Jump Adventures
Last seen
0Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
213 Sep 2026
Last seen
0Sampled 15 minutes ago · not a live figure
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Maintenance Patch 1.0.1 Hello! A new patch has been released. It addresses stability issues and incorrectly rendered menus on certain hardware, and introduces small tweaks to some levels. I'm aware of freezes on old hardware, and I'm already working on fixing these as well. Changes: · Updated localizations. · Updated changelog release dates. · Changelog can now be closed by pressing ESC. · Repositioned one of the jump… | — | |
| Steam news | Jump Adventures is OUT NOW! Hi! Jump Adventures is finally available here on Steam! Thanks for all your support during the development! As outlined in the previous post, some things will not make it for this release. My current top priority is delivering Linux support for the game, with World 3 coming in one of the future content updates. The game's source code repository will also be available in coming days, licensed un… | — | |
| Community | Jump Adventures Releases on April 24th, 2024! Hi! After so much time, I'm happy to announce that Jump Adventures finally releases on April 24th, 2024! Unfortunately, some features won't be making it for the release. Namely, World 3 and Linux support. World 3 still needs some ironing out, and I believe delaying it to a post-launch update is a much better choice than shipping an unenjoyable mess. The additional time was spent polishing and i… | — | |
| Community | Update on The Game's Status TLDR: Jump Adventures was put on hold with the store release date marked as "Coming Soon". I'm taking a few months break to work on a new game. Hello! Two months have passed since the last devlog, and Q4 is steadily coming to an end. Along with that, the game's release date was marked as "Coming Soon". What's going on? Well, in short: the game is delayed, once again. Only this time, without a v… | — | |
| Esports | Jump Adventures Development Stream #2 Hello! Tomorrow (27th of October, 2023) at 8PM CET I'll be streaming the development for a new World and Level Selection screen! See you on stream! Daniel. | — | |
| Community | Devlog #5: Trail Customization, Stats Screen and Quality of Life Changes. Hello, and welcome to the new devlog! Since the last development update, the game saw numerous behind the scenes changes in its code, as well as improvements to the UI and general user experience. Additionally, there's been a ton of work towards balancing World 2, making it more forgiving and less challenging. Current Development Status With the removal of Challenge Mode as outlined in the prev… | — | |
| Community | Devlog #4: The Delay and Managing Expectations. Hello! It's been a long while since the last devlog. I spend the time polishing up the visuals for the rest of the worlds, implementing small enhancements, but also took a long break from the project to clear my mind after some built up frustration. Now that I'm back in full swing, I realize that I won't be able to finish the rest of the game by the planned date of August 31st. Therefore, I've… | — | |
| Community | Jump Adventures — Gameplay Trailer Tune in tomorrow (June 7th) at 9:30 PM CEST time for a YouTube premiere of the gameplay trailer for Jump Adventures, where I'll be unveiling the release date! | — | |
| Community | Devlog #3: Challenge Mode, Game Mode changes, and Vaults. Hello and welcome to another devlog! It's been a month since the first World 2 preview, and two since the last devlog. During that time, I managed to finalize World 2's gameplay, finished the initial work required for the Challenge Mode, and made some quality of life improvements. Along with that, I begun planning for World 3. This time, I don't have any shiny new screenshots, but instead I hav… | — | |
| Community | [April Fools 2023] The Next Era of Jump Adventures Introducing Jump Adventures 2: the largest technical leap for the familiar formula. Leveling up The Worlds Jump Adventures 2 was built from the ground up on the new Godot 5 engine and its 2D pixel-by-pixel sprite raytracing renderer ™ based on DirectX 13 , opening doors for numerous physically-based visual enhancements like Bloom , Lens Flare , and ultra bleeding edge mesh-based trails to the t… | — | |
| Community | World 2 Preview After a month of work, I'm finally ready to show the first preview of what to expect in World 2: Forests! | — | |
| Community | Devlog #2: Progress report, Game Modes and more. Hello! It's been a while since the last update on the development of Jump Adventures. I've been mostly working on spoilerish and technical stuff that I won't cover deeply in this post. However, I want to shed some light on a brand new upcoming mechanic and change of plans regarding the level editor. Game Modes As previously, let's start with something more fun: Game Modes ! Playtester feedback… | — | |
| Esports | Jump Adventures Development Stream Hello! Today (January 23rd, 2023) at 8 PM CET I'll be hosting a Jump Adventures development stream on YouTube, where I will be implementing a notification system. See you there! Daniel. | — | |
| Community | Devlog #1: Unlocks and customization systems! Hello and welcome to the first post in the occasional devlog series! It's been over a month since the reveal of Jump Adventures, and I would like to thank everyone for the compliments, but most importantly, for all the constructive criticism that I received. Your input is incredibly important in making sure that the game is as enjoyable and polished as it can be on release! Anyway, a lot has ch… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.