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Jump AdventuresNewsJump Adventures is now Open Source!
Community

Jump Adventures is now Open Source!

Jump Adventures · published 11 Jun 2024, 18:53 UTC

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“The game's source code repository will also be available in the coming days…”

Welp, that aged poorly.

Hello!

It's been almost two months since the game was released, and as promised, I've published the game's source code on GitHub, available here!

My original plan was to make it easy for anyone to build it, hence why such a long delay. I encountered many issues related to my sub-optimal C# project setup, which makes the built game’s assembly broken. I really wanted to have a way to build the game from source without requiring native third-party dependencies. This is something I'm working to fix for 1.1.

For now, the source code is only viable as a reference for any reverse engineers out there, or just people who are interested in how certain things are implemented. Regardless, I hope the source code will be useful to you!

Happy tinkering!
Daniel.

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Community16 Aug 2026Jump Adventures Is Going Free — New Updates ComingTLDR: Jump Adventures will be free. A quality-of-life update is coming in the next few weeks. It's been a little over two years since I released Jump Adventures. This is pretty much my first commercial project, and I'm grateful for anyone who purchased the game and provided valuable feedback. Unfortunately, the game didn't meet my post-launch expectations. Despite the disappointing release, I d…Game update26 Apr 2024Maintenance Patch 1.0.2Hello! New patch is now available to download. It focuses on improving stability on older hardware and other small fixes and quality of life additions. Changes: · Added background shader precompiler, reducing occurrence of hiccups and freezes during gameplay. · Added an FPS counter that can be toggled by pressing F1. · Added a shortcut that disables all translations (SHIFT + F10), to help with…Game update25 Apr 2024Maintenance Patch 1.0.1Hello! A new patch has been released. It addresses stability issues and incorrectly rendered menus on certain hardware, and introduces small tweaks to some levels. I'm aware of freezes on old hardware, and I'm already working on fixing these as well. Changes: · Updated localizations. · Updated changelog release dates. · Changelog can now be closed by pressing ESC. · Repositioned one of the jump…