OVRLRD
Playing now
1+1 vs. yesterday
100%of peak
All-time peak
17 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
17 Sep 2026
| Published | Title | Build |
|---|---|---|
| Hotfix: 6 September 2026 This hotfix makes the following changes: · Fixed an issue which caused NPCs to not spawn, or spawn with incorrect loadouts in skirmish matches. · Fixed an issue where mechs would not avoid ragdolled allies when pathing, causing 'bullying' behaviour where they would repeatedly knock each other over. | 25151152 | |
| Hotfix: 4 September 2026 This hotfix makes the following changes: · Fixed an issue preventing the control remapper menu from opening. · Updated Demo with latest changes. | 25121199 | |
| The Graphics & Destruction Update - 0% discountmajor Greetings, operators. Your copy of OVRLRD has been upgraded with improved visuals and a new physically-simulated building destruction system. Read on for more details, or scroll to the bottom for a tl;dr and the full changelog. Making OVRLRD less ugly (again) Those of you who were there back in the day will remember that OVRLRD has always been ugly - I'm hoping this is the final graphical overh… | 25062596 | |
| Hotfix: 12 June 2026 Thanks to the Russian (I think) demo player who submitted an anonymous error log, I've found that a loadout parsing issue was causing some players to get stuck in the hangar. This hotfix addresses that, as well as improving performance in Routine Maneouvres. Again, thank you to all players who submit error logs! Every time this happens I basically get immediately notified that there's a bug in… | — | |
| Changelog 10 June 2026 CHANGES - Squad loadouts now persist between career mode missions. - NPCs no longer have unlimited ammunition, except for certain basic weapons (this will change eventually). - Missile spam is now significantly reduced. - NPCs now treat the player as a navmesh obstacle, and will actively modify navigation paths to avoid collision. - Added missing preview images for legacy campaign missions. - S… | — | |
| Changelog 13 May 2026 Fixed occlusion culling issue that caused many objects to flicker · Beware new issue: visual error on snow layer that may cause flashing up in the mountains and on the 'overwatch' mission. This will be fixed soon. · Another new issue: pressing F7 to open the cinematic camera in non-VR mode may switch you to VR mode when closing it (controls will not respond). Press F1, then F3, then F1 again to… | — | |
| The Do or Die Update - 22% discountmajor Uh oh, operators. It really has been a while this time. I'm gonna make this quick, because the changelog is pretty monstrous. Skip down for a tl;dr. OVRLRD started as a hobby project in evenings and weekends around my day job as a programmer. I really didn't think anyone else would care about it, but since releasing in Early Access more than 3,000 people have bought the game - some of you buyin… | 23099480 | |
| HOTFIX: 17 November 2025 This hotfix solves an issue that made certain missions impossible to complete (e.g. Point Defense) due to an issue with objectives never activating. It also adds a delay before combat can begin to give the player a chance to boot up their mech in situations where enemies are nearby at start. | 20824857 | |
| HOTFIX: 16 November 2025 Thanks to Discord users for catching these bugs! This hotfix solves an issue that made campaign missions like Search & Destroy and Anti-Air unplayable, as well as softlocking the player on some career mode missions. Sorry about that. · Fixed an issue where 'defend structure' or 'destroy all enemies' -type objectives would instantly self-complete and softlock the player, preventing menus from op… | 20816460 | |
| The Scenario Editor & HOTAS Update - 20% discountmajor Hello, operators. This update, as with every update but PARTICULARLY this one, will probably have some big bugs that I've missed. If you're lucky enough to be the first to spot one, please let me know using ingame bug reporter so I can race to push the inevitable hotfix before anyone else notices. Early Access Gaming. It's been a while! Yet again! The last update back in June was a general infr… | 20811188 | |
| Changelog 29 June 2025 Thanks to everyone who's been playing and submitting feedback and bug reports! The playercount and amount of feedback appear to have increased significantly in the last couple of weeks, which is really helping me to close in on some higher-level design problems now that a lot of the core mechanics are in a better place. I'm pushing out this patch to fix a number of critical issues (whoopsie) an… | 19049634 | |
| Performance Improvement, Campaign Bugfixes and Forest Burning Thanks to everyone who's bought and played OVRLRD in the last few days! And a big thanks to those of you who've been providing feedback and bug reports. This is a quick patch to address the most urgent issues - to say thanks, it also includes some fun stuff I've been working on to do with trees physicalisation. Full changelog below, but here are the key points: · Fixed a serious performance pro… | 18871160 | |
| The Secret Base Update - 20% discountmajor Hello, operators. This update, as with every update, will probably have some big bugs that I've missed. If you're lucky enough to be the first to spot it, please let me know (using the new ingame bug reporter!) so I can race to push the inevitable hotfix before anyone else notices. This is kind of a tradition now. Thank you. It's been a while! The Graphics Update came out back in March, and the… | 18778295 | |
| HOTFIX: 3 April 2025 -Fixed a softlock in the hangar when starting a campaign or skirmish mission. | 17961813 | |
| Changelog 2 April 2025 Thanks to the anonymous user who submitted a bug report earlier today! I was able to track down a number of issues thanks to this. Hotfix follows: HOTFIXES: -Fixed an issue where players would briefly see an empty briefing room when loading missions without a briefing. -Quick players could throw the lever in this moment, sequence-breaking the loading process and breaking the game completely. -I… | 17949382 | |
| Changelog 31 March 2025 CHANGES -Career mode: after-action report now lists lost operators, mechs and modules. The UI is ugly and will be improved. -Career mode: NPC operators who do not successfully eject from an exploding platform will be killed. -Career mode: NPC operators who do eject will be injured, and if their health is low enough, killed. -Reduced airdrop missile height from 800 to 700m. -Tweaked stability si… | 17923491 | |
| Changelog 29 March 2025 CHANGES -Reduced airdrop missile height from 800 to 700m. -Tweaked stability simulation - you're more likely to fall over at speed now, but less likely to fall over if moving slower than 50% speed. -Temporarily doubled the durability of mechs in order to test the effects of increased time-to-kill on gameplay. -Added some more building types and landmarks to Zaliznyy. -Improved particle effects… | 17907750 | |
| The Graphics Update - 20% discountmajor Greetings, operators. This update, as with every update, will probably have some big bugs that I've missed. If you're lucky enough to be the first to spot it, please let me know (using the new ingame bug reporter!) so I can race to push the inevitable hotfix before anyone else notices. This is kind of a tradition now. Thank you. The graphics update has arrived! See this earlier news post for so… | 17851162 | |
| Hot-hotfix - I broke controller tracking for literally everyone Hi! I'm putting myself in timeout because in my rush to fix Quest 3S controller tracking, I broke controller tracking for everyone else. This hotfix resolves that, so if you tried to play the game in the last 8 hours and it didn't work at all, that's why. I've been working on a very secret feature that won't be ready for a while, and it involves helicopters. I didn't run my normal suite of test… | 17083787 | |
| Hotfix: Add Quest 3S controller support Hi all. Just a quick note that when a new headset or set of controllers is released, I have to manually add their string identifiers to OVRLRD to properly support them on as many platforms as possible. They will often work fine anyway, but in the case of the Quest 3S this did not happen. Thankfully someone experienced this, then opened the game again in non-VR mode and submitted a bug report, w… | 17075926 | |
| CHANGELOG 18 JANUARY 2025 CHANGES -Temporarily disabled random skirmish for bugfixing work. (Use career mode for a similar experience.) -Increased sturdiness of most buildings. -Upgraded engine version, improving performance generally. -First-pass work on , and units. -Experimental work on . FIXES -Fixed an issue where custom and workshop scenarios would not load in the scenarios menu, only endlessly spinning. -Fixed mu… | 17048736 | |
| The Career Mode Update - 20% discountmajor Greetings, operators. This update, as with every update, will probably have some major bug that I've missed. If you're lucky enough to be the first to spot it, please let me know so I can race to push the inevitable hotfix before anyone else notices. This is kind of a tradition now. Thank you. I'm pleased to announce that OVRLRD's development is proceeding more or less on-schedule! Thanks to th… | — | |
| Changelog 17 November 2024 ADDITIONS - Added 'quick restart' button to mission-failed and midgame menus, so you can just replay the mission again with the same loadout. CHANGES - Tweaked skirmish mode terrain generation to use an early version of the new terrain-stamping system. FIXES - Fixed menus becoming non-responsive to clicks in non-VR mode. | 16441499 | |
| Hotfix - 13 November 2024 Fixed an issue where custom workshop scenarios would not be downloaded or listed in the main menu. | 16386646 | |
| Hot-hotfix 9 November 2024 Fixed an issue where VR mode was permanently disabled for everyone. Thanks to Squeak for noticing and reporting this bug. This is in the top 10 most embarrassing bugs I've ever pushed to the main build, but it's fixed now. | 16348820 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 10:59 | Hotfix: 6 September 2026 | 25151152 | public | 1 | — |
| 6 Sep 2026 | Sun | 10:59 | Hotfix: 6 September 2026 | 25151152 | public-testing | 1 | — |
| 4 Sep 2026 | Fri | 10:15 | Hotfix: 4 September 2026 | 25121199 | public-testing | 1 | — |
| 4 Sep 2026 | Fri | 10:15 | Hotfix: 4 September 2026 | 25121199 | public | 1 | — |
| 3 Sep 2026 | Thu | 15:20 | The Graphics & Destruction Update - 0% discount | 25062596 | public | — | — |
| 1 Sep 2026 | Tue | 16:46 | The Graphics & Destruction Update - 0% discount | 25062596 | public-testing | — | — |
| 25 Mar 2025 | Tue | 12:55 | Hot-hotfix - I broke controller tracking for literally everyone | 17083787 | old-version | — | — |
| 24 Oct 2024 | Thu | 23:49 | No patch notes · unannounced build | 15642113 | very-old-version | — | — |