Chronicles: Medieval
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Diary # 3: Into the Fray, battles in Chronicles: Medieval A Closer Look at Battles In our previous developer diaries, we've explored the politics and rivalries that drive conflicts in Chronicles: Medieval. This time, we're turning our attention to the battlefield. Before diving into Gareth's developer diary, join us for a closer look at our battles with some newly captured footage, and a more in-depth look by Gareth himself. It offers a glimpse of the… | — | |
| Community | Chronicles: Medieval - Gameplay Reveal One year ago at Summer Game Fest, we officially revealed Chronicles: Medieval to the world. Since then, we’ve seen one topic come up again and again from our growing community: “What do the battles look like?” and “When will we see gameplay?” We wanted our first proper gameplay reveal to be epic, and there felt like no better stage to return to than Summer Game Fest. So in case you missed the s… | — | |
| Community | Dev Diary #2: Lords, Power, and War. Welcome back to our second Developer Diary for Chronicles: Medieval . In this entry, we’ll be taking a closer look at the systems and layered mechanics that shape the living world of the game. From the foundations behind simulation and immersion to the philosophy guiding their design. But before we dive into the details, our senior writer Steven will give a short historical preamble on the thin… | — | |
| Community | Developer Diary #1: What We're Building Hello there! This is the first in what will be a regular series of developer diaries, where we want to give you a deeper look into what we are making, why we are making it the way we are, and what we are learning along the way. We will not always have everything figured out, and we want to be transparent about that, too. In this first dev diary, our Lead Producer Sam will give you a clearer und… | — | |
| Community | Forging our combat system Hello everyone, seasonal greetings from our hall to yours! Before the year comes to a close, we wanted to share one last small glimpse of Chronicles: Medieval with you. Think of it as a little end-of-year snack from the team, something to enjoy before we all step away for the holidays and gear up for what's up next. This update takes a look at the underlying structure of our combat system and t… | — | |
| Community | Crafting believable worlds in Chronicles: Medieval In this blog, we’ll take a closer look at how our dev team approaches building settlements in our game. That means anything from small villages to big cities that you, as a player, will get to explore. We’re building a large, immersive world in Chronicles Medieval. And a world like that needs more than open fields and forests. It needs places that draw you in. The goal was simple - we set out t… | — | |
| Community | Announcement Trailer Deep Dive There are very few assets in the marketing campaign of a video game that are as important as the Announcement Trailer. We put a lot of thought into how we want to frame the conversation around Chronicles: Medieval, and our team put together some truly awesome work to make that vision a reality. We’d like to take a moment to celebrate our talented colleagues, the awesome work they’ve done, and s… | — | |
| Community | Chronicles: Medieval - Your Questions Answered Chronicles: Medieval FAQ We’ve seen your questions popping up all over - and we absolutely love the curiosity and excitement around Chronicles: Medieval! So, we grabbed a few of the devs, sat them down, and asked some of the most common questions we’ve been seeing. This FAQ is just the beginning - we’ll keep updating it as more details come together as our goal is to give you real answers, not… | — | |
| Community | Sneak Peek #1 Our first little sneak peek is all about settlements! Here’s a small glimpse into a place you might one day call home, rule … or conquer. ⚔️ These early shots from Chronicles: Medieval gives a taste of the world we’re building. Enjoy 💛 (more to come) /Clem | — | |
| Community | 200,000 WISHLISTS! Chronicles: Medieval has crossed the 200,000 wishlists milestone here on Steam - and we're still catching our breath (and sharpening our swords). From the moment we shared the first glimpse of our ambitious project, your support has been overwhelming. Every wishlist, comment, share, and awesome conversations on discord has helped fuel this dream project of ours - and it means the world to all o… | — | |
| Community | Chronicles: Medieval - Announcement Trailer Forge your destiny, and rewrite history - welcome to Chronicles: Medieval. Coming to Steam Early Access in 2026 Announcement Trailer narrated by award-winning actor Tom Hardy, with music by The Witcher composer Adam Skorupa. Chronicles: Medieval lets you step into a vast, dynamic medieval sandbox. Create your character and forge your path from rags to riches. Engage in intense combat, fight for… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.