Chronicles: Medieval · published
In our previous Developer Diaries, we've explored the politics and rivalries that drive conflict, and how battles play out in Chronicles: Medieval. This time, we're turning our attention to your army. Join Nikki Kuppens, Senior Game Designer, for a closer look at how you'll obtain, maintain and expand your army, alongside plenty of newly captured footage. As always, everything shown is still a work in progress.
Before we kick off the show we'd also like to share an update on our release plans.
After carefully considering our development goals for our ambitious game, we've decided to move the Early Access release of Chronicles: Medieval to early 2027.
The additional development time will allow us to further refine the experience, strengthen core systems, and start our Early Access journey in the best possible place for both the team and the community. Thank you, as always, for your continued support. Now, let's turn back to the matter at hand: managing your army in Chronicles: Medieval:
We also have a blog to accompany the video. So, if you're unable to watch it, or simply want a little more detail on army management you can dive into the written piece by Steven, Björn and Nikki below. Enjoy!
Welcome back to another Developer Diary for Chronicles: Medieval. Last time we talked about the battlefield, including how to deploy, command and maneuver your units in battle. In this update we are focusing on the units that make up your army, which types of units there are, where you can raise them, how they gain experience and how they are promoted to more capable and resilient units over time.
We will first start with setting the historical context for our approach to units and here to do so is our very own Björn Rüther, our combat mocap supervisor and HEMA-enthusiast.
From Antiquity, with its sometimes gigantic armies, to the Middle Ages with their comparatively smaller forces, military service and methods of raising troops took many different forms.
The Middle Ages, however, should not be viewed as a single, uniform period. During the Early Middle Ages, nearly every free inhabitant of a realm could, in principle, be called upon for military service. By the High Middle Ages, warfare had increasingly become the domain of the heavily armed mounted knight (Panzerreiter) - a professional mounted warrior elite. This changed once again during the Late Middle Ages, the era in which Chronicles: Medieval is set.
From around 1300 onward, and continuing throughout the 15th century, Europe saw the gradual development of a far more complex military system. Obligations of military service became more structured, and the use of both rural and urban populations as infantry is well documented.
Emperors, kings, and rulers were far from all-powerful. In particular, the Holy Roman Empire depended heavily on the cooperation of its princes and subjects, who were themselves eager to prevent the emperor from accumulating absolute authority. Yet throughout France, England, and the imperial territories alike, one institution united the ruling nobility: the feudal system. Through oaths, alliances, and mutual obligations, nobles pledged military support to one another in times of war. This intricate hierarchy extended from the highest ranks of the nobility down to towns and villages, forming a politically interconnected system of lordship.
The ruler of a realm promised protection to his vassals, while the vassals pledged loyalty and military service in return. Standing armies, as we understand them today, did not yet exist. Early attempts at creating permanent military forces appeared only in the mid-15th century, such as the French compagnies d'ordonnance established by Charles VII. Even then, truly permanent armies would not emerge until the late 16th century, following military reforms such as those introduced by the Dutch Staatholders of the House of Orange-Nassau (which is still the royal house of the Netherlands today).
As a result, the strength of a ruler's alliances was the most important factor in raising an army during the Late Middle Ages.
As mentioned the rural and urban population was mustered by the immediate lord of the region and typically called to serve only for a limited period. A commonly cited duration is forty days. Alongside these levies, the nobility contributed their household troops - well-equipped elite fighters known as men-at-arms. These men often came from the lower nobility themselves and fulfilled their feudal obligations by serving alongside their lord. Among them were also knights and members of the higher nobility, who frequently fought on the front lines together with their vassals.
Naturally, not every noble was always able to provide the predetermined number of troops, horses, wagons, and supplies. Fortunately for many rulers, the Late Middle Ages also saw the widespread rise of mercenary service, allowing those with sufficient financial resources to recruit additional forces. As early as the 14th century, Northern Italy already had a flourishing mercenary market, where German men-at-arms and knights offered their services to the Italian city-states or to the Papacy- the same region where the famous Condottieri would later emerge. Mercenaries, however, also posed significant problems during peacetime. In France, for example, unemployed companies of soldiers known as the Routiers became notorious for pillaging the countryside and caused considerable trouble for the French crown.