9 - v0.12 Notes

Survivor Missions

  • Added Survivor Missions for Penny, Tracy and Darrel.

  • Added a new recruitable survivor.

  • Added new NPCs.

  • Added 2 new locations: Frontier Springs Trailer Park and 14 Everton Avenue.

  • Added new Traits: Rage, Mediator and Compartmentalizer.

  • Added 2 new weapons: Skateboard and The '73 Special. ||

If you're a returning player and want to jump straight into the new Survivor Missions, make sure you've finished the tutorial and then:

  • For Tracy: Visit 14 Everton Avenue as Tracy.  

  • For Penny: Move Penny into a shelter in the Ashby district. Daphne must also be alive.  

  • For Darrel: Move Darrel into the Texas Sports Supply shelter or go to Mercer High School as Darrel.


New Content

  • Added more human NPCs into existing stages.

  • Added an optional content setting to filter out nudity from the game.


Adjustments

  • Added dialogue lines that survivors say when they enter a scavenging location. 

  • Added a popup when players interact with the Church Bell, Vehicle Siren, or Fire Station Siren, to clarify that they have made the stage harder due to their actions.

  • Updated the survivor barks visual.

  • Updated the ground execute animations for some small stabby weapons (Scissors, Scalpel, Makeshift Knife, Broken Bottle and Screwdriver).

  • Added sound effects for when survivors swap weapons.

  • Updated the bullet icons.

  • Added some new music to various parts of the Heart of Darkness Plan.

  • Adjusted the wording of State changes in the Day Log to read better.

  • Removed mention of crafting fuel in Rahul's Chemist Trait as fuel isn't craftable.

  • Adjusted how zombie grabs work, so that if a survivor has hit them within the last 2 seconds, they won't grab the survivor as they run past them.

  • Adjusted the zombie grab animation to be faster.

  • Added Morale influences that affect Sebastian, Hao and Kayla (plus Hector) at certain parts of their respective Survivor Missions.

  • Minor adjustments to affinity event balancing: positive events have a longer cooldown before appearing again, the effect of killing a human is greater, and the effect of both survivors in an event having low morale is greater.

  • Adjusted the Low graphics setting so it will target 60fps for new users. Existing users who are already on Low setting will stay at the previous 30fps. Steam Deck users will still be at 30fps.

  • Changed the wording in the Day Log for certain States when they are resolved to say "Recovered from X". Affects Guilt, Nightmares, Overheating, Queasy, Severe Sunburn and Sunstroke.

  • Adjusted the position of two interactables at the CDC Field Station that were too close together so that they don't overlap and cause issues.

  • Added a Quick Loot interactable to the Indigo Rose location. On the top floor, survivors can pull a Broken Bottle weapon out of a dead zombie.

  • Made the tied-up bed zombie at the Indigo Rose activated by noise rather than just a survivor’s presence in the room.

  • Adjusted the audio when scavenging through Kinski Foundation Gallery at night.

  • Adjusted the sound for the ice cream machine at Pogo's Greenhaven when survivors move it for the Network Plan.

  • Added a check in the Chiefways Administrative Complex roof to stop the player from accidentally running off the edge of it.

  • Made the shelter assignment wheel open faster.

  • Made the V-Sync graphics setting enabled by default on Medium and High settings for new installs. Anyone with the game previously will keep their current graphics settings.

  • Removed the ability to right-click on the "Go to Next Phase" button.

  • Updated the screenshake effect on the Defender D9 pistol.

  • General optimization of locations.

Fixes

  • Third bug fix for the laundromat windowsill that made survivors go sideways. This was previously fixed unless a player was playing at 30fps. The 30fps players can now enjoy remaining vertical.

  • Fixed an issue where the game could freeze if players exited the game after losing a survivor to a Deep Wound.

  • Fixed a bug where survivors could get stuck falling on the stairs in RM&K Communications.

  • Fixed a bug where Eva could get stuck running into the shed door during her chase scene at Bloomingburg Books.

  • Fixed a bug in the Spill Zone Plan where it was possible to make two Noras spawn in and break the game.

  • Fixed an issue where one of the zombies in Victory Meat Processing got stuck in a room and never reached the player.

  • Fixed a bug where Hardwick paused before attacking survivors when he spotted them.

  • Fixed a bug in Thirty Ought Six Bar where zombies would get stuck on the sign on the roof of the bar.

  • Fixed a bug where zombies could appear outside and attack survivors during their entry animation in Bottle Hill Ruin if players returned there a second time.

  • Fixed a bug in Bloomingburg Books where survivors could climb up and out of the shed from inside it.

  • Fixed a bug at Chiefways Transport Depot where it was possible to fall out of the world due to a missing collision.

  • Fixed a bug where clicking on the very edge of an item's icon causes the UI to react as though players clicked it but not equip or transfer the item.

  • Fixed a bug in one of the far right rooms of Pickett Stadium where a zombie would get stuck in place.

  • Fixes to stairs where the player was clipping through rails or floating in Milwood Manor, Victory Meat Processing and the Chiefways Control Center.

  • Fixed a road arrow decal that sometimes appeared on top of other objects that should be in front of it.

  • Fixed an issue where, if the affinity increased and the pair of survivors were already on maximum affinity, the increase would display in red (which should only be for affinity decreases).

  • Fixed an issue where the Trait details did not refresh when players changed survivors in the Survivor info screen.

Coming for Update #10 in April

Character progression and an improved food system. Prepare yourselves.

_____

See you in the Discord:

https://discord.gg/Xd8RPnRZjx

Harriet

& the Into the Dead team

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