Introducing Jump Adventures 2: the largest technical leap for the familiar formula.
Jump Adventures 2 was built from the ground up on the new Godot 5 engine and its 2D pixel-by-pixel sprite raytracing renderer™ based on DirectX 13, opening doors for numerous physically-based visual enhancements like Bloom, Lens Flare, and ultra bleeding edge mesh-based trails to the table.

New foundation also brings new opportunities, such as voxel-based effects that interact dynamically with the environment.
No matter how you jump your jump or slide your slide: the end result will always stay convincing.

All sound effects were authored from scratch to take advantage of the new realistic raytraced audio engine.
Jumping and sliding was never so immersive before.

Jump Adventures 2 will be available as an invite-only early access beta in Q1 2024 to iron out major issues before the full public release by the end of the next year, and I can't wait to share more with you in the coming months.

Happy April Fools!