OVRLRD · published
CHANGES
- Squad loadouts now persist between career mode missions.
- NPCs no longer have unlimited ammunition, except for certain basic weapons (this will change eventually).
- Missile spam is now significantly reduced.
- NPCs now treat the player as a navmesh obstacle, and will actively modify navigation paths to avoid collision.
- Added missing preview images for legacy campaign missions.
- Starling no longer has a vertical-first gimbal configuration (no more horizon tilt).
- Further iteration on Zaliznyy layout.
FIXES
- Fixed low frame rates on Routine Manoeuvres, caused by excessive grass render distance and tree density.
- Fixed an issue causing NPCs to have reduced cooldown on some weapons.
- Fixed a number of issues with convoy navigation and 'ambush' missions. Convoys should now act like convoys.
- Fixed an issue causing squadmates to not show up in the COMMS screen.
- Fixed some issues with how modules were populated in the marketplace screen.
- Fixed some texturing and GPU memory issues in Routine Manoeuvres.
- Fixed an issue with some floating geometry in Zaliznyy.
- Fixed an issue that was making drones immune to explosion damage.
- Fixed an issue that caused external lights to change brightness too slowly when toggled.
- Fixed hand menu interaction getting blocked by world UI (like the hangar loadout display).
KNOWN ISSUES (Working on it!)
- Hand laser pointers render behind midgame menus - they still work, this is just a rendering glitch.
- Using keyboard controls on an ingame throttle which is already bound to an IRL throttle will cause jitter. Pick one or the other.
- Sometimes toggling the cinematic camera will cause FPS to tank. Toggle it again to fix.
- The cinematic camera will behave weirdly in VR mode - stick to non-VR for now if you're making movies.
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!